Gamepires has revealed some fresh news regarding SCUM! It’s that time again when we dish out all the details about what’s been happening behind the scenes. Feels like just yesterday I was trying to figure out how not to get eaten by zombies in this game!
This update is a bit different from what you might be used to. Instead of investigating hotfixes, those were popping up faster than popcorn in a microwave. We’re taking a moment to reflect on everything that went down in 2024. So grab your snacks, settle in, and discuss what made this year special!
The first thing that jumped out at me while reading through their recap is the slower pace of updates. But here’s the kicker: that slower rhythm meant more quality overall! We saw some excellent new features added and old ones getting enhanced. Finally, getting that long-awaited release window announced felt like winning the lottery.
But wait, before we examine nostalgia too deeply, let’s talk about something super important: holiday breaks! The team deserves it after all those late nights fueled by caffeine and keyboard smashing (we’ve ALL been there). So don’t freak out if things go quiet for a bit; they’ll be back recharged and ready to roll as we gear up for the big launch of version 1.0.
If you want even more details straight from Gamepires, check out their announcement here.