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Home Patch Notes

Schedule 1 v0.4.2 open beta adds shrooms and a temperature system

The December 22, 2025 Steam open beta brings mushroom mechanics, a temperature system with heatmap visualization, a renaming option for management items, and a long list of fixes and polish.

Angel Kicevski by Angel Kicevski
December 22, 2025
in Patch Notes, PC
0

Schedule 1 released v0.4.2 open beta update on Steam on December 22, 2025 for PC. The update plants a surprising number of fungus-related systems into the game alongside quality of life improvements, visual tweaks, and a stack of bug fixes.

The biggest additions center on mushroom gameplay. Players will find new items such as shrooms, a mushroom bed and spawn station, substrate and spawn, visual effects, a new NPC friend called Fungal Phil, and a mushroom introduction quest. The update also adds a temperature system with a heatmap display, an AC unit, a units toggle for imperial and metric, and a renaming feature for management objects.

Patch Notes

The official notes follow exactly as published.

v0.4.2 Open Beta

Additions

  • Added shrooms.
  • Added mushroom bed.
  • Added mushroom spawn station.
  • Added mushroom substrate.
  • Added spore syringe.
  • Added grain bag.
  • Added AC unit.
  • Added shroom spawn.
  • Added spray bottle.
  • Added shrooms visual effects.
  • Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.
  • Added temperature system.
  • Added temperature system ‘heatmap’ visualisation.
  • Added randomly spawning shrooms in the sewer.
  • Added mushroom hat.
  • Added Fungal Phil.
  • Added ‘units’ setting under display. This allows you to toggle between imperial and metric.
  • Added shroom introduction quest.
  • Added a ‘remove’ button to object list entries (management system).
  • Added some dirt particles when soil is used up.
  • Added cartel dealer smoke breaks.

Tweaks/Improvements

  • Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.
  • Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).
  • Cleaners can now be assigned to 6 trash cans.
  • Plant growth speed can now be boosted by warm temperatures.
  • Modified a few existing customers preferences to favour shrooms.
  • The filing cabinet can now actually be used to file stuff (you can put items in it).
  • Explanation now displayed when a tap can’t be interacted with.
  • Moved ‘use drying rack’ botanist behaviour down the behaviour hierarchy.
  • Improved jar glass material appearance.
  • Improved baggie material appearance.
  • Improved brick wrapping material appearance.
  • Changed the appearance of applied additives.
  • You can now use the teleport command to teleport to NPCs (e.g. ‘teleport benji_coleman’).
  • ‘Pickpocket’ interaction is now replaced with ‘view inventory’ if the NPC is unconscious.
  • Refactored some dealer code.
  • Refactored a lot of botanist code.
  • Removed bomb from item filter.
  • Made the moisture-preserving pot a bit lighter.
  • Cleaned up tap code.
  • Refactored watering can code.
  • Added more random items to cartel goon inventories.
  • Added some extra safety in the loading code to prevent loading the same object or employee twice.
  • Added ‘fully grown particles’ to the coca plant.

Bug fixes

  • Fixed some customers having no favourite effects.
  • Fixed objects sometimes getting stuck highlighted when using the management clipboard.
  • Fixed built object initialization sometimes happening twice.
  • Fixed pupil dilation not resetting to default after sobering up.
  • You can no longer apply additives after a plant is fully grown.
  • Fixed coca leaves sometimes falling behind the cauldron
  • Fixed mixing station ‘preview product’ having a different appearance from the actual product.
  • Fixed item instance data being sent to a joining client before created product data.
  • Fixed NPCField replication error (management system).
  • Fixed delivery vans having no items visibly displayed in the trunk.
  • Fixed drying rack items sometimes not aligning correctly.
  • Fixed excessive LODs on some lights.
  • You can no longer open/close the management clipboard while you’re selecting an object or setting a transit route.
  • Fixed outline renderers getting occluded.
  • Fixed NPC combat behaviour sometimes not resetting the NPC’s vision component when combat is done.

Follow coverage and updates on X, Bluesky, YouTube, and Instagram.

Schedule I

Developed by TVGS

Schedule I

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

  • Genre: Simulator, Strategy, Indie
  • Platforms: PC (Microsoft Windows)
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2025-03-24
  • Publisher: TVGS
  • IGDB Rating: 79.6/100
Steam Official Site
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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