Sunkenland v0.8.24 Takes Aim at Island Spawns, Elevators, and More
The latest bug-fix update addresses combat visibility problems, quest progression, NPC behavior, achievements, and elevator saves.

Sunkenland update v0.8.24 is focused entirely on bug fixes. The patch addresses several problems on the final quest island, including enemy spawn distribution and quest settings, while also correcting combat issues caused by invisible collectibles.
The update also fixes NPCs returning to the Elder’s House on Eden Island, players falling from elevators after saving or loading, and achievements failing to unlock after Molotov defeats. Quest progression and the character background selection screen receive fixes as well. The full changelog is available in the official Steam announcement.
Sunkenland v0.8.24 Patch Notes
This update covers the final quest island, enemy visibility during combat, Eden Island NPC behavior, elevator saves, achievements, multiplayer menu behavior, and quest unlocking after loading a save file.
Bug Fixes
- Fixed enemy spawn distribution, quest settings, and related issues on the final quest island
- Fixed an issue where players could not hit enemies with heavy defensive machine guns due to invisible collectibles such as wind towers
- Fixed an issue where distant collectibles failed to render, preventing players from attacking enemies
- Fixed an issue where NPCs outdoors would respawn inside the Elder’s House and run back outside when clients spawned on Eden Island
- Fixed an issue where players could fall from mid-air after saving or loading while on an elevator
- Fixed an issue where achievements would occasionally fail to unlock after defeating enemies with Molotov cocktails
- Fixed an issue where the character background selection screen remained open after disconnecting from a server and returning to the main menu
- Fixed an issue where the next quest could not be unlocked after completing the previous quest when loading a save file
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Sunkenland
Developed by Vector3 Studio




