NewsPatch Notes

Where Winds Meet Version 2.4 Will Ease Gear Management and Rework Combat Balance

The November 13 update adds free switching between unlocked gear sets, adjusts affix rates and revises combat skills across multiple Paths.

Where Winds Meet Version 2.4 is scheduled for November 13, 2026, with changes that reach from gear progression to Path balance and Arena combat. The Steam announcement details a broad round of adjustments, including free switching among unlocked sets on the same gear piece and recovery for fully tuned Legendary gear consumed as Modulating materials.

Players will have seven days to recover fully tuned Legendary gear used as Modulating materials. Recovery returns the recycled materials and Modulating Stones. A new source filter also separates gear recycled, used for Tuning or consumed through Modulating in the Gear Recovery interface.

Set switching gets a lasting change: each gear piece will keep its initial set and any sets switched to previously, and changing among those unlocked sets will no longer use free attempts or Echo Jade. Sets replaced before the update are excluded, while sets unlocked after Relaying remain available. Gear affix rates are also changing, including higher rates for Gold initial affixes and selected Physical Attack affixes, plus a three-day cooldown for Reset Tuning and Retuning Correction, down from five days. Gear already on cooldown keeps its current timer. Version 2.0 introduced Gear Tuning Reset as a limited, irreversible option for eligible Tier 100 gear, and the new announcement specifies a shorter cooldown rather than removing those earlier restrictions.

Saved Battle Builds will also record Gear Attuning, Mystic Skill Enlightenment and Divinecraft settings. Re-activating historical attuning affixes costs Echo Jade. Characters from Lv. 96 to Lv. 99 retain Level Catch-up status and receive a 400% EXP gain rate, while gear below the current Tier 100 season tier will require only 5 Aspiration Attribute points to equip.

Combat changes cover several Paths, including adjustments to Inkwell Fan, Thundercry Blade, Snowparting Blade and Heavenwill Gauntlets. Arena practice adds 3v3, Perception Forest and Group Strategy modes to Training Terrace, while consecutive Deflection limits and weapon movement and cancel timings are also being adjusted.

Where Winds Meet Version 2.4 Patch Notes

Progression Optimization

  1. Added the [Modulated Gear Recovery] feature to reduce negative experiences caused by accidental operations. All fully tuned Legendary gear can be recovered within 7 days after being consumed as Modulating materials. Upon recovery, all recycled materials and Modulating Stones must be returned. Optimized the [Gear Recovery] experience by adding a source filter option in the Gear Recovery interface, allowing you to separately filter gear that was recycled, consumed via Tuning, or consumed via Modulating.
  2. Added the [Free Unlocked Set Switching] feature to increase the flexibility of set switching. After this version update, the initial set on each piece of gear, as well as any sets previously switched to on that gear, will be permanently unlocked (sets replaced before the update are not included; sets unlocked after Relaying will be retained). Switching between unlocked sets on that gear will no longer consume free switch attempts or Echo Jade, allowing you to freely switch sets on the same piece of gear for different Paths and combat environments.
  3. Optimized the acquisition experience of [Base Gear]. Based on player preferences, the random rules for the initial affixes of newly unlocked Tier 100 gear have been adjusted as follows: Increased the drop rate of Gold Initial Affixes in all [Initial Affix Libraries]; removed [Min Formless Attack] from the [Weapon – Initial Affix Library], while increasing the rates of [Min Physical Attack] and [Max Physical Attack]; removed [Constitution] from the [Greaves & Bracers – Initial Affix Library], while increasing the rate of [Power]. In addition to these affixes, drop rates for other affixes in the [Initial Affix Library] have also been slightly adjusted. Please refer to in-game effects for specifics.
  4. Optimized the [Gear Tuning] and [Gear Retuning] experience. In all Tier 100 [Tuning Libraries], increased the appearance rates of [Min Physical Attack], [Max Physical Attack], and [DMG/Stat Boost] Rare Affixes, while decreasing the rates of [Min Attribute Attack] and [Max Attribute Attack]. Other affix rates have also been slightly adjusted. The appearance rates of all retunable affixes across all tiers in the [Retuning Library] have been balanced to equal rates.
  5. Optimized the [Gear Reset Tuning] and [Gear Retuning Correction] experience. The cooldown for [Reset Tuning] and [Retuning Correction] on all gear has been reduced from 5 days to 3 days. Gear currently in cooldown will not be affected. Optimized cooldown notification rules: After the update, checking gear upon cooldown completion will only dismiss the red dot and animated reminder; the cooldown completion prompt will remain until dismissed manually or until the gear’s status changes.
  6. Optimized the [Battle Build] experience to accommodate more customized builds and quick-switch needs. After this update, saving a build will additionally record [Gear Attuning], [Mystic Skill Enlightenment], and [Divinecraft] settings, allowing them to be switched simultaneously when changing builds. Previously, [Gear Attuning] only recorded the attuning type; after the update, it will record the specific active Attuning Affixes. Activating historical attuning affixes consumes Echo Jade, and a prompt will notify you at that time.
  7. Optimized the [Character Leveling] catch-up experience. Characters between Lv. 96 and Lv. 99 will retain the Level Catch-up status, during which the character EXP gain rate is increased to 400%.
  8. Optimized the [Gear Progression] catch-up experience. For all gear below the current season’s latest tier (Tier 100), the [Aspiration Attribute] requirement for equipping has been standardized to 5 points, lowering the equip threshold for lower-tier gear.

General Experience Optimization

  1. Adjusted the base effects of Inner Way [Seasonal Edge]: Reduced the immediate Endurance recovery upon gaining [Seasonal Edge: Spring], and added an effect that grants extra Endurance recovery on every hit during its duration. Reduced the damage reduction value of [Seasonal Edge: Winter], and correspondingly reduced the Endurance consumption increase ratio when sprinting, jumping, and dodging. Added Tier 1 effect: Continuous hits that put Player Units into Hitstun or Control for a certain duration will reduce the effect’s trigger interval.
  2. [Jianghu Journey – Arena – Training Terrace] now supports practice for [3v3], [Perception Forest], and [Group Strategy] combat modes.

Bellstrike – Splendor

  1. For Martial Art [Nameless Sword], the talent [Qi Struggle Enhancement] has been renamed to [Base Damage Enhancement]. The damage calculation multiplier layer for its Sword Energy attack’s 20% bonus damage against [Non-Player Units] has been adjusted to align with other [Bonus DMG against Specific Units] multipliers, no longer being diluted by general damage boost effects.
  2. Adjusted the effect of the [Jadeware] set: Increased the effect duration to 12s, aligning it with the effect activation interval. Synchronized the base effect of Inner Way [Mountain’s Might]: Increased the duration of [Endless Gale] to 12s, aligning it with the [Jadeware] set duration.
  3. For Martial Art [Nameless Spear], added a new mechanism to the [Peerless Stance] status inflicted by Special Skill [Legion Crusher]: During its duration, the charge speed of Charged Skill [Vagrant Sword] of the same-Path Martial Art [Nameless Sword] is also accelerated; the status is removed upon triggering. Adjusted the Tier 1 effect of Inner Way [Mountain’s Might]: Any Bellstrike – Splendor Martial Art skill now adds [grants Peerless Stance to self on hitting Non-Boss Units] on top of the original [inflicts Qi Imbalance on target on hitting Boss Units]. Added Tier 1 effect to Inner Way [Sword Morph]: Under [Peerless Stance], you can charge and release [multiple Sword Energy] slashes without requiring a Qi Shield.

Bellstrike – Umbra

  1. For Martial Art [Strategic Sword], slightly advanced the skill cancel window of [Zenith Sword] that can be chained after Special Skill [Third Theorem], allowing subsequent combos to be executed more easily.

Silkbind – Jade

  1. For Martial Art [Inkwell Fan], adjusted the [Jadebreak] effect inflicted by Martial Art Skill [Jadewind Shield]: The damage calculation multiplier layer for the 10% bonus damage dealt by projectile or heavy attack follow-up skills against [Boss Units] has been adjusted to align with other [Bonus DMG against Specific Units] multipliers, no longer being diluted by general damage boost effects.
  2. For Martial Art [Inkwell Fan], when Heavy Attack Follow-up Skill [Moonlit Startle] hits a non-player enemy, it will directly enhance into [Moonlit Startle: EX], significantly increasing its base damage (the original bonus damage against non-player enemies is merged into the base damage of [Moonlit Startle: EX] with no additional multiplier). During the cast of [Moonlit Startle], it can be interrupted at any time via the second stage of Special Skill [Withered Peak] to blink back to the Water Clone.
  3. For Martial Art [Inkwell Fan], the talent [Low-Qi Follow-up Boost] has been renamed to [Heavy Attack Follow-up Boost]. When its Heavy Attack Follow-up Skill [Moonlit Startle] hits [Low-Qi Targets], the +30% Critical Rate effect has been adjusted to +15% Critical DMG, and the 5 extra Qi Damage per strike now only applies to [Low-Qi Player Targets]. Added an effect: When [Moonlit Startle] hits [Non-Player Targets], it inflicts [Empty Peak], increasing the Qi Damage taken from the applier by 5% and inflicting the [Qi Anomaly] status during its duration.
  4. Adjusted the base effects of Inner Way [Thunderous Bloom]: The damage boost of [Spring Thunder] on heavy attacks, heavy attack follow-ups, light attacks, and projectile skills has been changed from [+15% HP Damage] to [+10 Physical Penetration and +10 Silkbind Penetration]. Adjusted Tier 1 and Tier 4 effects: The original Tier 4 effect has been moved to Tier 1, and the new Tier 4 effect grants [penetration values increased by an additional 10 points]. Added Tier 6 effect: Hitting targets afflicted with [Qi Anomaly] will also restore 1 stack of [Spring Thunder] (the [Qi Anomaly] statuses include [Qi Imbalance], [Bone Corrosion], and [Empty Peak]).
  5. For Martial Art [Vernal Umbrella], adjusted the projectile collision rules for Special Skill [Unfading Flower]: It can now penetrate invisible walls in Multiplayer Dungeons and Arena mode.

Stonesplit – Might

  1. For Martial Art [Thundercry Blade], the talent [Physical Attack Boost] has been renamed to [Base Attribute Boost]. Its effect has been adjusted from granting additional Max Physical Attack based on the higher value between Constitution and Power to increasing Max Physical Attack when Power is higher, and increasing Physical Defense when Constitution is higher (increasing Max Physical Attack when Constitution and Power are equal), allowing players to adjust attribute orientation based on their needs.
  2. For Martial Art [Stormbreaker Spear], the talent [Max HP Boost] has been renamed to [Base Attribute Boost]. Its effect has been adjusted from granting additional Max HP based on the higher value between Constitution and Power to increasing Min Physical Attack when Power is higher, and increasing Max HP when Constitution is higher (increasing Min Physical Attack when Constitution and Power are equal), allowing players to adjust attribute orientation based on their needs.

Stonesplit – Strength

  1. For Martial Art [Snowparting Blade], adjusted the effect of talent [Special Skill Boost]: The +12% HP damage taken during [Dread] has been adjusted to a proportional increase in Physical Damage and Stonesplit Damage taken. In non-Arena modes, the duration of [Dread] extended when [General’s Bane: Stab] hits multiplayer bosses has been adjusted from 6s to 10s.
  2. For Martial Art [Phalanxbane Blade], added a new effect to Martial Art Skill [Soul Burning]: In non-Arena modes, while in Iron Guards status, tapping the skill again during a charge will unleash [Total Annihilation: Soul], dealing damage equivalent to [Total Annihilation: Supreme] and refreshing Iron Guards.
  3. Adjusted Tier 4 effect of Inner Way [Frost-Clad Night]: The Anxi Army Assist triggered by casting [Snowbreak Spring] during Inner Passion now also gains a 40% damage boost against Non-Player Units. Adjusted Tier 6 effect: The cooldown of [Forgetfulness] has been reduced from 6s to 5.5s.

Bamboocut – Wind

  1. Added Tier 6 effect to Inner Way [Echoes of Oblivion]: When Special Skill Stage 2 [Greed Bane: Soul] hits in non-Arena environments, it will also trigger light attack on-hit effects.
  2. For Martial Art [Mortal Rope Dart], adjusted the effect of talent [Bone Corrosion State Boost]: Martial Art Skill [Bladebound Thread] and Varied Combo Skill [Coiled Dragon] will inflict 5s/20s of [Bone Corrosion] on players/non-players. Targets in the [Bone Corrosion] state take 5%/2% increased Qi Damage from the applier, and light attacks deal an additional 40%/10% Qi Damage; if the target’s Qi is below 40%, light attacks deal 5% increased HP Damage.

Bamboocut – Dust

  1. For Martial Art [Everspring Umbrella], adjusted the [Fragrant Song] effect applied by talent [Perfect Umbrella Catch Boost]: The damage calculation multiplier layer for its 20% bonus damage against [Non-Player Units] has been adjusted to align with other [Bonus DMG against Specific Units] multipliers, no longer being diluted by general damage boost effects.
  2. Added Tier 3 effect to Inner Way [Phantom Rally]: In non-Arena environments, when Special Skill [Cyclone Waltz] hits a target afflicted with Phantom Chime, it can consume all Phantom Chime stacks to continuously boost the damage of Special Skill [Cyclone Waltz] for a period based on the number of stacks consumed.

Bamboocut: Kite

  1. For Martial Art [Heavenwill Gauntlets], significantly accelerated the charge speed of Charged Skill [Vile Condemned: End].
  2. Adjusted Tier 4 effect of Inner Way [Soaring High]: The [Heaven’s Will] refund for Charged Skill [Vile Condemned: End] has been adjusted from at most once every 18s to once per cast. Added Tier 6 effect: Casting [Vile Condemned: End] when [Heaven’s Will] reaches 4 bars increases the target’s damage taken from your [Vile Condemned: End] by 8% for 25s, stacking up to 2 times.

Arena Experience Optimization

  1. Adjusted the maximum consecutive Deflection count for certain martial art skills to lower the threshold and optimize consecutive Deflection experience: [Third Theorem] adjusted from max 4 to 3 times; [Fleeting Trace] adjusted from max 9 to 5 times; [Grave Frost] adjusted from max 4 to 3 times; [Greed Bane] adjusted from max 6 to 3 times; the 3rd/4th/5th light attack hits of [Heaven’s Wrath] adjusted from max 8/5/5 to 3/3/3 times; [Celestial Mandate] adjusted from max 4 to 3 times; [All Under Justice] adjusted from max 4 to 3 times.
  2. Improved the rotation tracking performance of the first light attack hit for all weapons; improved the displacement tracking performance of the first light attack hit for weapons [Sword], [Heng Blade], and [Mo Blade].
  3. Adjusted the backward dodge distance and skill cancel windows across all weapons to balance overall performance while retaining weapon identity.
  4. In Arena mode, added extra Endurance consumption upon successfully charging certain martial art charged skills, including [Drifting Thrust], [Galecloud Cleave], [Avalanche], [Fury Spear], [Burning Heart], [Dreamwrought Bubbles], and [Vile Condemned Series Skills].
  5. For weapon [Sword], accelerated the animation speed of Divine Counter’s second strike: If the first strike hits an enemy, it can now consistently chain into the second strike.
  6. Fixed an issue where the fourth light attack hit of weapon [Spear] had a chance of missing the first strike when attacking enemies from the side or back.
  7. For weapon [Dual Blades], accelerated the overall animation speed of Dual-Weapon Skills.
  8. For weapon [Mo Blade], increased dodge distance and advanced skill cancel windows to close the dodge performance gap with other weapons.
  9. For weapon [Mo Blade], moderately accelerated the animation speed of Dual-Weapon Skills and improved rotation tracking performance.
  10. For weapon [Heng Blade], slightly increased the startup windup of the first light attack hit to align its performance with weapons [Sword] and [Dual Blades]. Following the adjustment, low-latency players will no longer be able to chain a light attack combo after [Stygian Freeze].
  11. For weapon [Rope Dart], accelerated the animation speed of the first and second light attack hits, allowing the first hit to consistently chain into the second hit.
  12. Adjusted the interrupt priority of Mystic Skill [Cloud Steps]: [Cloud Steps] can now interrupt most enemy Martial Art skills or Mystic Skills to align with standard Mystic Skills; meanwhile, appropriately increased the tracking elevation of [Cloud Steps] in Arena mode.
  13. For Martial Art [Nameless Spear], adjusted the dash skill animation to unify with other [Spear] weapon dash skills, improving overall performance.
  14. Adjusted the prerequisite for Martial Art [Nameless Spear] Skill [Qiankun’s Lock] to gain Endless Gale: After the adjustment, Endless Gale can only be gained when Martial Art [Nameless Sword] is equipped simultaneously.
  15. For Martial Art [Nameless Spear], moderately increased the attack range of Charged Skill [Storm Dance].
  16. For Martial Art [Strategic Sword], improved the rotation tracking performance of Martial Art Skill [First Axiom] Stage 2.
  17. For Martial Art [Inkwell Fan], reduced the first-stage hit area and knockback distance of Special Skill [Withered Peak]; additionally, added brief invulnerability when blinking back to the Water Clone via the second stage of Special Skill [Withered Peak].
  18. For Martial Art [Panacea Fan], added a new mechanism to Martial Art Skill [Cloudburst Healing]: The thrown fan deals 2 consecutive strikes to surrounding enemies; in Arena mode, this move can break the enemy’s defensive stance.
  19. For Martial Art [Soulshade Umbrella], the charged skill [Hidden Sword: Thrust] under Hidden Sword stance no longer consumes Dew, and its rotation tracking performance has been significantly improved.
  20. Removed the Tenacity effect of Martial Art [Willowbend Fan] Heavy Attack Varied Combo Skill [End of Gale] in multiplayer Arena modes.
  21. For Martial Art [Thundercry Blade], increased the Stagger duration caused by Charged Skill [Avalanche] to ensure more consistent follow-up combos.
  22. Adjusted the timing for Martial Art [Thundercry Blade] Special Skill [Sunrush Gale] to gain Tenacity: Tenacity is now gained only when the airflow gathers.
  23. For Martial Art [Stormbreaker Spear], improved the rotation tracking performance of the first two thrusts of Charged Skill [Fury Spear] to improve combo consistency.
  24. For Martial Art [Snowparting Blade], accelerated the overall animation speed of Light Attack Varied Combo Skill [Stygian Freeze], allowing it to consistently chain into the light attack charged skill [Grave Frost] under Forgetfulness status.
  25. Except in [Perception Forest] mode, removed the Stagger Protection mechanism when the final hit of [Fleeting Trace] strikes an enemy, allowing it to chain into subsequent moves normally.
  26. For Martial Art [Snowparting Blade], advanced the skill cancel window of Martial Art Skill [General’s Bane], allowing for smoother transitions into [General’s Bane: Slash]; meanwhile, advanced the skill cancel window of [General’s Bane: Slash], allowing subsequent combos to be executed more reliably.
  27. For Martial Art [Infernal Twinblades], overall animation speed of Burst Skill [Flamelash] has been accelerated.
  28. For Martial Art [Mortal Rope Dart], the HP recovery effect of Charged Skill [Rodent’s Resilience] is now subject to Healing Reduction restrictions in Arena mode; meanwhile, adjusted the timing of additional Endurance consumption for [Rodent’s Resilience]: changed from consuming immediately upon skill cast to consuming upon gaining Tenacity.
  29. Adjusted the Attuning effect related to [Special Skill: Legion Crusher]: reduced the Immobilize duration inflicted by [Legion Crusher] on units with Tenacity; subsequent combos cannot be chained after the Immobilize effect ends.
  30. Adjusted the skill priority of Charged Skill [Dreamwrought Bubbles] for Martial Art [Everspring Umbrella]: it can now be interrupted by dodging or other Martial Art skills to align with other standard charged skills; meanwhile, significantly accelerated the charging speed of [Dreamwrought Bubbles], and increased the continuous Endurance consumption during charging.
  31. For Martial Art [Unfettered Rope Dart], the HP recovery effect of Charged Skill [Piercing Dart] is now subject to Healing Reduction restrictions in Arena mode; meanwhile, slightly delayed the timing at which [Piercing Dart] begins continuous Endurance consumption to align with Charged Skill [Rodent’s Resilience] of Martial Art [Mortal Rope Dart].
  32. For Martial Art [Heavenwill Gauntlets], reduced the Stagger duration inflicted by the second stage of heavy attacks.
  33. Adjusted the Passive Break Control effect of Mystic Skill [Serene Breeze]: after a player breaks free from Hitstun, Control, or Silence, the decay rate of the Passive Break Control gauge is moderately slowed; meanwhile, casting [Serene Breeze] at low altitude will significantly accelerate the landing speed.
  34. Mystic Skill [Golden Body] now grants a brief Tenacity effect during its startup animation; meanwhile, if [Golden Body] is interrupted during startup, the shield and Qi recovery effects will not be granted.
  35. Adjusted the skill priority of Mystic Skill [Leaping Toad] after becoming airborne in the third stage: it can now only be interrupted by jumping.

Bug Fixes

  1. Fixed an issue where the second stage of Martial Art Skill [General’s Bane: Stab] for Martial Art [Snowparting Blade] failed to properly turn toward target units when untargeted.
  2. Fixed an issue where Charged Skill [Burning Heart] of Martial Art [Phalanxbane Blade] could not be interrupted by dodging or other Martial Art skills during sustained charging.
  3. Fixed an issue where the Formless Attack boosted by the Tier 2 effect of Inner Ways [Celestial Vigor], [Blade’s Will], and [Volutefit] had numerical inconsistencies with the Attribute Attack boosted by other Inner Ways of the same quality.
  4. Fixed an issue where Charged Skill [Vile Condemned] of Martial Art [Heavenwill Gauntlets] could not deal damage to human walls and geese.

Guild War Experience Optimization

  1. Adjusted the casting effect of Skill [Heavenquaker Spear: EX]: the effect at Lv. 3 where the final hit extends Super Armor has been changed to inflicting 5 additional stacks of the [Soul-Shaken] effect on hit enemy units.
  2. Adjusted the casting effect of Skill [Panacea Fan: EX]: after casting, the healing duration per level has been increased from 6/6.3/6.3/6.9/6.9s to 9/10/10/12/12s, with total healing increased to 120%/125%/125%/139%/139% of the original. However, when a unit receives healing from this skill from three different sources within 60s, this skill’s healing effectiveness is reduced by 60%; for four or more sources, it is reduced by 80%.
  3. Enhanced the casting effect of Skill [Inkwell Fan: EX]: at Lv. 3, the [Weakened] effect inflicted on enemies within the wind field not only reduces the target’s Vitality recovery rate by 90%, but also increases damage dealt to them by 15% from units carrying the [Build Momentum] effect granted by Skill [Vernal Umbrella: EX].
  4. Enhanced the casting effect of Skill [Stormbreaker Spear: EX]: after casting, it additionally deals damage and applies a strong pull effect to enemies within an 11-meter radius.
  5. Enhanced the casting effect of Skill [Everspring Umbrella: EX]: after casting, it also increases damage dealt by [Scarlet Spin] to enemies by 20% for the next 15 seconds and inflicts a corresponding level of Healing Reduction.
  6. Adjusted the casting effect of Skill [Museflow Waist Drum: EX]: at Lv. 3, the Silence effect inflicted on units with [Ink Rhythm] can now be dispelled by Break Control skills.

Perception Forest Experience Optimization

  1. Added new effect to Inner Way [Heavenquaker Spear]: during the cast of Martial Art Skill [Sober Sorrow] of Martial Art [Heavenquaker Spear], grants self Tenacity and 60% damage reduction.
  2. Added new effect to Inner Way [Unfettered Rope Dart]: casting Special Skill [Burn and Bury] of Martial Art [Unfettered Rope Dart] restores 1 [Token of Gratitude] to self.
  3. Added new effect to Inner Way [Phalanxbane Blade]: accelerates the time required for Martial Art Skill [Soul Burning] of Martial Art [Phalanxbane Blade] to enter the enhanced state, and increases the damage dealt by [Soul Burning] by 50%.
  4. Added new effect to Inner Way [Raging Waves]: upon equipping, grants a base effect of +10 Physical Attack.
  5. Optimized the effect of Inner Way [Twilight Rage]: adjusted the HP threshold check to 70% of Max HP; when current HP is above 70%, Physical Attack increases by 10%; when current HP is at or below 70%, damage taken is reduced by 10%.
  6. Optimized the effect of Inner Way [Snowprint Step]: hitting an enemy with [Cloud Steps] refunds 1 Charge and grants an HP Shield equal to 25% of Max HP for 10s (this effect can only trigger once every 10s). While the shield is active, for every surviving enemy within 5 meters, damage taken by self is reduced by an additional 2%.
  7. Adjusted the effect of Inner Way [Heal – Rare]: fixed an issue where the Healing Bonus provided by the Inner Way did not match its description, and adjusted its calculation multiplier layer; its 18% Healing Bonus has been adjusted to a 30% healing boost effect, which aligns with the calculation multiplier layer of the [Healing Boost Effect] from [Divinecraft – Water].
  8. Optimized Mystic Skill [Shattered Form]: slightly accelerated the animation and damage delivery speed after transformation; on hit, it now also inflicts Silence for 6s, during which Mystic Skills cannot be used.
  9. Optimized Mystic Skill [Fiery Kite]: expanded the fire zone area created after casting and extended the duration during which [Cloud Steps] cannot be used while inside the fire zone; traversing the fire zone now also inflicts a 3s Immobilize effect once.
  10. Adjusted Mystic Skill [Guardian Palm]: when [Guardian’s Beacon] is cast from above a certain height, its damage increase effect now has a cap; added a Tenacity-Break effect, allowing it to still knock down targets with Tenacity on hit.
  11. Optimized Mystic Skill [Disorientation]: increased base damage by 20%; on hitting a target, additionally inflicts a 70% Healing Reduction effect for 7s.

Which Version 2.4 gear or combat adjustment will make the biggest difference to your build? Follow along as the new progression rules and Path changes arrive on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Where Winds Meet

Where Winds Meet is a free-to-play wuxia action-adventure RPG set in China during the Five Dynasties and Ten Kingdoms period. Players take on the role of a wandering adventurer known as a youxia, wielding a variety of weapons including swords, spears, fans, and umbrellas, each paired with distinct martial arts styles. The open world spans multiple regions and supports both single-player and multiplayer modes, with cooperative dungeons, PvP arenas, and a range of casual activities. Combat combines light and heavy attacks, martial art skills, mystic arts, and defensive maneuvers like dodges, blocks, and deflects.

  • Genre Role-playing (RPG), Adventure
  • Platforms Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5
  • Perspective Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release December 27, 2024
  • Publisher NetEase Games
  • Age Rating ESRB TPEGI 16

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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