Satya Nadella told a tech conference audience that the best way to fund progress in gaming is to have good margins, a comment that landed days after reporting that Microsoft asked its Xbox division to chase roughly 30 percent profit margins, a figure linked to studio closures, cancelled projects, and thousands of layoffs.
The remark came during a GitHub conference interview on the TBPN talk show, where Nadella laid out a basic business argument: companies need healthy margins to pay for how they produce, what they produce, and how they distribute games. It was plain, blunt and very much a CEO answer.
Here is the short clip of the interview:
For anyone following the backstory, the comments came after reports that internal targets for Xbox pushed profitability expectations well above industry norms. That push is often held up as one reason for Microsoft’s recent round of studio shutdowns and staffing cuts, and it helps explain why some creators and players have been uneasy about the company’s strategic priorities.
There is an obvious irony to the timing. Nadella earned a large compensation package last year, and the optics of a CEO talking about margins while studios close and dev teams shrink is hard to ignore. At the same time, Microsoft is experimenting with revenue-focused moves across its services, from an ad-supported cloud tier to tightening platform tooling and discoverability.
Those experiments show up in other places too. Microsoft has been testing free, ad-supported Xbox Cloud Gaming sessions as a way to reach more players while adding ad revenue, and it has rolled new features like Gaming Copilot into the PC Game Bar as part of a broader push to tie more services into the Xbox ecosystem.
See our coverage of Microsoft’s cloud tests and the Gaming Copilot beta for more background:
- Microsoft reportedly testing free, ad-supported Xbox Cloud Gaming with short sessions and preroll ads
- Xbox Brings Gaming Copilot Beta to PC Game Bar and Xbox Mobile
Developers and industry watchers will have different takes on Nadella’s line. Some will say the math is unavoidable in a business that needs steady returns; others will point to creative risk and long development cycles as reasons firms should tolerate slimmer near-term margins if they want long-term hits and sustainable studios. The comment crystallizes that tension into a single, CEO-friendly sentence.
Expect the debate to keep running: it touches corporate strategy, how game studios are funded, and what kinds of projects make sense when margins are a primary metric.
Share your thoughts in the comments and follow us on X, Bluesky, YouTube.



















