Company of Heroes 3 Hot Fix 2.5.3 Focuses on Final Stand Fixes
Perk-save problems, Wespe pathing, vehicle attack speed, team weapon movement, and several crashes are part of the fix list.

Company of Heroes 3 Hot Fix 2.5.3 focuses on Final Stand save issues, enemy vehicle behavior, perk effects, and a handful of crashes. On August 7, Relic Entertainment published the Hot Fix 2.5.3 notes on Steam.
Final Stand receives the most targeted attention. Perk points should now save correctly when a match ends, and perk changes should persist when players close the perks screen. The hotfix also removes Final Stand matches from the Observable Games browser because those matches cannot be observed.
Several gameplay problems are covered as well. Certain enemy vehicles, including the Wespe boss unit, should follow their assigned waypoint paths. Afrikakorps vehicle attack speed perks now behave correctly after upgrades and increase rate of fire instead of reducing it. Critical Location also receives fixes for its intended emplacement and bunker targets.
Outside Final Stand, suppression vehicles and team weapons now move into the interactive zone before combat begins. The notes also cover team weapon movement commands, rare startup crashes on misconfigured systems, Battlegroup-related crashes, and extra logging for gameplay crashes and bug reports.
The patch follows Hot Fix 2.5.2, which addressed Final Stand save sharing, AI behavior, and other stability problems.
Company of Heroes 3 Hot Fix 2.5.3 Patch Notes
The biggest changes affect Final Stand progression and enemy behavior, while the general gameplay and stability sections address movement logic, Battlegroup crashes, and startup support files.
Final Stand
- Fixed an issue where perk points would sometimes not be saved when exiting the game immediately after a Final Stand match
- Fixed perks not always saving immediately on closing the perks screen
- Fixed Final Stand matches appearing in the Observable Games browser; they can’t be observed
Final Stand Gameplay
- Fixed a bug where certain enemy vehicles would not move along their assigned waypoint path in Final Stand such as the Wespe boss unit
- Fixed Afrikakorps vehicle attack speed perk being reapplied after upgrading a vehicle
- Fixed Afrikakorps vehicle attack speed perk to correctly increase rate of fire instead of decreasing it
- Fixed Critical Location ability to only be usable on emplacements/bunkers
- Fixed Critical Location not being able to be used on some emplacements
General Gameplay
- Suppression vehicles and team weapons now move into the interactive zone before entering combat
- Fixed edge cases around team weapon A.I. occasionally issuing move commands past units before setting up
Stability/Performance
- Added additional Microsoft Visual Studio .dlls to prevent a rare crash on startup with misconfigured systems
- Fixed an occasional crash when viewing Battlegroups in the lobby
- Fixed a crash when updating Battlegroup selections
- Added additional logging for gameplay related crashes/bugsplats
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Company of Heroes 3
Developed by Relic Entertainment




