Gamepires posted Development Update #153 on the SCUM Steam news page, summarizing work completed the prior week across programming, level design, animation, sound and game design. Programming work centered on bug fixes and continued progress on the inventory rework. The team refined NPC movement logic, adjusted loot-spawn behavior, addressed several crash issues and applied a range of smaller quality-of-life fixes. The update also noted work to strengthen the anticheat system.
Level Design kept building out the police station and polished multiple modular elements, while also making headway on new architectural materials that will feed into future maps and structures. Animation work covered several fronts: progress on Tommy Gun, dinghy and sidecar animations, the Puppet NPC received limping and attack animation updates, hard-surface artists finished and debugged vehicle models; and soft-surface artists are working on an item the team said it will reveal later. Separately, the 2D team started a major UI rehaul aimed at improving layout and clarity.
Sound designers focused on bug fixes and recorded or edited audio for the dinghy engine, the sidecar engine and the Tommy gun, according to the update. The game design team refined armed NPC movement, fixed several gameplay-impacting bugs, and tweaked interaction parameters so NPC behavior and player interactions felt more consistent. Development Update #153 closed with a brief sign-off from Somke and a promise to share more details in future posts.
ConsolePCGaming has covered earlier entries in the dev update series, including SCUM Development Update 140 outlines disease, armor and UI work, which traced the projects armor and UI efforts as they were first being iterated.
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