
Within hours of the September 2 PC launch, The Blood of Dawnwalker already had mods aimed at its defining 30-day timer. The system is built around forcing players to choose what to pursue, but options from Caites and Tonykillerbee can stretch the deadline to 90 days or even 99,999 days. The bigger concern may be Infamy, which can make life in Svartrau much harder before the clock runs out.
Two mods loosen Dawnwalker’s clock
Dawnwalker’s default campaign gives Coen roughly 30 days and nights to save his family from the vrakhiri, a vampire cabal led by Knyaz Brencis. Each day and night is divided into eight segments, leaving roughly 480 segments for the entire rescue effort. The remaining time appears in the user interface, while quests, side missions, leveling up, and other objectives consume those segments.
Better Story Timer increases the deadline for saving Coen’s family from 30 days to 90. It also removes the time cost attached to leveling certain skills and perks. In the base game, every skill tier beyond the starting level requires a segment, so the change gives players more freedom to experiment with their character without spending precious days.
An alternate version changes each day and night from eight segments to 32, although the setting is marked as not fully tested. The 90-day version is the safer adjustment. For anyone who wants the clock gone almost entirely, Infinite Time by Tonykillerbee sets the deadline at 99,999 days.
A demonstration of Better Story Timer’s 32-segment setting is available below.
By the latest count, Better Story Timer had reached 45,500 downloads and was the game’s most popular mod by a wide margin. The second-most-downloaded mod, which uncaps the frame rate during cutscenes, had 16,600 downloads. Its popularity has also exposed a disagreement over what players want from Dawnwalker. One post called the 90-day extension strange because it undercuts the game’s intended design, while another argued that players are too afraid to make hard decisions. A third response acknowledged the mod’s appeal but questioned whether it defeats the purpose of the timer.
Rebel Wolves designed the game so one playthrough cannot cover every quest in Vale Sangora. The region offers storylines, equipment, experience, and optional tasks, so the fear of missing something is understandable, especially when the game makes the limited schedule part of its identity.
A community discussion suggested a middle ground. Players could complete their first run with the original restrictions, then carry skills unlocked during that playthrough into New Game Plus. That approach would preserve the pressure of the initial campaign while giving repeat runs more freedom.
The default timer leaves more room than it seems
A 60-hour playthrough described in PCGamesN’s coverage still left enough time to spend every skill point, finish all the major NPC questlines, and defeat Ambrus, Bakir, and Xanthe, the three members of Brencis’s Court. The final encounter began with only a handful of days remaining.
The first point of no return arrived with 14 days left, and the game was finished with six days on the timer. Coen had reached level 40 by then, which was enough for the final battle, even though several incidental Kobold Caves and Guard Outposts remained untouched. Extra operations for Ambrus, Bakir, and Xanthe also went unfinished after enough progress had been made to face them.
Infamy may be the more practical obstacle for players trying to finish everything. The meter appears on the Court screen and rises as Coen disrupts operations run by Brencis and his group. As it climbs, soldiers begin recognizing him in the streets, which makes ordinary tasks harder to complete.
Players should try to finish their business in Svartrau before Infamy reaches level 7, and certainly before it reaches rank 9. That warning does not remove the value of the timer mods, but it does point to a different kind of pressure that extra days cannot solve.
Keeping the default timer preserves the choices Rebel Wolves built into the campaign, and the available experience suggests it leaves room for the major content in a first run. If the countdown gets in the way of enjoying the story, Better Story Timer offers a gentler adjustment than Infinite Time. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
The Blood of Dawnwalker
Developed by Rebel Wolves






