SCUM has rolled out Update 1.1.0.0.99356, a wide patch that touches encounters, combat math, base building, visuals, and player health. The encounter system undergoes a significant overhaul with configurable server options, while armor and penetration have been revamped to behave more realistically.
The Encounter manager received a major pass to reduce pop‑in, improve spawn distances, and make small POIs behave more predictably. The system now remembers cleared POIs for a time and virtualizes encounters more intelligently, so threats are less likely to appear out of nowhere as you approach.
Important tip: Encounter tuning is exposed to server settings, allowing server admins to adjust the frequency and distance at which characters spawn. Be careful, going overboard can break the balance.
What was added and changed
The update also introduces a bunch of new base-building items and craftables. There is a new improvised oven with two cooking slots and one baking slot, new counters with storage, a gas lamp, craftable electric lamps that draw power from the generator, camo net walls and roofs, new sofas and rugs, and revamped storage shelves and chest visuals. Weapon mounts and racks can now accept two-handed weapons and spears.
An optional cosmetic DLC, available on Steam, adds extra base decorating options: SCUM Base Building Decor Pack.
Painting patterns is much easier now. Craft the paint sprayer, attach the paint cans, open the preview in the bottom right corner, choose colors for the patterns, and apply. What used to be a fiddly process now displays a live preview, allowing you to be deliberate about your look.
Survival systems get darker. Players can now catch a common cold, and in more extreme situations, the flu. Illness depends on outside temperature, wetness, and contact with infected players. Symptoms include coughing and sneezing that make noise and increase contagion, an irritated throat that slows eating and drinking by 25 percent, a stuffed nose with a 15 percent rest penalty, headaches with a 10 percent INT penalty, and fevers that raise your body temperature and calorie burn. The flu behaves similarly but is more complex to contract and more severe.
Visuals received a lightweight translucent material that simulates light through windows while staying performance-friendly. The material accounts for time of day, direct sunlight, cloud cover, and a form of screen space occlusion. Gamepires also added instanced rendering for translucent materials to reduce draw calls.
Combat has received a significant change. Armor and penetration have been reworked, allowing the game to calculate the effects of caliber, material, thickness, hit angle, and energy loss when a round passes through or deflects, including BB base building elements. Body armor is treated as a material with its own durability and coverage. Smaller calibers can be stopped while armor takes damage, and armor-piercing rounds now increase penetration capability rather than only dealing extra damage to armor.
NPCs were improved, too. They can limp when damaged past a threshold, and flashbangs and tear gas will stun them briefly. New weapons include the military Tomahawk, which was previously delayed but is now available. Quests received usability changes. Quest givers can now provide boxes to specify items for turn-in. There are also new mailboxes around POIs where you can load items to complete quests. When you approach a mailbox, a UI marker appears, and you can deposit required items.
Patch Notes – SCUM – Update 1.1.0.0.99356
Encounter and World server settings
scum.PuppetCullDistanceOverride=-1.000000
– expressed in meters, specifies the maximum distance at which puppets are rendered to connected clients.
Encounter settings (WORLD -> ENCOUNTER)
scum.EncounterCharacterSpawnDistanceMinOverrideLTZ=-1.000000
– minimal character spawn distance from players for LTZ encounters, in meters.scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ=-1.000000
– maximum character spawn distance from players for LTZ encounters, in meters.scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI=-1.000000
– minimal character spawn distance from players for large POI encounters, in meters.scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI=-1.000000
– maximum character spawn distance from players for large POI encounters, in meters.scum.EncounterCharacterRespawnDistanceMinOverrideLTZ=-1.000000
– minimal character respawn distance from players for LTZ, in meters.scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ=-1.000000
– maximal character respawn distance for LTZ, in meters.scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI=-1.000000
– minimal character respawn distance for large POI encounters, in meters.scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI=-1.000000
– maximum respawn distance for large POI encounters, in meters.scum.EncounterLTZRadiusMultiplier=1.000000
– multiplies the effective size of LTZ encounters, increasing the area that keeps encounter characters spawned.scum.EncounterMTZRadiusMultiplier=1.000000
– multiplies the effective size of MTZ encounters.scum.EncounterVirtualizedTimeOverride=-1.000000
– time in minutes the encounter spends in a virtualized state before being destroyed.scum.EncounterZoneActivationDistanceMultiplier=1.000000
– controls distance from the edges of encounter zones where encounters start triggering.
Other fixes
- Fixed the bug where Black Hawk crossbow reload animation was offset.
- Multiple level design fixes.
- Fixed the issue where wind noises were present when they should not be, and vice versa.
- Fixed the issue where nocking an arrow while crouched would offset the arrow.
- Fixed the issue where text was displayed on scopes that should not have it.
- Fixed the issue where some sights were offset on weapons.
- Fixed the issue where vehicles would take too much damage on collisions.
- Fixed the issue where animal bodies would despawn prematurely.
- Fixed the issue where sentries would not trigger mines.
- Fixed the issue where the weapon ghillie was not visible on some weapon variants.
- Fixed the issue where it was possible to place BB elements where you should not.
- Fixed the issue where foliage sound was still heard even though it was cut down.
- Fixed the issue where disabling the purchase of all non-service tradeables at the mechanic NPC would result in a broken buy UI panel.
- Fixed the issue where holsters and quivers would despawn immediately when dropping to 0 percent instead of becoming unrepairable items, which prevented item extraction.
Tweaks and quality of life
- Adjusted wind sound volume.
- Improved wheelbarrow handling.
- Tweaked multiple quest texts.
- Adjusted quest fame and money gain.
- Players can now lean out of vehicles without ADSing.
- Removed the leave squad option from the circular menu.
- Added an opt in/out option for tutorials on character creation.
- Added an option to choose whether to spawn in with biome specific suits.
- Big fish now produce more meat.
- Added 3 new Dances to Dance DLC and Deluxe DLC each.
Added server settings
- [General]
scum.MaxPingCheckEnabled=1
– determines if the server will check the players’ ping while joining the server. Set to 0 to allow high ping players to join. - [Respawn]
scum.ShelterRespawnPriceOutsideFlagArea=1g
– price for respawn on shelters outside the flag area. - [Features] FEATURES -> MISC
scum.EnableDigitalDeluxeFreeGoldCard=1
– determines if players with the Digital Deluxe DLC receive a free gold card. - [Features] FEATURES -> BASE BUILDING
scum.OvenMaxAmountPerFlagArea=-1
– maximum number of ovens per flag area.
scum.OvenStartDecayingIfFlagAreaHasMoreThan=-1
– number of ovens per flag area before increased decay. - [Features] FEATURES -> RESOURCES
scum.GasolineProximityReplenishAmountMultiplier=1.000000
– multiplier for amount of gasoline refilled at intervals.
scum.GasolineProximityReplenishChanceMultiplier=1.000000
– multiplier for chance that a gasoline source is refilled.
scum.GasolineProximityReplenishTimeoutMultiplier=1.000000
– multiplier for time between checks whether a gasoline source is refilled.
New quest mailbox locations
- Z-0 – Vrsar
- Z-2 – Novigrad
- Z-4 – Prvo Selo
- A-2 – Tisno
- A-4 – Blato
- B-1 – Prkno
- B-2 – Spickovina
- C-0 – Abandoned City (multiple)
- C-1 – Vinski Vrh
- C-3 – Zagorje
- C-4 – Rude
- D-1 – Prigorje
- D-1 – Gorica
- D-3 – Gornji Humac
- D-4 – Samobor (multiple)
This update touches a lot of systems, but if you run a server you will likely want to review those encounter and feature settings first, and PvP players should test how the armor changes alter fights. Share how the changes feel in the comments, and follow us on X and Bluesky.