Resident Evil Requiem is being positioned as a return to Raccoon City and the cramped horror that defined earlier entries, and producer Masato Kumazawa has made the franchise’s references explicit. Where Resident Evil Village drew clear inspiration from Resident Evil 4, Kumazawa says Requiem is much closer in spirit to Resident Evil 2.
The footage released so far shows an environment that is less rural set piece and more concrete maze. Instead of the rustic backwaters and witchcraft-tinged scenes of Village, Requiem appears to favor dimly lit towers, tight corridors, and the sort of urban dread that defined Raccoon City in earlier games.
This will be the first mainline Resident Evil set in Raccoon City since Resident Evil 3. That change of address already sets different expectations for tone and encounter design. The city setting points toward close-quarters scares and scripted, atmospheric moments rather than the wider exploratory action beats players saw in Village.
Capcom has been adjusting its plans for Requiem as it listens to feedback and tests systems. For readers tracking the development path, Capcom previously dropped online features from its initial plans after fan response and testing, which altered how the team discussed the title’s multiplayer ambitions. The publisher is also preparing the commercial rollout with a pre-order window scheduled for October 29, 2025, according to earlier notices.
Those production shifts matter because they hint at the balance Capcom seeks between classic survival-horror pacing and modern, action-oriented Resident Evil moments. Saying a game is close to Resident Evil 2 suggests more constrained levels, tighter inventory and resource pressure, and sequences built to sustain tension in confined spaces rather than long, combat-heavy stretches.
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