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WeakAuras won’t release a Midnight version

The WeakAuras team says hiding players' personal combat state and restricting in-combat addon chat makes reproducing its functionality impractical.

Angel Kicevski by Angel Kicevski
November 28, 2025
in News, PC
0

WeakAuras has confirmed it will not produce a version for World of Warcraft – Midnight, telling users the expansion’s new restrictions on addon access make the addon’s core functions infeasible to reproduce. The team posted a clear line: “we don’t currently plan to release a WeakAuras version for Midnight.” The explanation centers on Blizzard’s so-called secret values system, which hides a player’s own combat state – personal buffs, resources and cooldowns – from addons. WeakAuras says that limitation alone prevents it from offering the same triggers and HUDs players rely on, and that without access to those personal values the addon would be reduced to relatively minor features like experience or reputation tracking.

WeakAuras also pushed back on the idea that recent tweaks from Blizzard represent a meaningful reversal. The developers note the changes either address simple cases, were temporary concessions, or expose data that was anyway difficult to fully hide. That, they say, falls short of allowing full feature parity with the current addon. The post breaks the Midnight restrictions into three buckets. One limits in-combat addon chat messages and mainly affects automated assignment auras and chat addons. Another hides NPC identities, debuffs and spell casts on nameplates, which undercuts nameplate mods and tools used in Mythic+. The third, and most impactful for WeakAuras, hides a player’s personal combat state from addons, which affects HUDs, rotation helpers and UI suites like ElvUI and ConsolePort.

WeakAuras also addressed common questions directly: this decision is not driven by money, ego or encounter design. The team shared that its Patreon income is public and modest and that the core issue is technical incompatibility between the addon’s design and Blizzard’s addon vision. The developers argue Blizzard could have chosen to restrict those three areas independently, and that the company has done so in its API design. They point to Blizzard’s stated rationale that “addons should not be able to provide a competitive advantage in combat” as the policy driver behind the most consequential restriction.

For context on the alpha-era limits and how other addon authors are reacting, see our earlier coverage of Midnight’s alpha restrictions. WeakAuras also links to a longer write-up on its Patreon for readers who want the full post and technical detail, the team says the three categories of change explain why a faithful WeakAuras port is impractical and why a version missing personal-combat triggers would be of limited utility. You can read that post on the WeakAuras Patreon post.

The announcement feeds into broader debate about addons and design trade-offs. Some users hoped Blizzard’s later notes signaled a wider rollback, but WeakAuras argues the adjustments so far do not restore the set of APIs required to track personal cooldowns, health and power reliably. The developers also dispute a Wowhead paraphrase that suggested a particular mechanic could not exist if WeakAuras remained available, they say the mechanic in question could be handled with world markers and would operate the same way with or without WeakAuras, which is an argument about practical implementation rather than addon capability. See Wowhead’s breakdown for addon authors for the author-facing details Blizzard provided.

What happens next depends on whether Blizzard adjusts the per-API and per-unit rules for Midnight before launch, and on whether addon authors find alternative approaches to deliver useful tools within the new limits. For now, WeakAuras users should expect to rebuild or adapt custom UIs without the addon’s core personal-combat triggers.

Join the conversation and tell the site what you think about Midnight and addons, and connect with the team on X, Bluesky, and YouTube.

World of Warcraft: Midnight

Developed by Blizzard Entertainment

World of Warcraft: Midnight

The second of three announced expansions of the Worldsoul Saga.

Introducing Housing!
Before you put down roots in your own cozy corner of Azeroth later this year, jump into our virtual tour for an early glimpse at the customization options that await you.

Explore New and Reimagined Zones
The battle between the Light and the Void spans across four zones as you discover new allies and confront ancient enemies.
- Silvermoon City
- Eversong
- Zul'Aman
- Harandar
- Voidstorm

New Features and Improvements
As the Void invasion descends upon Quel'Thalas, an array of new features add more depth and improvements to our evolving world.
- Prey
- Devourer Demon Hunter
- Haranir
- Dungeons and Raids
- New and Returning Player Experience
- Transmog Updates

  • Genre: Role-playing (RPG), Adventure
  • Platforms: PC (Microsoft Windows), Mac
  • Modes: Massively Multiplayer Online (MMO)
  • Release: 2026-03-02
  • Publisher: Blizzard Entertainment
Official Site
Tags: BlizzardMidnightWorld of WarcraftWorld of Warcraft MidnightWoW Midnight
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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