The Finals has released its latest patch, Update 5.4.0, and it’s like stepping into a well-lit arena where everything just seems to sparkle!
Welcome back, Contestants! This week’s update is all about shining bright, literally! If you’re partaking in the ISEUL-T Cup’s second week, you’ll notice some dazzling spotlights illuminating every Cashout Station in the Arena! Whether you’re defending or attacking, those extra fans you’ll earn by soaking up that limelight are worth it.
This week’s lineup of Arenas includes Seoul, Fortune Stadium, Horizon, and Las Vegas. Each map offers its own unique challenges and opportunities to strategize your gameplay under these vibrant lights.
The developers have also given us a fresh look at what’s in store (pun intended) with their updated shop items! But first things first—here are two YouTube videos you won’t want to miss:
Content and Bug Fixes
Animation
- Fixed an issue where sights on the Cerberus shotgun could misalign and feel intrusive when aiming down sights
- Fixed a where reload animations on the Cerberus could intersect
- Fixed an animation error that could occur when swapping between items while vaulting
- Fixed an issue where the red dot sight on the M26 Matter could move out of the sight window when reloading
Contracts
- Earnings in Powershift will now count towards the total cash earned on some Contracts
Gadgets
Gravity Vortex
- The Gravity Vortex’s particle effect, prior to activation, will now be visible to teammates
Zipline
- Fixed a rare issue where the zipline Gadget would not connect to some surfaces
Game Modes
Quick Cash
- Fixed an issue that could occasionally cause respawning teams to be placed too close to already spawned enemy teams
Maps
Bernal
- Improved traversal in some areas that caused issues when using Charge ‘n’ Slam
- VFX polish and additions across multiple Bernal assets that previously had missing effects
Player Cards
- Fixed an issue causing facemasks to clip on player cards
Private Matches
- Fixed an issue where the HUD could sometimes not be visible for spectators in private matches
Rendering
- Fixed an issue with the APS Turret and Guardian Turret that caused them to stop rendering at shorter distances than they should, when using Low graphics settings
Settings
- Added a new secondary scaling option named “Upscaled Resolution”
- Reworked the naming and description texts of existing resolution-related options to give more information on how various resolutions are used
- Resolution scaling sliders are now showing the scaled resolutions in pixels as well as the scaling percentage
Specializations
Change ‘n Slam
- Fixed an issue where the Gravity Vortex could essentially capture players using the Charge ‘n’ Slam, rather than letting them pass through it
- Fixed a rare issue where sprinting could desync between client and server, causing issues where it looks like you are sprinting but you are not. This happened most frequently after performing Charge ‘n’ Slam
Dematerializer
- Fixed an issue that sometimes made it impossible to re-materialize walls that are close to a Cashout Station
UI
- Fixed an issue with Player Cards that could sometimes make them too bright
- Fixed an issue that caused player names to flicker in the recently played with section of the Social menu
- Fixed an issue within messages in the eliminations log Club tags to have the wrong color
- Fixed an issue where the character could sometimes perform the wrong emote
- Fixed an issue with the reload duration stat for the KS-23 shotgun on the Equipment screen, as it didn’t match the current balance
VFX
- Added the light visual indicator to the ‘Blast Back’ C4 skin, so players can tell when a deployed charge is primed and ready to detonate
- Added missing destruction state effects on multiple objects across all maps