NewsPatch Notes

Rust’s October Update Is Live With New Loot Rooms and Delayed Air Vehicles

Heavy fuses now last longer on low-population servers, and sandbags can stack four rows high.

Rust’s October update is live, adding powered loot rooms to monuments and putting a repair job between fresh wipes and access to air vehicles. The patch also changes fuse decay by server population, rebuilds sandbag barricades, and adjusts how explosives respond on high-ping connections.

More monuments now have locked loot rooms inspired by the one at Power Plant. The new spaces include sites such as Airfield, Junkyard, Radtown, Trainyard, Water Treatment Plant, and the Nuclear Missile Silo. Opening them requires players to insert heavy fuses to generate power, with the number needed varying by monument difficulty.

Heavy fuses now decay more slowly on low-population servers. On servers with 10 or fewer players, they last four times longer, with the duration gradually returning to its normal rate as the population reaches 100. That gives smaller groups more time to use a powered monument before its fuse expires.

At Power Plant, a small heavy-fuse box has also moved to a spot reachable from outside through a broken window.

Air Wolf access will take more work after a wipe. The helipad is dismantled when a wipe takes place, and players must repair it before the air-vehicle vendor can be used. The process resembles building siege weapons: players bring resources and hammer them into place. Facepunch describes the repair as a communal effort intended to slow how quickly vehicles become common after a fresh wipe.

Sandbag barricades can now be stacked up to four rows high, with the final stage turning the structure into a pillbox with a small aiming window. Crafting costs have gone down to accommodate the change, looted sandbag barricades come in stacks of four, and the maximum stack size is now 20.

Grenades, C4, and satchels are gaining client prediction to make them feel more responsive, particularly on high-ping servers. If the client and server fall too far out of sync, server corrections can still take over. The machete also has a visual refresh, with a new model, higher-resolution textures, and fresh animations.

Rust is also moving from Unity’s default render pipeline to a custom one built for the game. Facepunch says the change should bring slight performance improvements right away, with larger gains expected in the coming months after the transition is complete. Players can switch between the two pipelines during October if issues arise, as described in Facepunch’s update post.

Farmable cows and sheep, milk processing, and the biofuel generator that turns spoiled meat into low-grade fuel are also live. Facepunch detailed those systems in its livestock devblog, with an earlier Rust livestock preview covering the plans before release.

Facepunch’s Halloween update is scheduled for October 22 at 10 a.m. PT, 1 p.m. ET, 6 p.m. BST, and 7 p.m. CEST. It will require a server and client update.

Will rebuilding the Air Wolf pad change the scramble for vehicles at the start of a wipe? For more on Rust’s monument and wipe changes, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Rust

Rust is a multiplayer survival game set on a procedurally generated island where players must manage hunger, thirst, and health while contending with hostile wildlife and other players. Starting with only a rock and torch, players gather resources, craft tools, weapons, and structures, and form or fight against clans in a persistent open world that resets on a regular wipe cycle. Originally developed as a clone of DayZ with Minecraft-style crafting elements, the game spent over four years in early access before its full release in 2018.

  • Genre Shooter, Role-playing (RPG), Adventure, Indie
  • Platforms PC (Microsoft Windows), Mac
  • Perspective First person
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release February 8, 2018
  • Publisher Facepunch Studios
  • Age Rating ESRB M

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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