Console rivalry has always come with a soundtrack of fan arguments and bracketed loyalty. That music is quieter now. In a recent interview with the New York Times, Xbox Game Studios head Matt Booty said the company views its main competition as everything that vies for players’ attention, from short videos on TikTok to movies and streaming shows, not rival boxes sitting on a shelf. Booty’s point is blunt: winning in 2025 is less about beating another console on specs or exclusives and more about carving out time in people’s days. That does not mean Xbox is abandoning hardware, but it explains why the platform has moved big franchises beyond its own systems, including recent announcements that surprised some long-time players.
There are pros and cons to that position. On the plus side, making big games available on more platforms can bring more players and more revenue. On the downside, it can erode the one thing consoles traditionally sold: must-have exclusives that justify buying the hardware in the first place. Xbox has already faced heat over some moves, from pricing changes to how it handles marquee franchises. Xbox’s recent decisions are part of a broader shift. The company has repeatedly signaled it is investing in future hardware even as it releases big titles across platforms. For more on the hardware side, see the reporting that Microsoft is actively investing in future Xbox consoles.
There is also a commercial angle. Moves that expand access to big games can clash with customer goodwill, especially when paired with unpopular pricing decisions. The Game Pass price changes remain a sore point for many players, and that debate has not gone away. Booty framed the problem plainly: attention is finite, and entertainment options are everywhere. That doesn’t make consoles irrelevant; it just changes the playbook. Xbox will likely continue to balance building hardware and platform services with a broader push to get games into as many living rooms and pockets as possible.
The approach will frustrate some fans who still think in terms of platform loyalty. It will please others who just want to play the games they love regardless of what box they own. Either way, the conversation about what counts as a win for a console company looks different from it did back in the era of boxed exclusives and slogan-driven rivalry.
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