The Alters Patch 2.1.0 Targets DLC Framerate, Quest, and Performance Bugs
The update also fixes Rapidium Ark achievements, resource issues, save-related problems, and several late-game quest blockers.

The Alters Patch 2.1.0 is the game’s first regular update since its DLC launched, and it focuses on many of the problems reported by players. The patch addresses quest progression, performance, achievements, resource handling, and several issues that could interrupt the late-game experience.
The update also includes multiple performance improvements tied to the game’s transition to Unreal Engine 5.5. The changes affect several systems and areas, with the goal of improving overall performance and stability. The full Steam announcement for Patch 2.1.0 also details issues that remain under investigation for a future update.
The Alters Patch 2.1.0 Notes
The patch covers problems across exploration, terraformation, research, production, graphics settings, and story content. It also corrects a frame-rate cap that could appear after the first DLC dialogue, even when the game was set to Unlimited.
- Structures placed in a specific location in Remote Hill are now destroyed in new cycles even after the region is terraformed.
- Advanced Terraformation quest now updates correctly when reaching Misty Gorge through a specific root blockade.
- Fixed an issue where the framerate was locked to 60 FPS after the first dialogue in the DLC despite the frame rate cap being set to Unlimited.
- Fixed an issue where achievements related to Rapidium Arks did not unlock after meeting their requirements.
- Fixed an issue where more than one Extractor could be placed within a single deposit area.
- Fixed a soft lock in the Project Redemption quest that could occur if the Goo was picked up too quickly.
- Fixed an issue where the Miner could be assigned to the Research Lab after loading a save created before the Alter was created.
- Fixed an issue where the Gamer’s Den was sometimes unavailable in Research.
- Fixed an issue where the player could fall into limbo during the final Epilogue cutscene sequence.
- Fixed an issue where Metals and Organics could become stuck in reserve despite there being no items in the production queue.
- Fixed an issue where the third Field Lab could rarely be missing from the Workshop.
- Fixed an issue where Time Boosters lost their effect after loading a saved game.
- Fixed an issue where players could drill more resource batches than intended with the “Advanced Drilling” SAM analysis buff.
- Fixed an issue where an empty Shallow Deposit remained marked on the Exploration Map after the player revisited it.
- Fixed an issue where graphics settings shown in the UI were not always correctly applied when launching the game.
- Implemented multiple performance improvements across the game related to our transition to Unreal Engine 5.5. These changes affect many different systems and areas of the game, helping improve overall performance and stability.
Known Issues
11 bit studios is still tracking several problems, including a visual issue involving the Miner’s arm, unresponsive Acts after starting a Journey during an active rebellion, and objects failing to animate after returning from exploration.
- Miner’s arm may sometimes remain visible after amputation.
- Starting a Journey while a rebellion is active may cause the following Act to become unresponsive.
- Objects in the base are not animated when used by the player or Alters after returning from exploration.
- Alters cannot be assigned to all Neutralizer Tower workplaces after loading a save with the Towers already built.
- Alters may disappear if they are woken up in the Womb immediately after the player returns from a conversation with another Alter in a Field Lab.
- Photo Mode does not save screenshots.
- Alters may be facing the wrong direction during conversations.
The team said it is working on the remaining issues for the next update. Share your thoughts on Patch 2.1.0 in the comments, and follow us on X, Bluesky, YouTube, and Instagram.





