Overwatch 2’s August 11 update adds D.Mon, Emerald rank, and a huge hero pass
Season 4 also reworks Busan, Eichenwalde, and Paraíso while introducing flexible Battle Pass progression and Team Drives.
Overwatch 2’s August 11, 2026 update brings Season 4: Heroes of Busan to the game, adding the new Tank hero D.Mon, three updated maps, flexible Battle Pass progression, and a long list of hero balance changes. Blizzard’s August 11 patch notes also introduce the Emerald rank, new competitive systems, and several improvements to in-combat feedback.
D.Mon joins the Tank roster with a Plasma Saber, Power Barrier, Propulsors, and Fusion Repeater. Competitive players will also have a new rank between Platinum and Diamond, while the first Team Drive will take place from September 4 at 11 AM PT through September 7 at 11 AM PT.
The patch includes changes for more than 30 heroes, from adjustments to Jetpack Cat, Tracer, and Wuyang to new Stadium powers and hero items. Busan, Eichenwalde, and Paraíso also receive layout and visual updates.
Overwatch 2 Patch Notes – August 11, 2026
Reign of Talon – Season 4: Heroes of Busan
The Junkers and Talon descend on Busan, so new Tank Hero D.Mon joins D.Va and the rest of the MEKA Squad to protect their home! Choose your favorite pilot in the Shooting Stars: My MEKA Mania event, earning stars and unlocking the squad’s story as your support helps them climb the global rankings. Then fight through a revamped Battle Pass with flexible progression and the option to swap an eligible Legendary reward. Plus, explore revitalized versions of Busan, Paraíso, and Eichenwalde before you take on Team Drives, where teams progress together and improved in-combat feedback makes every player’s impact easier to see. Cap things off by unlocking Mythic Genji or Sojourn’s Mythic weapon, and other cosmetics to complete your collection!
New Tank Hero: D.Mon
Yuna Lee has spent years defending Busan from inside her mech, Beast. Now it’s your turn! The long-awaited MEKA pilot steps out of the story and into your hands as D.Mon, a new Tank who leads from the front. Cut through enemy lines with her Plasma Saber, take one for your team with a strategic Power Barrier, get moving with Propulsors, and then trade close-range pressure for the reach of a Fusion Repeater. You’ll be at your best when the whole team moves with you, so MEKA Squad up with D.Mon and bring out the Hero in each other!
Map Reworks: Paraíso, Eichenwalde, Busan
Three familiar battlegrounds get revitalized and updated for a fresh feel. Busan bears the scars of the Junker assault and Talon’s attack on the MEKA base, with new spaces, summer scenery, and mementos from D.Mon’s life tucked throughout. Paraíso is getting ready to party despite Domina looming over the city, while Lúcio has plans of his own. Eichenwalde rounds things out with new routes and traversal options designed to keep its classic fight flowing.
Battle Pass Revamp
A more flexible and player-friendly update to the Battle Pass experience—letting players choose which rewards to pursue first, swap one Battle Pass skin for a curated skin from the seasonal Swap Pool and engage with a refreshed UI that makes progression feel clearer and more rewarding.
- Choose your path through the Battle Pass. You no longer need to unlock every reward in a fixed linear order. You can choose which rewards you want to pursue first and can change tracks anytime after completion of the Intro track.
- Swap for a skin you want more. Once per Battle Pass, swap one Battle Pass skin for a curated skin from the seasonal Swap Pool.
- A more modern Battle Pass experience. A brand refreshed UI helps modernize Battle Pass progression and immerse you in the world of Overwatch with custom theming and appearance.
- More flexibility, same seasonal value. Battle Pass Revamp keeps the core reward chase intact while giving you more agency over how to progress and what to prioritize.
Shooting Star: My MEKA Mania
Support Your MEKA Faves On A Global Stage!
- The MEKA Squad have long been the pride of South Korea and the city of Busan, and now their stars are on the rise!
- Choose a MEKA Squad member to support! Gain access to their Rewards pass that includes themed cosmetics, loot boxes, and more!
- Completing a reward pass for a MEKA pilot contributes a Vote for them on the Global Leaderboard. At the end of the event, a special Player Card will unlock, gifted to all players who participated in the Event, and featuring the pilot who obtained the most votes
- Complete all five of the MEKA Squad pilots’ reward passes to unlock a bonus sixth reward pass!
- Tune into Shooting Star: My MEKA Mania and make your vote count from August 11–31!
World Cup Cheer Rally
Complete Challenges & Collect Cheer
- Play matches to earn Cheers through completing challenges from Sept 1st to Sept 14th.
- Check out the World Cup Cheer Rally event page where you can Cheer for your favorite Conference: AMER, ASIA, or EMEA. Each Conference has their own rewards to earn as a thank you for supporting them – lootboxes, Battle Pass XP, and awesome cosmetics!
- At the end of the event the Conference with the most Cheers will be declared the global winner. The winning Conference will unlock a themed weapon charm for anyone who participated in the event. Look out for a special easter egg in future maps!
General Updates
In-Combat Feedback Improvements
- Team Status Indicator: A new counter above the Kill Feed shows how many teammates and enemies are alive on the battlefield. For allies, a progress bar shows when they are respawning after being eliminated. This feature can be disabled under Gameplay -> HUD -> Show Team Status Indicator. This feature also has an experimental setting that’s set to “Respawn Time” by default called “Walkback Calculation Progress Bar”. If you’re feeling adventurous, try changing this setting to “Dynamic”, which includes an estimate of how long it will take your allies to get back to the fight. Be sure to let us know what you think!
- New Stat – Protects: Added a new stat to the game similar to Saves which tracks when a player has mitigated significant damage near allies. Players will be notified with a new Activity Feed callout when they successfully Protect (or are Protected by) a teammate. Additionally, there will be a new Daily Challenge centered around Protects.
- Updated Stat – Saves: We’ve included additional abilities and situations as Saves that were not previously tracked. Clutch overhealth from abilities will now count towards a save if it prevents a teammate from being eliminated. Jetpack Cat can also score a Save with a last-second tether after a teammate has been pushed off a cliff. Additionally, we are reducing the Daily Challenge requirement for Saves from 12 to 10.
- Healing and Status HUD visual updates: Made some improvements to how healing and player status are displayed on the HUD. Improved VFX for healing, status effect icons, and critical damage will give players a much clearer indication of when their health is being affected by healing and abilities. Improved health bar VFX for supports will give them a better indication of how their healing and abilities are aiding allies.
- Multi-Kill celebration: Added new callouts and new VO to celebrate when anyone scores a multi-kill (from 2x upwards). New icons will display in the Activity Feed and in the Kill Feed.
- Percentage Damage Dealt: Brought back an indicator on the Activity Feed which tells you what % of the damage you contributed to an elimination.
We wanted to provide a set of visual updates with the goal of helping players better understand the current game state, and to celebrate high-impact moments. With these changes, you should have a better idea of what is going on during and after team fights, which should allow you to make better decisions in the moment.
Ping System Refactor
- The ping system has undergone a major technical refactor under the hood that makes the system approximately 1.5x more efficient on average, but up to 30x more efficient in some edge cases, while also using considerably less memory.
Over the years the ping system had slowly become our most expensive script for memory usage as its complexity increased. With this update, some new bugs will occur (several that we’re planning to fix in the mid-season patch), but please still let us know if you see any new bugs or loss of functionality that we missed!
Challenges Updates
- The requirements for the Daily Challenge “Untouchable” have been reduced to 5 eliminations instead of 10.
Movie Player Updates
- Various movie players (including the narrative viewer) now have the ability to seek.
- With a mouse, you can seek to any point in a movie, and with controller/keyboard you can skip +- 10s.
- Many movie players will also now remember your progress after leaving and returning to the same video.
Competitive Play Updates
New Skill Tier – Emerald (Ranks Redistributed)
- A new Rank has been added between Platinum and Diamond called Emerald. As we’ve shown in the past, the majority of our players are in Gold and Platinum, so adding a new Rank closer to the middle of the skill curve gives many players a better sense of Rank identity, a new goal to achieve, and increases fidelity in assessing skill for many players.
- Titles and Weapon Charms for Emerald have been added.
- This Rank Redistribution primarily focuses on moving players that were Platinum and Diamond into Emerald, but the highest Divisions of Champion will now also be more exclusive.
Rank Distribution Indicator
- A new UI element has been added to the Competitive Overview that shows how your Rank compares to all other players in a given queue.
Team Drives (Experimental)
- Like Drives, Team Drives are limited-time events that award Competitive Points and a unique new visual reward! Unlike Drives, any time you win a match in a Team Drive, you’ll be automatically grouped with all winning players. Why stay chained to the other gladiators and not just leave the group? Because each consecutive win as a team grants a big increasing bonus to Fame (similar to Drive Score) that will launch you through the Gladiator Ranks toward completion. You’ll keep your individual bonus if you leave the group to queue again solo, but you won’t benefit from the bonuses of all the other winners you just played with. You can also create your own full stacks and play only with friends if you want. There’s also an option found under Social → General → Groups called “Enable Auto-Grouping on Team Drive Wins” that you can turn Off if you prefer to avoid grouping altogether, but the event will be much harder to complete solo since you won’t benefit from other winners nearly as often.
- While Gladiator Ranks are very similar to Checkpoints from Drives, a Team Drive can only be completed by passing The Trail, requiring players to win 3 out of their last 4 matches.
- Instead of awarding Signatures that attach to your name plate, Team Drives award Player Card Frames that are visible where your Player Card is visible.
- The first 10,000 players to complete the Team Drive by finishing The Trial will unlock a temporary dynamic title showing the order that they completed the event in. Can your stack be the #1 Gladiators? These titles will be unlocked at the end of the Team Drive.
- The first Team Drive will take place September 4th 11 AM PT – September 7th 11 AM PT, in the days leading up to the mid-season patch.
Team Drives are shorter than regular Drives in an effort to be less disruptive to Competitive Play. We’ll be listening to player feedback around the event, but this system is an example of how we want to focus on adding more social elements to the game over time.
Challenger Score Tuning
- Grandmaster 2 – Increased from 175 to 200
- Grandmaster 1 – Increased from 200 to 250
- Champion 5 – Increased from 250 to 350
- Champion 4 – Increased from 300 to 450
- Champion 3 – Increased from 400 to 550
- Champion 2 – Increased from 550 to 700
- Champion 1- Increased from 700 to 900
This tuning makes winning at our highest ranks more rewarding, but we’ve heard the community feedback that the Challenger System has more foundational problems that can’t be addressed by tuning. We’re discussing potential solutions to address this feedback now.
Hero Updates
Several underutilized perks have been replaced with new options, while others have been adjusted based on their performance. We’ve also updated ultimate costs for select heroes to better align the time required to earn them with their overall effectiveness while adjusting hero balance.
Roster Updates
- Added D.Mon to the Tank roster (Subrole: Stalwart).
Subroles
Flanker
- Additional healing from health packs reduced from 75 to 50.
Small Health Packs have become too effective for heroes in this subrole. We’re reducing the additional health granted to better balance its survivability effect.
Tank
Domina
Panopticon Barrier’s health is being increased to improve its reliability. A higher health pool makes it more difficult for enemies to break free, increasing the likelihood of a detonation or forcing them to spend more time dealing with the ultimate.
- Panopticon: Barrier health increased from 450 to 500.
Doomfist
Increasing Seismic Slam’s damage makes it a more effective tool for weakening targets before following up with Doomfist’s other abilities.
- Seismic Slam: Damage increased from 50 to 60.
Hazard
- Ultimate cost increased by 7%.
- Explosive Impalements – Major Perk: Reduced the number of Bonespur hits required from 14 to 12.
Mauga
Increasing Overrun’s cooldown lengthens the window where Mauga must commit to a fight before he can disengage, reducing his mobility without directly impacting his ability to engage.
- Combat Fuel – Major Perk: Overhealth gained per shot increased from 3 to 4.
- Overrun: Cooldown increased from 5 to 6 seconds. (5v5)
Orisa
- Charged Javelin – Major Perk: Removed.
- Heavy Javelin – Major Perk: New. Energy Javelin’s knockback is increased by 25% and its wall impact damage is increased by 15.
Winston
- Ultimate cost reduced by 6%.
- Revitalizing Barrier – Major Perk: Healing increased from 30 to 35.
Damage
Cassidy
- Even the Odds – Minor Perk: Removed.
- Giddy Up – Minor Perk: New. After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.
Echo
- Aerial Munitions – Minor Perk: New. Echo has infinite ammo during Flight.
- High Beams – Major Perk: Removed.
- Focused Rush – Major Perk: Moved from Minor to Major Perk.
- Focused Rush – Major Perk: Focusing Beam’s range is increased by 8 meters and movement speed is increased by 25% when active.
- Range increased from 6 to 8 meters.
- Movement speed increased from 15% to 25%.
Emre
- Ultimate cost reduced by 6%.
- Suppressive Security – Minor Perk: Slow duration increased from 1 to 1.5 seconds.
Genji
- Ultimate cost reduced by 6%.
Pharah
Concussive Blast provides Pharah with both mobility and displacement. Increasing its cooldown reduces how often she can reposition herself and disrupt enemy movement.
- Concussive Blast: Cooldown increased from 7 to 8 seconds.
Shion
This change better aligns the impact radius with the size of the motorbike, requiring players to either be more accurate with the ground launch or rely on the air launch.
- Joyride: Ground launch detection radius reduced from 1.5 to 1 meter.
Tracer
While Tracer’s damage has landed in an effective spot following recent adjustments, reducing Recall’s cooldown allows her to disengage more frequently.
- Chronal Dash – Minor Perk: Removed.
- Temporal Regen – Minor Perk: New. Passive health regeneration triggers 50% faster.
- Recall: Cooldown reduced from 13 to 12 seconds.
Vendetta
Reducing Soaring Slice’s cooldown on respawn reduces downtime after respawning while maintaining the reduced ability to quickly return to the fight.
- Soaring Slice: Cooldown on spawn reduced from 7 to 3 seconds.
Venture
- Ultimate cost reduced by 8%.
- Deep Burrow – Minor Perk: Drill Dash distance is increased from 50% to 75%.
- Covered in Dirt – Major Perk: Total amount of shields gained increased from 30 to 40.
Support
Jetpack Cat
These changes are intended to make Jetpack Cat’s movement more responsive while keeping Lifeline movement speeds similar to before. Frenetic Flight movement speeds remain unchanged.
- Ultimate cost increased by 7%.
- Base movement speed increased from 5.5 to 6 meters per second.
- Air acceleration increased from 7.7 to 9.5.
- Headbutt – Major Perk: Removed.
- Purrfect Form – Major Perk: New. Each pulse of Purr contains 3 waves.
- Lifeline: Movement speed bonus reduced from 40% to 30%.
Juno
This change reduces the minimum lock-on time for nearby targets, allowing Pulsar Torpedoes to be used more reactively while creating a clearer distinction in lock-on times across different ranges.
- Pulsar Torpedoes: Target lock on minimum time reduced from 0.5 to 0.35 seconds.
Lifeweaver
These changes give Life Gripped players greater control over whether they are pulled all the way to Lifeweaver’s position. The pull now begins more gradually, creating a larger window to react and cancel the movement if desired. A new hero setting has also been added for players who prefer to disable the cancel option entirely.
- Life Grip: Can now be manually cancelled with the Jump input after 0.6 seconds.
- Base pull speed reduced from 30 to 25 meters per second.
- Targets pulled from further than 15 meters move slower and accelerate over time.
- New general hero setting added for disabling Life Grip cancel controls.
Mizuki
Mizuki’s mobility uptime has increased significantly following recent changes to Katashiro Return’s duration and cooldown. While the increased duration has improved its usability, the cooldown is being partially reverted to reduce overall uptime. Binding Chain’s projectile size is also being reduced to make its powerful hinder effect require more precise aim.
- Quickstep – Major Perk: Movement speed gained reduced from 25% to 20%.
- Binding Chain: Projectile size reduced from 0.35 to 0.3.
- Katashiro Return: Cooldown increased from 11 to 12 seconds.
Wuyang
Increasing Guardian Wave’s width makes it easier to position the ability to affect multiple allies and enemies.
- Guardian Wave: Maximum degrees increased from 10 to 15 degrees.
Zenyatta
- Discordant Repair – Minor Perk: Lifesteal increased from 10 to 15%.
Core Game Updates
Map Updates
Busan – Control
- Downtown: Before and After map updates.
- MEKA Base: Before and After map updates.
- Sanctuary: Before and After map updates.
Eichenwalde – Hybrid
- Point A: Before and After map updates.
- Point B: Before and After map updates.
- Point C: Before and After map updates.
Paraíso – Hybrid
- Point A: Before and After map updates.
- Point B: Before and After map updates.
- Point C: Before and After map updates.
Stadium Updates
Tank
D.Va
- Facetanking – Power: Reworked from “[Defense Matrix] heals you for 30% of the damage it blocks” to “When you mitigate 150 damage with [Defense Matrix], heal yourself for 15% of that damage and all other allies within 6m for 25% of that damage”.
- Focused Fusion – Power: Added “when dealing Weapon damage to enemies beyond 8m, [Defense Matrix] recovers 33% faster”.
- Ignition Burst – Power: Damage reduced to 40 (Down from 60). Duration reduced to 2s (Down from 3s).
- MEKA Evac Shield – Power: New. “+50% [Call Mech] Radius. When ejecting or re-entering your [Mech], grant Overhealth equal to 20% of Max Life for 5s”.
- MEKA Ejector – Power: Reworked from Express Detonation. Changed from “+50% [Call Mech] Radius. [Self-Destruct] explodes 15% faster” to “[Self-Destruct] explodes 25% faster and costs 50% less Ultimate Charge but deals 75% reduced damage and only grants 75% Ultimate Charge after detonation”.
- Stat Boost – Power: Changed from “During the first 2s of [Boosters], [Defense Matrix] recovers 125% faster” to “[Boosters] damage grants 0.5s [Booster] Duration and restores 5% [Defense Matrix] Resource and heals 5% Max Life”.
- Tokki Slam – Power: Now scales from Max Life instead of Max Shields and Armor. Scaling reduced to 15% (Down from 25%). Now counts as [Boosters] damage.
- Nano Cola™ Nitrous – Rare Weapon Hero Item: 25 Health. 5% Weapon Power. “While ejected from your [Mech], gain 20% Move Speed, 10% Attack Speed, and 50% Max Ammo”. 5000 Cost.
- Matrix Empowerment – Epic Weapon Hero Item: New. 10% Attack Speed. “When you mitigate 150 damage with [Defense Matrix], deal 20% increased Weapon Damage for 3s”.
- Vesuvius Protocol – Rare Ability Hero Item: Removed.
- D.Mon’s Detonator – Epic Ability Hero Item: Reworked from Dae-Hyun’s Detonator. Changed from “If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 100%” to “During [Self-Destruct], if your [Mech] detonates while mid-air or deals [Boosters] damage, [Self-Destruct] explodes 100% larger and causes enemies to take 50% more damage for 5s”.
- Robo-Bowling – Epic Ability Hero Item: New. 25 Armor. 15% Ability Power. During [Self-Destruct], [Boosters] move 50% faster, deal 300% bonus damage, and knock up enemies.
- Solo Spec – Rare Survival Hero Item: Removed.
- MEKA Exo Suit – Epic Survival Hero Item: Reworked from Busan Blaster. Changed from “Ability: Use [Secondary Fire] while de-meched to fire an explosive piercing shot that deals 80 damage” to “While ejected from your [Mech], hold [Jump] to fly and hold [Secondary Fire] to fire an explosive shot that deals up to 80 damage and slows enemies by 30% for 3s”.
Orisa
- Critical Charger – Power: Critical damage increased to 100% (Up from 75%).
- OR-15 Escalator – Power: Reworked to Power. Now increases Weapon Damage instead of granting Weapon Power. Max Damage reduced to 30% (Down from 40%).
- Core Cooling – Epic Weapon Hero Item: Reworked to Item. Added 15% Weapon Lifesteal. Attack Speed during Fortify increased to 15% (Up from 10%). Added 10000 Cost.
- 3D-Printed Lance – Epic Ability Hero Item: Added “[Energy Javelin] critical hits reduce an additional 1.5s”.
Ramattra
- Vengeful Vortex: Detonation bonus damage reduced to 25 (Down from 50).
- Insatiable Spiral: Ravenous Vortex bonus damage reduced to 15% (Down from 30%).
Zarya
Zarya has become more prevalent especially at higher levels and in coordinated play. We’re trimming the efficiency of her most outlier option and will continue to keep an eye on her.
- Blastproof Boots – Epic Survival Hero Item: Cost increased to 9000 (Up from 3750).
Damage
Ashe
- B.O.B Jr. – Power: Ultimate Cost reduction increased to 60% (Up from 50%).
Junkrat
- Bingo – Epic Weapon Hero Item.: New. 10% Weapon Power. “[Frag Launcher] Direct Hits without bouncing reduce cooldown of all abilities by 20%”. 11000 Cost.
Tracer
This change is aimed at reducing the effectiveness of Tracer’s Recall oriented Pulse Bomb build. We’ll be continuing to keep an eye on this build, particularly on Temportal, for future changes to increase its counterplay.
- Impulsive – Power: Pulse Bomb Damage decreased to 70% reduced (Down from 60% reduced).
Support
Ana
- Artsy Dartsy – Power: Added “Landing a scoped [Sleep Dart] reduces its cooldown by 5s”. 75 base damage now only applies to scoped [Sleep Dart]. Increased base damage now works with Comfy Cloud.
- Dream Field – Power: Max Life heal increased to 20% (Up from 15%).
Jetpack Cat
These changes are aimed at reducing the effectiveness of Ability Power Purr builds while empowering her Weapon Power oriented options.
- Purr-sistence – Power: Increased duration for each Purr target reduced to 10% (Down from 15%). Max increased duration reduced to 50% (Down from 75%).
- Tow-Beans – Power: Now triggers off of any damage instead of just Ability damage.
- Recycling Rounds – Epic Weapon Hero Item: Added 20% [Purr] Cooldown Reduction.
- Purr-imeter Expander – Epic Ability Hero Item: Cost increased to 11000 (Up from 10000).
- Fuel Pod – Rare Survival Hero Item: Cost reduced to 5000 (Down from 10000).
Kiriko
- Fleet Foot – Power: Added “cooldown is reduced by 20% when used without a target”.
- Foxy Fireworks – Power: Empowered shots increased to 5 (Up from 3).
- Keen Kunai – Power: Cooldown refund increased to 25% (Up from 20%).
Wuyang
These changes are aimed at strengthening the options Wuyang has to sustain himself and increasing his underperforming powers.
- Bifurcation – Power: Duration increased to 5s (Up from 4s).
- Paindrops – Power: Empowered shots increased to 3 (Up from 2). Damage per extra Orb increased to 30% (Up from 20%).
- Aquajet Amplifier – Epic Weapon Hero Item: Cost reduced to 10000 (Down from 12000).
- Tidekeeper’s Connector – Epic Weapon Hero Item: Cost increased to 11000 (Up from 10000). Added 10% Ability Power. Cooldown reduction every 1s increased to 0.5s (Up from 0.3s).
- Wave Lance – Epic Weapon Hero Item: Cost increased to 12000 (Up from 10000). Weapon Power increased to 20% (Up from 10%).
- Hydro Mender – Rare Survival Hero Item: Removed.
- Oceanic Ointment – Rare Survival Hero Item: Cost reduced to 3750 (Down from 4000).
- Hydration Break – Epic Survival Hero Item: New. 50 Shields. “When you use [Rushing Torrent], place Passive [Restorative Stream] on yourself with 25% reduced healing”. 9000 Cost.
Bug Fixes
General
- Fixed an issue where Brigitte’s Inspiring Strike perk failed to provide its intended instant healing effect.
- Fixed an issue that caused Mizuki’s Katashiro’s Return to not trigger when the return point was positioned too close to the payload.
- Fixed an issue preventing Execution from appearing as a toggleable option in Custom Game settings.
- Fixed an issue where the challenge “A Wee Minidin” had become unintentionally difficult to complete.
- Fixed an issue that prevented Reaper from queueing a reload while actively firing Dire Triggers.
- Fixed an issue where the Survivor sub‑role incorrectly triggered its passive healing effect without a corresponding movement ability.
- Fixed an issue where Doomfist’s Survival of the Fittest perk was not granting the correct amount of Max Overhealth.
- Fixed an issue with Hanzo’s Frost Arrow Perk that would occur when activated on a controller.
Stadium
- In a previous update, fixed an issue where Vortex Vial didn’t grant the proper amount of Health.
- In a previous update, fixed an issue where Three Tap Tommygun didn’t work properly on D.Va.
- In a previous update, fixed an issue where Friendly Fissure with Asteroid Smash wouldn’t have any falloff damage.
- In a previous update, fixed an issue where Lucio’s Nano Boop item combined with Reverb was dealing more damage than intended.
- Fixed an issue where D.Va could reset her boosters cooldown by destroying barriers and deployable when using MEKA Punch.
- Fixed an issue where Junkrat’s Bango Power would override the burn from Lithium Alloy.
- Fixed an issue where Junkrat’s Refreshing Radiation item removed the cooldown reduction from Successful Heist.
- Fixed an issue where Skyline Nanite wasn’t working properly with DOTs.
Season 4 gives players a lot to test, from D.Mon’s front-line kit and the Emerald rank to the Stadium item changes. Share your thoughts on the August 11 update in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
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