EsportsNews

TYLOO Secure IEM Beijing Spot Without Playing the Grand Final

FlyQuest cited a damaged Australia-Singapore connection that pushed ping above 200ms, while TYLOO's qualification settled 14 of the event's 16 spots.

TYLOO secured a place at IEM Beijing 2026 without playing the grand final after FlyQuest were forced to forfeit the match. The decision came after a damaged physical connection between Perth and Singapore pushed latency beyond playable levels.

FlyQuest said the failure affected all traffic from Australia to Asia and pushed ping above 200ms, despite the venue having multiple redundant internet providers. TYLOO’s attendance at FISSURE the next day left no practical way to reschedule the final.

FlyQuest’s difficult route to the match began with the qualifier’s regional rules. The team was placed in Asia based on its players’ nationalities, while the online qualifier used Asian servers and offered no Australian option. Players based around Sydney and Melbourne would see roughly 110ms to Singapore, and the flight there would take about eight hours.

That combination is why FlyQuest has historically skipped these invitations. Manager GoMeZ explained that competing against teams such as TYLOO and Lynn Vision at 110ms was effectively impossible, but the VRS opportunity connected to this qualifier made the team willing to try a costly workaround.

Perth was the only location that offered a more manageable connection, giving FlyQuest about 50ms while TYLOO had 55ms. Reaching that setup required four to six hours of domestic air travel, a rented venue with strong internet speed, redundancy, and routing, plus accommodation for the group.

Then the physical connection between Perth and Asia failed. FlyQuest had sent seven people across the country and spent around $15,000 on the online attempt, while other teams in the region could play from home. The failure cost FlyQuest its travel and venue investment, its VRS opportunity, and its chance to qualify. GoMeZ left open the possibility of trying again in 2027, although the current attempt ended with a forfeit.

It was the second forfeit that sent TYLOO through in the closed qualifier. Rare Atom had already withdrawn from the upper bracket final because of a scheduling conflict with the FPG 3 qualifier, allowing TYLOO to advance without a played series.

Before those two matches were forfeited, TYLOO defeated Kaleido and DEPO in the opening rounds of the closed qualifier. Its run now gives the Chinese team a spot at an event taking place in its home country, although the qualification route was decided by scheduling and connectivity problems rather than a completed final.

TYLOO joins a 14-team IEM Beijing field

TYLOO’s qualification settled 14 of IEM Beijing’s 16 attending teams. The remaining two places will come from the online closed qualifier in Europe.

Share your thoughts on TYLOO’s unusual route to Beijing in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, Telegram for more esports coverage.

Counter-Strike 2

Counter-Strike 2 is a free-to-play multiplayer tactical first-person shooter developed and published by Valve. Released in September 2023, it is the fifth main entry in the Counter-Strike series and serves as a direct replacement for Counter-Strike: Global Offensive on Steam. Two teams, Terrorists and Counter-Terrorists, compete in objective-based rounds across modes such as bomb defusal and hostage rescue. Built on the Source 2 engine, the game introduced volumetric smoke physics, revised weapon handling, and a new sub-tick server architecture. It inherited all cosmetic items from its predecessor and features both a map-specific Competitive mode and a numerically ranked Premier mode.

  • Genre Shooter, Tactical
  • Platforms Linux, PC (Microsoft Windows)
  • Perspective First person
  • Modes Single player, Multiplayer
  • Release September 27, 2023
  • Publisher Valve
  • Age Rating ESRB MPEGI 18USK 18CERO ZGRAC 19+CLASS_IND 18ACB R 18+
  • Time to Beat
    Main
    1h
    Main + Extras
    14h
    Completionist
    139.8h

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button