SCUM
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Patch Notes
Satisfactory’s Experimental branch gets another cleanup in v1.2.2.2
Satisfactory picked up v1.2.2.2 on its Experimental branch on May 19, 2026, and this hotfix is aimed at a short…
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News
SCUM is entering a hunting season with new updates on the way
Gamepires and Splash Damage have laid out the next phase for SCUM, and it starts with a seasonal push called…
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Patch Notes
SCUM hotfix 1.2.0.1.103760 fixes event weapon and ammo exploits
Gamepires released hotfix 1.2.0.1.103760 for SCUM on Steam on December 23, 2025. The update targets a clutch of event-era problems,…
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News
SCUM – Development Update 153 focused on fixes, police station work and a UI rehaul
Gamepires posted Development Update #153 on the SCUM Steam news page, summarizing work completed the prior week across programming, level…
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News
SCUM holiday update and PTE are live on Steam
SCUM’s holiday update is now on the live build, and the developer has opened a Public Test Environment so players…
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News
SCUM Ver.1.1.0 released with Explorer Mode, control tweaks, and bug fixes
The Ver.1.1.0 update for SCUM adds an Explorer Mode, lets players swap between Explorer and Veteran modes anytime, adjusts MAZE…
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Patch Notes
SCUM Hotfix 1.1.0.2.99989+99754 fixes sentries, spawn and animation bugs as Halloween content returns
Patch 1.1.0.2.99989+99754 irons out spawn, vehicle and animation issues, adjusts ammo and disease behavior, restores seasonal Halloween content and adds…
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News
SCUM dev update #146, inventory/UI rework, new assets and a hotfix on the way
Development update #146 for SCUM landed on Steam, and it’s mostly about groundwork: a big inventory and UI rework, art…
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News
SCUM dev update 145 previews inventory rework, continued bug fixes, and new Encounter manager video
Gamepires published a new SCUM’s Development Update #145, laying out work ahead of the next update, including ongoing bug fixes…
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Patch Notes
SCUM 1.1.0.0.99356 brings encounter fixes, armor rework, base decor and a new disease system
SCUM has rolled out Update 1.1.0.0.99356, a wide patch that touches encounters, combat math, base building, visuals, and player health.…
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