Speranza just got a pricey weekly trader slot in Arc Raiders
Ermal will rotate through the hub for players level 25 and up, selling cosmetics, blueprints, Raider Tokens, and stash upgrades for rare Arc materials.

Embark’s latest Arc Raiders patch 1.29.0 notes add a new trader to Speranza, and he is not showing up empty-handed. Ermal, a Topside envoy, will appear on a weekly rotation for raiders level 25 and above, with a shop that reaches from cosmetics and blueprints to Raider Tokens, progression items, extra stash space, and Expedition Vault access.
The catch is the cost. Players will need to trade in high-value Arc materials and stockpiled rare weapons to buy his goods, and one cosmetic alone asks for a total item value of 500,000 coins. Among the materials named are Queen Reactors, Matriarch Reactors, and Rocketeer Drivers, which should give anyone with a crowded stash something to work toward.
Patch 1.29.0 also brings a new weapon and durability adjustments, so this is more than a simple store refresh tucked into the notes. It lands after Embark said it was moving away from a monthly cadence for major Arc Raiders updates, which makes Ermal feel like a clear sign that the studio still wants each drop to land with weight.
Patch Notes
Version 1.29.0 pairs Ermal with a new weapon and durability tuning. The trader will rotate through Speranza every week for players at level 25 or higher.
What’s New?
New Trader – Nomadic Envoy
One of a group of Nomadic Envoys, Ermal, has made camp in Speranza, bringing with him a range of tempting Topside trades.
Raiders who have reached Level 25 can barter high-value ARC materials and any stockpiled rare weapons in exchange for lucrative offerings:
- Expanded Stash space (resets if you depart on an expedition)
- Expedition Vault access – Enabling Raiders to safely store up to 5 of their most prized items for retrieval post-Expedition
Ermal also offers a variety of weekly rotating trades:
- Cosmetics
- Blueprints
- Raider Tokens
- Gameplay and progression items, including items for current Raider projects
Ermal will return weekly with new offerings as he liaises with his fellow Nomads. Catch his latest deals before he departs!
Dev Note:Â
We’ll keep a close eye on your feedback and data to ensure the balance stays fair and challenging.
For the first week, a single Stash expansion and 5 expedition vault spaces will be available to gather initial feedback and give us a chance to adjust prices before adding more space.
Offers will rotate in and out, if you missed one of the offers this week, they may appear in a future stock rotation.
New Grenade Launcher – The Rascal
Tian Wen has been tinkering in her workshop again… Meet the Rascal, the latest addition to your arsenal for tackling armored ARC threats.
Lightweight, compact, and easy to carry, this unconventional launcher packs a punch despite its… quirks. While it’s slower to reload, and a bit unpredictable on the aim, the Rascal shines as a reliable side-arm for those who want anti-ARC firepower without the risk of lugging around a Hullcracker.

And:
- Mod Improvement: Extended Barrel
- End of Round Changes
- The Sandveil Set
- Facial Hair Style – Sideburns
- The Sheath Set will be available on June 2nd
Patch Highlights
- Fixed an issue where players would be teleported when standing on destroyed ARC parts.
- Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.
- Weapon durability adjustments.
- Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.
- Added an option to block players after reporting.
- An Update on Security and Anti-cheat.
Balance Changes
ARC
- Increased the granularity of ARC vision through bushes and smokes, rewarding strategic positioning. Raiders near the edge of cover are now easier to spot, while those deeper in foliage or behind smoke are harder to detect.
- Improved how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.
Firefly
- Improved how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners.
Rocketeer
- When the Rocketeer shoots several missiles at once, they are now consistently spread out over a larger area to prevent unfair situations where multiple missiles hit the same location.
Gameplay
- Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.
Augment
- The Cloud of Renewal effect on the Tactical Mk. 3 (Healing) Augment has been changed to an AoE effect.
- The Cloud of Renewal healing has been increased from 20 to 45.
- The cooldown on Cloud of Renewal has been increased from 30s to 45s.
- Changed the shield capacity on Combat Mk.3 (Flanking) Augment to accept Medium Shields.
-
- Dev note: As mentioned in the patch notes for Patch 1.26, we continue to focus our sights on underperforming Augments. In this update, we are making the Tactical Mk.3 (Healing) Augment offer more utility in line with its place as a support-focused Augment. Now you can also heal your allies (and your enemies, if you’re not careful) after being revived. We also increased the survivability potential of the Combat Mk.3 (Flanking) to make it more viable as a flanking combat Augment.
Weapons
- Bettina Base Fire Rate has been increased from 235 to 250.
Weapon Durability Adjustments
It’s been clear that the durability changes in the last patch were felt too much on some weapons. For this update we’re targeting the worst offenders that seem to break too quickly, increasing their lifetime to bring them in line with other weapons.

We will continue to listen to your feedback and monitor for any pain points that come up around durability in the coming weeks, and continue to adjust accordingly.
Weapon Mods
- Weapon mods can now affect aim-down-sights transition speed for scoped weapons.
- Extended Barrel:
-
- Bullet Velocity Bonus has been increased from 25 to 30%.
- Increased the damage fall off distance by 15%.
- Renamed to Extended Barrel III.
- Added new mesh.
- Added 2 lower tier variants:
-
- Extended Barrel I
- Extended Barrel II
Content and Bug Fixes
ARC
General
- Fixed an issue where flying ARC could get stuck.
- Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.
- When Raiders first spawn into a session, ARC will be less perceptive of them and less likely to engage.
- Fixed some instances of ARC spawning in unexpected locations.
ARC Turbine
- Fixed ARC Turbine legs becoming invisible in odd angles.
- Improved ARC Turbine probability of finding good angles for the legs when landing.
- Improved ARC Turbine landing positioning to mitigate visual clipping issues.
- Increased the odds of Raiders getting burned by the ARC Turbine when inside of it.
Animation
- Updated cloth physics on character outfits for more natural movement.
- Fixed an issue causing some ARC weapon rotations to snap and appear laggy.
- Fixed an issue where items would clip into Field Crates when picked up while holding a gadget.
Audio
- Reduced how much sounds are lowered while taking damage.
- Added a distinct sound when Bastion and Bombardier switch targets.
- Added comb filtering to footsteps and movement sounds to achieve clearer perception of distance, elevation and movement direction.
- Improved binaural audio to make it easier to distinguish the height and elevation of sounds.
Cosmetics
- Ongoing work to unify character texture settings for better performance and more visual consistency.
Gameplay
- Players are now immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza.
- Fixed an issue where downed players could move out of bounds.
- Fixed an issue where pressing fire during certain actions like dodgeroll or climbing wouldn’t buffer fire.
General
- Fixed an issue where players would be teleported when standing on destroyed ARC parts.
- Fixed an issue where characters could float when disconnecting in mid-air.
- Fixed an issue where the Expedition timer was not showing the correct duration.
Items
- Agave Juice now Quick Moves into available Quick Use slots instead of the Backpack, and will not be unloaded from Backpack when emptying it.
- Free loadout Augment sell price: 100 -> 660.
Maps
General
- Fixed low-res textures, odd spray paint decals, and a misaligned wall in tunnel and highway areas.
- Fixed overly dark shading on vent materials to improve visibility.
Riven Tides
- Fixed a balcony structure clipping into a hotel doorway that could block passage.
- Fixed floating objects and improved rope visuals and physics.
- Fixed a misaligned balcony in the hotel lobby and missing wall collision at Room 207.
Stella Montis
- Polished environment textures and fixed collision issues.
Social
- Added an option to block players after reporting.
- Fixed an issue where voice chat could fail when opening the console UI on PS5/Xbox.
- End of Round Changes
-
- Raiders will now be able to see all squad members at the end of the round whether they extracted successfully or not.
- Interacting with the squad member’s name plate will display a range of social actions that can be taken, which include reporting, muting or blocking the player.
- Players will also be able to immediately leave the squad in the tunnel sequence.
Stability & Performance
- General performance and stability improvements.
- Fixed an issue that could cause the loading screen to remain stuck.
UI
- Added information to the Crash Mat tooltip to showcase the additional safe fall height gain.
- Deployable previews now show occluded portions with a striped overlay, making placement easier.
- Fixed an issue where pinging an ARC Turbine as it entered the map could cause the ping marker to behave erratically.
Utility
- Removed unintended delay after cancelling a Trigger ‘Nade throw during which the grenade could not be thrown or triggered.
- Fixed an issue where throwing grenades could not be cancelled.
- Cancelling deployment of Pulse Mine or Gas Mine no longer consumes the item.
- Fixed an issue where the ‘Use Zipline’ prompt was missing, preventing interaction at close range.
- Fixed an issue where vaulting could trigger while moving upward or while standing on the ground with the Powered Descender active.
- Fixed an issue where the Surge Coil would not damage teammates of the player who placed it.

Known issues
- Opening the console menu on PS5/Xbox while matchmaking causes the matchmaking to be cancelled.
- The Sandveil outfit scarf may appear stretched with long hairstyles clipping through.
- Players can fall from the map by walking near the wall of the Pilgrim Peak’s building.
- Successful Extraction music plays in the background when the new Trader Introduction video is shown to the player after they return to the main menu.
- Characters in Squad Walk screen may fail to appear under certain circumstances.
- Dolabra does not deal damage to training dummies on Practice Range.
- Pause on an Augment’s Regen Effect fails to apply after Player’s revival.
- The throw animation may sometimes fail to play if the player attempts to detonate a Trigger ‘Nade immediately after throwing it.
- Some localization issues across the UI, including missing text in the settings menu and loading screen quotes.
- In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.
- The Firefly may sometimes disappear after going idle and drop an incendiary grenade.
- Shredders float to the ceiling in some rooms of the Hidden Bunker.
- Player animations may appear broken when interrupting a search of the Baron Husk.
- The Leaper can jump through the ARC Turbine.
His weekly stock includes cosmetics, blueprints, Raider Tokens, progression items for current Raider projects, expanded stash space that resets after each expedition, and Expedition Vault access that lets players store up to five items for recovery after an expedition.
Players can trade high-value Arc materials and stockpiled rare weapons for those rewards, and one cosmetic costs 500,000 coins worth of items.
Arc Raiders works best when squads turn the biggest Arcs into targets instead of only chasing each other, and this trader gives that loop another reason to matter. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.
ARC Raiders
Developed by Embark Studios





