Company of Heroes 3 Hot Fix 2.5.2 Covers Final Stand Saves and AI Fixes
The hotfix adds Steam Cloud support for Final Stand Perk data and addresses several AI, crash, map, and visual issues.

Company of Heroes 3 Hot Fix 2.5.2 focuses on Final Stand, AI behavior, and a handful of stability and art issues. The official Steam patch notes also document a new issue involving enemy bosses becoming trapped outside the playable area.
Final Stand Perk save data now shares through Steam Cloud, allowing players to carry that progress between computers. The hotfix also stops mods from other game modes affecting Final Stand for owners of the base game. AI-controlled Heavy Machine Guns in Final Stand will prioritize infantry over lane emplacements, while several other AI behaviors and crash causes received fixes.
The update follows Hot Fix 2.5.1’s co-op lobby changes and continues the game’s post-update cleanup.
Company of Heroes 3 Hot Fix 2.5.2 Patch Notes
The biggest changes affect Final Stand save portability and AI decision-making. The notes also cover a map boundary problem on Qattara Depression, a US Forces upgrade issue, and incorrect helmet textures for US Paratrooper HMG teams.
Final Stand
- Final Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with them
- For base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand game
- Removed a hole in the soft map edge on Qattara Depression – this was causing enemy units to “enter” the playable area and become trapped in an out-of-bounds region
A.I. & Gameplay
- Fixed several crashes around A.I. behavior and missing null pointers
- Heavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacements
- Fixed an issue with the A.I. idling Kettenkrads on the map
- A.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contact
- Fixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support Centre
Art
- Fixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white texture
New Known Issues
- Enemy bosses may get stuck in the out-of-bounds area of a Battleground. This is more common with long-range artillery bosses such as the Wespe. This will require additional work to adjust A.I. logic and will need more rigorous testing from our team before implementing a fix. While we work to address this, as a workaround we recommend withdrawing your units closer to your HQ to force the enemy to move in-bounds to reach its maximum weapon range.
Have you run into any of these Final Stand issues? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.
Company of Heroes 3
Developed by Relic Entertainment





