GuidesPS5Xbox

Baldur’s Gate 3: How to Build the Drunken Master Monk for Your Next Run

Baldur’s Gate 3 has welcomed the Drunken Master Monk subclass with Patch 8, adding a playful and tactical option for your next campaign. If you enjoy drunkenly maneuvering through fights while delivering rapid punches, this build guide will help you craft a character that fits the bill.

Best Character Creation Selection For Drunken Master Monk

Monks are not about brute strength or charming conversations like bards. Instead, your main attributes should be Dexterity and Wisdom, which boost your damage and armor class. Focusing on these will get you the most out of your Drunken Master Monk.

Best Races

Choosing the right race can complement your Drunken Master Monk. I recommend Githyanki as the top choice because of their race features, especially Githyanki Psionics like Misty Step which helps with map traversal, and Mage Hand for utility.

The Wood Elf is another solid pick. While it doesn’t offer enormous bonuses, the increased movement speed helps in combat positioning. Plus, additional weapon proficiencies can come in handy.

Best Backgrounds/Skills

When picking skills, lean into Dexterity and Wisdom. Acrobatics and Stealth are excellent starting skills. Others worth considering are Religion, Insight, and Perception. For background, Acolyte works well if you want Religion and Insight, while Urchin offers Sleight of Hand and Stealth. Choose what fits your style best, though.

Ability Score Selection

Dexterity and Wisdom are the main stats again here. I suggest raising both to 16. Constitution at 14 helps since you’ll be in the thick of combat. Strength and Intelligence can be lower since they’re less important for this build. Charisma can sit around 12 if you want some social flexibility.

Ability Score
Strength 8
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 16
Charisma 12

Drunken Master Monk Abilities

The subclass offers several distinct abilities that shape your combat style. Here’s a breakdown:

Ability Level Description
Cheeky Tipple 3 Immune to negative drunk effects; once per day regain half Ki Points on drinking alcohol.
Drunken Performance 3 Gain proficiency in Performance.
Drunken Technique 3 Punch twice quickly, gain extra movement and disengage benefits.
Intoxicating Strike 4 Hit with bare fists to potentially get creatures drunk.
Leap to Your Feet 6 Stand from prone using only 1.5m movement.
Redirect Attack 6 Spend 1 Ki point to redirect a missed melee attack to another target.
Life of the Party 7 Stacks bonuses to Armor Class and attack rolls against drunk targets.
Sobering Realization 9 Deal bonus psychic damage to sober a drunk target; lose Life of the Party on hit.
Drunkard’s Luck 11 Spend 2 Ki points to negate disadvantage on rolls.

Try to use the drunken technique early in fights to move quickly and hit multiple foes. Intoxicating Strike helps set up stacks of Life of the Party, boosting your offense and defense. It’s a neat combo that rewards keeping foes off balance.

Best Equipment For Drunken Master Monks

Monks fight best unarmed here, so skip weapons. Some standout gear to look for:

Equipment Slot Description
Boots of the Uninhibited Kushigo Feet Deal extra damage equal to Wisdom modifier on unarmed strikes.
Gloves of Cinder and Sizzle Hands Unarmed attacks add 1-4 fire damage; grants Scorching Ray spell.
Gloves of Soul Catching Hands Unarmed attacks add 1-10 force damage; regain 10 HP or gain advantage after hit.
Garb of the Land and Sky Body Patient Defence grants Blade Ward; Step of the Wind grants attack advantage and extra force damage.
Cloak of Displacement Back Enemies have disadvantage on attacks targeting wearer until damaged.
Surgeon’s Subjugation Amulet Neck Once per long rest, very important hit can paralyze a humanoid for 2 turns.
Risky Ring Ring Gain advantage on attack rolls but disadvantage on saving throws.
Ring of Blink Ring Grants the Blink spell.

The Boots of the Uninhibited Kushigo, Gloves of Soul Catching, and Garb of the Land and Sky are excellent for boosting unarmed damage. You can swap the gloves for elemental damage types like the Gloves of Cinder and Sizzle if you prefer.

For defense and mobility, the Cloak of Displacement helps you avoid hits, and the Surgeon’s Subjugation Amulet is handy for controlling tough enemies with paralysis. Early game, you’ll want to find solid gear in chapter one, but by chapter two, your build really starts to come together.

Wow, who knew drunkenness could be so strategic? Have you tried the Drunken Master Monk yet? What’s your favorite way to throw punches (and maybe a few drinks) in Baldur’s Gate 3? Share your thoughts below.

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button