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Where Winds Meet climbs the Steam charts as its AI chatbot NPCs steal player attention

Where Winds Meet surged on Steam after launch while in-game AI chatbot NPCs have become the most talked about feature, drawing mixed player reactions

Angel Kicevski by Angel Kicevski
November 16, 2025
in News, PC
0

Where Winds Meet has shot up the Steam charts after its Western release this week, but players are talking more about the game’s AI chatbot NPCs than its swordplay and movement.

The wuxia action RPG first debuted in China at the end of 2024 and rolled into a global beta not long after. A prominent pre-registration figure helped fuel interest, and Steam opened to hundreds of thousands of players this week. Early reviews swung between mixed and mostly positive as launch hiccups and a long tutorial competed with praise for the look and feel of the world and the basic combat.

One gameplay element has eclipsed the rest. Scattered through the game’s depiction of tenth-century China are NPCs tagged as chatbot-driven. Those characters accept freeform text from players and answer back. The intention is to make the world feel more alive but in practice players have turned these conversations into a novelty act.

Examples are already piling up. Players have spent in-game hours freestyling rap sessions with a drunk NPC. Others tried to convert a cook into a vegan and coaxed a woodcutter into inventing an ad plan. Some players say the combat left them underwhelmed while the chatbots provided the most memorable moments of their session. The chatbot tag is visible in game yet it is not prominent on the Steam store page. That mismatch has led to surprise and frustration for some players who expected curated branching dialogue written by humans rather than emergent replies generated on the fly.

That friction has also fed a larger debate. Many players and creators point out that handcrafted branching dialogue has been a core part of RPG design for decades. Replacing large parts of that work with automated systems raises questions about how much creative labor is being shifted away from writers and designers. Still, the chatbots are optional. Players can avoid them completely and focus on the structured quests and combat. The inclusion of user driven emotes and dances suggests the developers are experimenting with systems that reward player expression as much as structured design.

For those who want context on the game’s rollout this year there was a final beta announcement earlier in the development cycle that set expectations for a PC and console test phase. The announcement detailed timing and platforms and helped build the pre-registration numbers that surfaced during launch. Players will keep probing the chatbot corners of Where Winds Meet to see what the system says next. Those same players will also be testing whether the combat and world design can hold attention once the novelty of oddball NPC replies wears off.

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Tags: Everstone StudioNetEase GamesWhere Winds Meet
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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