Meccha Chameleon update 2.2.0 shakes up one map and cleans up a few rough edges
The latest Steam patch adds random furniture layouts to Hide-and-Seek Mansion, new Cube size options, and fixes for saving, loading, and match-ending bugs.

Meccha Chameleon update 2.2.0 brings a fresh layer of randomness to Hide-and-Seek Mansion, adds new size options for Cube, and tackles a few stability issues that could interrupt a match or block progress.
Meccha Chameleon update2.2.0
The biggest change in this patch is the new randomization for furniture and other elements in the “Hide-and-Seek Mansion” map. The update also adds 1.4x and 1.7x size options for Cube, which gives players more room to play with the character’s scale.
Outside of the new content tweak, this patch focuses on problem solving. The game now saves data locally if cloud saving fails, and several bugs tied to paint mode, disconnected hunters, stair collisions, and inaccessible servers have been fixed.
- Randomization has been introduced for furniture and other elements in the “Hide-and-Seek Mansion” map. This random element is planned to be applied to all maps in the future.
- Added 1.4x and 1.7x size options for the character “Cube.”
- Fixed an issue where the game would become unresponsive if the body type selection screen opened while in paint mode.
- Fixed an issue where the game would not end if it started after a hunter disconnected.
- Fixed an issue where characters with a scale of 1.4x or larger would get stuck on stairs.
- Changed the system to save data locally if cloud saving fails.
- Fixed an issue where loading would trigger when attempting to join an inaccessible server.
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Source: Steam
Meccha Chameleon
Developed by LEMORION




