Unrailed 2: Back on Track Adds Lab Tunnels to Loco Labyrinth
Experimental build v-1024-d861c7a also aims to speed up map generation and addresses controller disconnects.

Unrailed 2: Back on Track has a new experimental build that adds tunnels leading to the lab in loco labyrinth and tackles several bugs. Version v-1024-d861c7a also aims to make map generation finish faster, particularly in loco labyrinth.
The lab tunnels appear in loco labyrinth when crossplay is disabled and the game is on gameplay version 151. To access the changes, players need to select the experimental branch on Steam and turn off crossplay in the in-game online settings, as described in Indoor Astronaut’s Steam announcement.
The controller fix targets occasional disconnects by avoiding false positives from the double-controlling fix. An earlier experimental build offered a workaround for a controller problem that could spawn two players, as detailed in that experimental build.
Other fixes address memory issues and z-index problems, along with rare cases where lab boxes or bolts fail to spawn when a map contains a tunnel.
Unrailed 2: Back on Track v-1024-d861c7a Patch Notes
- Improvement: Tunnels to lab appear now also in loco labyrinth (crossplay disabled, in gameplay version 151)
- Improvement: Mapgen should terminate faster especially in loco labyrinth
- Bug fix: Controllers sometimes disconnect (by avoiding false positives from the double controlling fix)
- Bug fix: Multiple memory issues fixed
- Bug fix: Several z-index issues fixed
- Bug fix: Boxes in lab or also bolts might not spawn in rare cases when a tunnel is on a map
Have controller disconnects or missing lab items interrupted your runs? Follow along for more on the experimental branch’s changes on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Unrailed 2: Back on Track
Developed by Indoor Astronaut



