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Darktide’s Hotfix 1.11.6 turns down Crusher pressure and tweaks anti-Carapace gear

The update also adds launcher file checks after crashes, shortens Expedition capture objectives, and fixes a handful of mission and HUD bugs.

Fatshark is rolling out Hotfix 1.11.6 for Warhammer 40,000: Darktide on May 11, 2026, and this one puts a lot of weight on Carapace Armoured enemies, especially Ogryn Crushers.

The patch also trims some of the game’s strongest anti-Carapace options, adds launcher file integrity checks after crashes tied to corrupted installs, shortens Expedition capture objectives, and folds in a batch of bug fixes.

Warhammer 40,000: Darktide Hotfix 1.11.6 Patch Notes

Fatshark used this hotfix to cut down on Ogryn Crusher pressure, rebalance a few anti-Carapace blessings and weapons, and clean up crash and progression issues. Havoc missions also saw enemy count changes, while Rotten Armour now leans on Infested instead of Carapace.

Balance changes

Enemy Balance Changes

  • Reduced Ogryn Crusher spawn amount
    • ~35%
      • Due to how spawning works, this number isn’t exact and is more of an average result over the course of a mission.
    • This affects ambient spawns, Horde spawns and Event spawns
  • Havoc Changes:
    • An additional ~15% reduction in Ogryn Crushers, Bulwarks and Reapers
    • Rotten armour
      • Armour override has been changed from Carapace to Infested — This allows for a greater diversity of weapons to be brought to a Rotten Armour mission
      • Lowered the amount of Rotten enemies spawns

Class Balance Changes

Ogryn

  • Increased the height at which the Ogryn is able to Vault over obstacles. This puts him at a similar level as the Human Classes and will hopefully smooth out how you traverse obstacles while playing as our favorite Big’Un.

Veteran

  • Split talent ‘Demolition Stockpile’ into different replenish timers for each Blitz
    • Krak Grenades from 60s to 90s
    • Frag and Smoke Grenades unchanged at 60s

Hive Scum

  • Boom Bringer
    • Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)
  • Chem Grenade
    • Max charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)
  • Chem Toxin DoT
    • Damage per tick while at max stacks changed from 440 to 350

Weapon & Blessing Balance Changes

Uncanny Strike

  • From Rending to Brittleness
    • Blaze Force Sword, Combat Blade, Duelling Sword, Sapper Shovel
      • From 12/16/20/24% Rending per weakspot hit (max 60/80/100/120%) to 2/4/6/8 stacks of 2.5% Brittleness per weakspot hit (5/10/15/20% per weakspot hit; max 40%)
    • Shivs
      • From 4/5/6/8% Rending per weakspot hit (max 20/25/30/40%) to 1/2/3/4 stacks of 2.5% Brittleness per weakspot hit (2.5/5/7.5/10% per weak spot hit; max 40%)

Melee Rending Blessings

  • From Rending to Melee Rending
    • Opportunist
    • Bladed Momentum

Sapper Shovel

  • Damage profiles (against 1st target of the attack)
    • Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5
    • Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8
    • Heavy Relentless Damage from {110,225} to {125,250}
    • Heavy Relentless Impact from {10,20} to {12,20}
    • Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6
    • Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6
    • Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8
    • Heavy Strikedown Damage from {125,275} to {145,295}
    • Heavy Strikedown Impact from 15 to {12,20}
    • Light Vanguard ADM vs Carapace armour from 0 to 0.2
    • Light Vanguard ADM vs Flak armour from 0.75 to 0.8
    • Light Vanguard damage from {80,160} to {85,170}
    • Light Relentless ADM vs Carapace armour from 0 to 0.2
    • Light Relentless ADM vs Flak armour from 0.75 to 0.8
    • Light Relentless damage from {55,120} to {70,140}
    • Light Strikedown Damage from {95,180} to {100,190}
    • Light Special Sticky initial and second instance ADM vs Carapace armour from 0.4 to 0.5
    • Pushfollow attack ADM vs Carapace armour from 0.25 to 0.35
    • Pushfollow attack ADM vs Maniac from 0.5 to 0.75
  • Damage profiles (against secondary targets of the attack)
    • Heavy Relentless and Heavy Strikedown Damage scaled up on all targets

Blaze Force Sword

  • Damage profiles ADM vs Carapace armour (against 1st target of the attack)
    • Light Vanguard from 0.01 to 0.2
    • Light Strikedown Stab from 0.25 to 0.4
    • Light Assassin Uppercut from 0.25 to 0.35
  • Damage profiles ADM vs Carapace armour (against secondary targets of the attack)
    • Heavy Vanguard from 0 to 0.1
  • Obscurus Mk II Blaze Force Sword
    • Slightly delayed the active window for the Light 2 uppercut attack to make it easier to hit weakspots.

Shivs

  • Weapon Special
    • Direct hit Damage from 190 to 235
    • Finesse boost from 1.2 to 1.6
    • ADM vs Flak armour (near) from 0.5 to 0.6
    • ADM vs Flak armour (far) from 0.25 to 0.35
  • Mk I damage profiles
    • Crit boost curve on most profiles lowered by around 0.15
      • from around 0.8/0.7 to 0.65/0.6

Duelling Sword

  • Heavy Strikedown
    • Finesse boost from {1.1, 2.1} to {1.0, 2.0}
    • Crit boost curve from 0.5 to 0.4
  • Heavy Stab
    • ADM vs Carapace armour from 0.5 to 0.4
    • Finesse boost from {1.2, 2.4} to {1.1, 2.2}
    • Crit boost curve from 0.5 to 0.4

Inferno Force Staff

  • Direct hit ADM vs Carapace armour from 0.25 to 0.35

Damage over Time effects

  • Burn ADM vs Carapace armour from 0.1 to 0.2
  • Soulblaze ADM vs Carapace armour from 0.1 to 0.25
  • Soulblaze damage (at max stacks) from 250 to 255

Features & Tweaks

  • Added automatic file integrity checks to the launcher after crashes caused by corrupted game files. If corruption is detected, the launcher will prompt Steam file verification to repair the game install.
  • Reduced the time of Expedition capture zone objectives.
  • Made the ‘Scavenged Kantrael Mk XH’ helmets equipable for both Veteran & Zealot.

Fixes

  • Fixed a crash that could occur when having the inventory open while transitioning into a mission loading screen.
  • Fixed an issue where voice chat information would show with the team panel HUD visible when in a mission.
  • Fixed the Veteran ‘Survivalist’ Aura not going into cooldown when other players kill an enemy.
  • Fixed an issue where Curios could give less Stamina than what was displayed in the description.
  • Added a Hud Icon to ‘Desperation’ to more clearly show its effect.
  • Fixed an issue where objects would end up slightly below the ground in the Expedition extraction.
  • Fixed an issue with themes not being applied correctly in expedition game mode.
  • Fixed an issue that caused players to die when joining while the team was at the exit of a sanctuary
  • Items sold in the Expedition Sanctuary can now be marked/pinged by players.
  • Fixed issues that caused zone progression to not display properly after hot-joining, there are still other issues that cause this that we are investigating.

Known Issues

  • When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
    • Fixed!
  • Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
  • Some of the new items found in Sanctuaries can’t be tagged.
    • Fixed!
  • Some textures can bug out when playing on AMD GPUs.
  • Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.
    • Fixed!
  • [Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.

Tell us what you think about Hotfix 1.11.6 in the comments, and follow us on X, Bluesky, YouTube, Instagram.

Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

From the developers of the best-selling and award-winning franchise Vermintide, Warhammer 40,000: Darktide is a visceral 4-player co-op action game set in the hive city of Tertium. Fight together with your friends against hordes of enemies in this new Warhammer 40,000 experience.

  • Genre: Shooter, Role-playing (RPG), Adventure, Indie
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2022-11-30
  • Publisher: Fatshark
  • Age Rating: ESRB MPEGI 18GRAC 19+ACB R 18+CLASS_IND 18 GRAC 19+ / PEGI 18 / ESRB M / ACB R 18+ / CLASS_IND 18
  • IGDB Rating: 70.4/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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