STALCRAFT: X Shows How Weapon K/D Changes by Range and Mode
The charts exclude same-weapon matchups and include a separate view for players above 1.5 K/D.

STALCRAFT: X’s balancing team has opened four weapon-performance charts to players, splitting kills per death by range and match type. Open-world and tournament results each get an all-player view and a separate view for players whose overall K/D is above 1.5, in a Steam announcement following a recent Q&A.
Each chart defines K/D as kills per death. Close range is 20 m or less, medium range is 20 to 60 m, and long range is more than 60 m. All four exclude same-weapon matchups.
Among all players, Scorpion EVO III has a 1.50 K/D in close-range open-world fights but just 0.06 at long range. MK47 Mutant has the highest open-world long-range figure at 0.32. In tournaments, Scorpion is again at 1.28 close and 0.06 long, while AK-15 leads the long-range results at 0.28.

The leaders change in the group of players above 1.5 overall K/D. Scorpion EVO III tops close-range results in both settings, at 2.22 in open-world play and 1.94 in tournaments. AK-15 leads the open-world midrange results at 2.58, while MK47 Mutant leads tournament midrange at 2.42. AK-15 has the highest long-range K/D in both filtered charts, at 0.86 and 0.76, respectively.


The balancing team says it combines feedback from closed-test participants with daily metrics. Its view of weapon performance accounts for factors including open-world or session-based play, map, combat range, equipment parity, and player skill. The charts do not specify a time window or sample size, so they offer comparisons across those conditions rather than a complete account of every matchup.
Which comparison gives you the clearest read on a weapon, range or match type? Follow our coverage of STALZONE’s balance data on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
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