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Star Citizen Developers Ended a Live Demo After Weapons and Inventory Problems

The team ended the Siege of Orison broadcast after lag, malfunctioning enemies, weapon issues, and inventory problems disrupted the mission and drew criticism from viewers.

Cloud Imperium Games ended a Star Citizen developer livestream before the team could complete its planned Siege of Orison mission. The session was meant to demonstrate work on player-reported problems, but lag, malfunctioning enemies, weapon handling, and inventory management turned the broadcast into an unusually candid look at the game’s current state.

Star Citizen has been in development for 14 years, while Cloud Imperium Games has raised more than $1 billion through crowdfunding. The game has also remained in early access since 2017. That history has kept attention on the studio’s public demonstrations, especially when they are meant to show how the game should work under controlled conditions.

The Siege of Orison stream ran into trouble

During the session, the developers struggled to use weapons, switch between them, and work with the inventory. Enemies also failed to function properly, while lag made it harder for the team to keep the mission moving. IGN documented the problems, and the exchanges between developers grew tense and at times passive-aggressive before the broadcast was stopped.

One exchange captured the unusual loop at the center of the broadcast. After encountering a problem, a developer said, “Oh, I got the bug we fixed.” The remark stood out because the stream was supposed to show progress on the same kinds of issues that had already frustrated players.

The awkwardness stood out because the stream was supposed to be a controlled demonstration. Instead, viewers saw problems similar to those they have encountered during regular play. Comments under the video described the developers as uncomfortable and criticized the local-server gameplay, with some viewers calling the presentation forced and difficult to watch.

The closing remarks brought another wave of criticism. Jared Huckaby, Cloud Imperium Games’ content director, said during the developer stream that he was “super proud of what these guys are doing here” and that the session would let players have “the same experience we had today.” The comment came after the team had struggled to get through the very experience it intended to present.

What did you make of the Star Citizen developer stream? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Star Citizen

Star Citizen is a sandbox open-world MMO "SpaceSim" by Cloud Imperium Games. Explore the 'verse, fight, trade, and more when you play Star Citizen!

  • Genre Shooter, Role-playing (RPG), Simulator, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person, Virtual Reality
  • Modes Single player, Multiplayer, Massively Multiplayer Online (MMO)
  • Release August 30, 2013
  • Publisher Cloud Imperium Games Corporation

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.
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