TriArts released a gameplay teaser last week for Defcon Zero: Frontlines of Tomorrow, a new real-time strategy that wears its Command & Conquer influence on its sleeve. The teaser sketches the basics of a classic RTS loop: base construction, resource gathering and tactical fights where positioning and cover matter.
The studio describes Defcon Zero as a traditional RTS updated with a handful of modern systems. Units use a weapon priority system so they pick the best tool for the job, soldiers benefit from hiding behind walls and inside buildings, and maps are assembled with procedural tools so skirmishes can feel varied rather than staged. Vision and detection are tied to a dynamic day – night cycle. TriArts says daytime makes movement and line of sight safer, while night brings new threats and forces different tactical choices. That focus on sightlines and cover gives encounters a slower, more thoughtful pace than a pure rush-to-barracks game.
The title runs on Unreal Engine 5 and leans on Lumen for lighting and clearer battlefield readability. For a recent example of what an Unreal Engine upgrade can do to a PC game, see our story on Grey Zone Warfare’s Unreal Engine 5.5 upgrade, which notes the engine move brought parallel rendering and big performance gains on weaker hardware. TriArts positions its team as RTS veterans and wants the project to balance familiar mechanics with selective modern touches. Cutscenes are described as simple and cinematic rather than longform, and the teaser emphasizes readable explosions and clear unit behavior so players always know what happened and why.
There is no release date yet. The Steam store lists a coming soon page for the game and a Discord invite for the community, so interested players can follow development and the early reveals on those channels.
Expect more hands-on details as TriArts drops playable builds or a clearer roadmap. Leave a comment with your first impressions of the teaser and follow us on X, Bluesky, and YouTube to catch the next update.
Defcon Zero: Frontlines of Tomorrow
Developed by TriArts













