SCUM’s latest development update brings news mostly about bug fixing and polishing as the team works toward the game’s 1.0 release this quarter. While there might not be flashy new features this time, the update offers insight into the ongoing efforts behind the scenes to make the game run smoothly.
Programming and level design teams have focused entirely on fixing old and new bugs to improve stability and gameplay experience. This “all hands on deck” approach means fewer surprises and a more polished game when 1.0 arrives.
The animators are busy creating new cinematics while also addressing bugs. Meanwhile, the hard surface team has refined vehicle physics and improved materials, including new meshes and textures for tractor tires. The soft surface and 2D teams have concentrated on testing and fixing UI issues.
Sound design is also getting attention, with the team working on bug fixes, NPC voiceovers, a new unconsciousness soundscape, and sounds for specific actions. The game design team remains focused on bug fixing as well.
In the Q&A section, the developers responded to community questions and suggestions. They confirmed preparations for new content before the 1.0 release and reassured players that the team is fully committed to delivering the game on time. One interesting idea mentioned was a potential trader outpost accessible only by boat, which could become a special point of interest.
Fans have also requested behind-the-scenes videos, and the team plans to release a new series before launch, though they want to avoid interrupting the developers’ work too much.
Regarding the Twitch ban of the SCUM account, the developers clarified there is no connection to the anti-cheat system and shared a link to a recent successful stream: watch here.
Overall, this update highlights the steady progress and dedication behind the scenes as SCUM moves closer to its full release. It’s a reminder that sometimes the most important work happens quietly, fixing the details that make the game enjoyable.
What do you think about the focus on bug fixing and the upcoming 1.0 launch? Let me know your thoughts in the comments below!