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Home Patch Notes

Schedule 1 v0.4.3 open beta adds storage closets, graffiti undo, and Benzies activity

The v0.4.3 open beta on Steam introduces four sizes of metallic storage closets, a Benzies graffiti activity that can be interrupted for XP, graffiti stroke sizes plus an undo option, and a broad set of tweaks and bug fixes.

Angel Kicevski by Angel Kicevski
January 22, 2026
in Patch Notes, PC
0

Schedule 1’s v0.4.3 open beta is live. The developer expanded what was meant to be a small patch into a larger update that adds new storage options, a new Benzies graffiti activity, quality of life improvements for graffiti, new console commands, and a wide set of tweaks and bug fixes.

Players can buy new metallic storage closets at hardware stores once they reach rank ‘Bagman I’. The closets come in four sizes: small, medium, large, and huge. The update also introduces the Benzies graffiti activity. Benzies will occasionally spray graffiti at random world locations and players can interrupt them to reduce cartel influence and earn XP.

Graffiti received several user-facing improvements. The system now supports four stroke sizes and includes an undo feature. A new graffiti location was added on the bungalow roof and the graffiti menu now has a done button. The update also adds a set of console commands including SetDayDuration and SetItemQuality, and the console now supports using the arrow key to repeat previously executed commands.

Other notable gameplay tweaks include more detailed customer and dealer UI in the dealer management and contacts apps, the ability to compensate for inadequate product quality with excess quantity, faster dealer pathing with sprint behavior when late, drying rack speed bonuses from warm temperatures, and a reduced tick interval from 1s to 0.5s. A handful of visual and LOD adjustments were applied across the world and specific UI fonts and icons were updated.

v0.4.3 Open Beta overview

The update centers on new storage closets and expanded graffiti functionality plus a range of improvements to dealer and customer systems. It also fixes many bugs across UI, NPC behavior, vehicle and world collisions, and progression systems. The full changelist from the developer follows.

Additions

  • Added Small Storage Closet.
  • Added Medium Storage Closet.
  • Added Large Storage Closet.
  • Added Huge Storage Closet.
  • Added Benzies graffiti activity.
  • Added particles to indicate bud/leaf quality while they are drying.
  • Added XP award for creating a new mix.
  • Added SetDayDuration command.
  • Added SetItemQuality command.
  • You can now use the arrow key to repeat previously executed commands in the console.
  • Added hint for botanist supplies.
  • Added hint for handler routes.
  • Added more grime textures to various buildings and world surfaces.
  • Added a threshold setting to the drying rack.
  • Added graffiti stroke size setting.
  • Added graffiti undo feature.
  • Added a new graffiti location to the bungalow roof.
  • Added a ‘done’ button to the graffiti menu.

Tweaks/Improvements

  • The dealer management app now uses a dropdown to select the dealer.
  • The contacts app now displays more information about customers (most ordered products, weekly spend, etc).
  • You can now compensate for inadequate product quality by providing an excess quantity.
  • Customer regions are now displayed in the dealer management app.
  • Your dealers will now sometimes notify you if a rival dealer is attempting a deal.
  • Supplier debt is now shown in the Messages app.
  • Supplier debt is now shown in the contacts app.
  • Dealer customer limit increased from 8 -> 10.
  • Improved dealer logic for choosing what products to give to a customer during a deal.
  • Dealers will now reserve items that are needed for accepted deals.
  • Drying rack speed can now be boosted by warm temperatures.
  • Customer conversations are now automatically marked as read once their deal has been completed.
  • Increased the priority of the botanist’s ‘apply additive’ task.
  • All dealers now walk slightly faster.
  • Dealers will now sprint if they are running late to a deal.
  • Dealers will now only book 2 deals per deal window instead of 3.
  • Tweaks various customers’ order timing to be better distributed throughout the day.
  • Supplier meeting storage racks now disappear when you sleep, instead of immediately when the meeting ends.
  • Reduced lighting brightness in the warehouse marketplace.
  • Adjusted the font of the vehicle speed label.
  • Slightly increased the physical size of the mixing station mk2.
  • Updated the logos in the intro cutscene.
  • Tweaked the standing position of the police sentry location outside Taco Ticklers.
  • Tweaked vehicle suspension settings.
  • Improved hedge LODs.
  • Object icons are now displayed for object lists and routes (management clipboard).
  • Skin color now affects nipple color.
  • Skin is now slightly shiny/smooth.
  • Curfew/4 AM warning is now faded out while under pursuit.
  • Tweaked a bunch of LODs to be less jarring.
  • You can now spray graffiti on your vans.
  • Customers will now walk faster when heading to a deal.
  • Reduced tick interval from 1s -> 0.5s.
  • The RV explosion now affects player health.
  • Tweaked Mick’s pawn dialogue.
  • Item slots now ‘bop’ when an item is inserted.
  • Tweaks the volume of the pot sprinkler and soil pourer.
  • Expected product quality is now displayed in the deal completion screen.

Bug fixes

  • Fixed mixing station mk2 threshold being 10 instead of 20.
  • Fixed drying racks not progressing during sleep.
  • Fixed deliveries not progressing during sleep.
  • Fixed the deal-completed pop-up displaying incorrect information when two deals are completed in quick succession.
  • Fixed customers sometimes rejecting a deal even when the requirements are met.
  • Fixed lab ovens not progressing during sleep for non-host players.
  • Fixed botanists applying additives to fully grown plants/shrooms.
  • Fixed employees sometimes duplicating items when moving them.
  • Fixed customers sometimes requesting a deal at the exact same time.
  • Fixed dealers repeatedly telling you that they’re out of product.
  • Fixed employees saying they need to be assigned to a bed, instead of a locker.
  • Fixed various missing UI textures.
  • Fixed slot machine missing font.
  • Fixed selected resolution sometimes not being applied.
  • Fixed sprint ‘camera bobbing’ while on a ladder.
  • You will no longer stop sprinting when running over a manhole cover.
  • Fixed player collider not resizing accurately when crouched.
  • Fixed AC unit particles not playing.
  • Fixed the payphone sound not playing.
  • The ‘exit’ input prompt is no longer visible while you’re sleeping.
  • Fixed ‘new region unlocked’ popup showing incorrect number of dealers.
  • Fixed gas bottles clipping into the floor in the warehouse.
  • Fixed props clipping into the floor at the west apartment block.
  • Fixed brake light and reverse light desync for non-hosts.
  • Fixed missing point-of-interest for ‘rent a motel room’ quest.
  • Fixed overlapping texture in Northtown.
  • Fixed NPCs pathfinding through the diner.
  • Fixed various occlusion culling bugs.
  • Fixed NPCs referring to midnight as 12:00 PM.
  • Fixed customer deal dialogue sometimes not being active while walking to the deal location.
  • Fixed delivery van contents being invisible.
  • Fixed barn employee standing locations being obstructed by delivery vehicles.
  • Fixing various clothing items clipping with the camera when the pump shotgun is equipped.
  • Fixed vehicle repainting UI not scaling correctly.
  • Fixed ‘bag trash’ UI prompt not scaling correctly.
  • Fixed graffiti Ui not scaling correctly.
  • You can no longer harvest buds/leaves belonging to other plants during the harvest task.
  • Punching NPCs will now reduce their relationship with you instead of improving it.
  • Fixed customer sample cooldown not resetting on sleep.
  • Fixed camera jitter when uncrouching.
  • Fixed some missing colliders in the prologue.
  • Basketballs will now no longer bounce for eternity.
  • Fixed illuminated windows sometimes not working.
  • Fixed NPCs causing doors to get stuck open or closed.
  • Fixed the camera sometimes being too close to the wall when spraying graffiti.
  • Fixed some NPCs using the incorrect impostor texture.
  • Fixed time being slightly out of sync in multiplayer.
  • Fixed vehicle wheels sinking into the floor for non-hosts.
  • Oscar will now return to his table after he has been scared.
  • Fixed NPCs sometimes clipping through each other in multiplayer.
  • Businesses, RV, and motel room are no longer shown in the deliveries app destination dropdown.
  • Fixed NPCs getting ‘stuck’ on one another.
  • Fixed curfew not working after exiting and reloading at 4 AM.

For context on the recent development cadence see the prior v0.4.2 Shrooms Update.

Follow updates on X, Bluesky, YouTube, and Instagram.

Schedule I

Developed by TVGS

Schedule I

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

  • Genre: Simulator, Strategy, Indie
  • Platforms: PC (Microsoft Windows)
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2025-03-24
  • Publisher: TVGS
  • IGDB Rating: 79.2/100
Steam Official Site
Tags: Schedule 1Sloclap
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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