The latest patch for Schedule 1, version v0.3.6f6, just hit and it’s packed with some handy changes and fixes. The star here is definitely the new off-road skateboard addition, which should spice up your cruising around the map. Plus, stamina management on your skateboard got a smoother feel, and a bunch of bugs that were driving players nuts are finally squashed.
Here’s the full rundown:
Patch v0.3.6f6
Additions
- Added off-road skateboard
Tweaks/Improvements
- Skateboard stamina consumption is now gradual rather than instant.
- Tweaked some IK constraints for skateboard animations.
Bug fixes
- Fixed not being able to knock on the door of the tall brick building next to the overpass.
- Fixed not being able to knock on the doors of the blue apartment building.
- Fixed skateboard pushing consuming excessive stamina.
- Fixed mis-indexed loading bays at the docks warehouse.
- Fixed broken font at the French restaurant.
- Fixed customers accepting unpackaged product, even when displayed success chance is 1%.
- Fixed the packaging station Mk2 being slower to use for NPCs compared to Mk1.
- Fixed Salvador coca seed pricing.
- Fixed a networth calculation bug.
- Fixed a random generation bug causing ‘Aspen Death’ to be a very common output.
- Modified the pawn shop’s pricing algorithm to be a bit less predictable.
Wow, that’s quite a list! The stamina tweak alone changes how you manage your skateboard rides, which felt a bit harsh before. And the off-road skateboard? It’s kinda cool to see new gear that can switch up your movement style.
Did you ever get stuck knocking on those locked doors? I know I did, so it’s nice to see those fixed. The random generation bug was weird too—Aspen Death kept popping up way too often, which made things feel repetitive. Glad that’s sorted now.
What do you think about the off-road skateboard? Will it change how you play?