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Rainbow Six Siege Y10S3 Patch Notes Addendum highlights Season Test Server fixes

Ubisoft publishes Y10S3 addendum listing Season Test Server bug fixes and UI corrections

Margarita Kicevski by Margarita Kicevski
September 2, 2025
in News, Patch Notes, PC
0

Rainbow Six Siege players received an addendum from Ubisoft detailing fixes found on the Season Test Server during Year 10. The update, presented as a Y10S3 patch notes addendum, lists gameplay, level design, operator, user experience, and audio fixes discovered while testing.

The addendum groups a long list of “FIXED” items that come from test-server reports and automated checks. Several entries deal with AI pathing and bot behaviour, while others correct visual or level-design issues such as lighting and non-destructible wall placement. Operator-specific fixes include aim timing and ability visuals, and the user experience section addresses navigation, esports pages, and playlist stability. Audio and melee SFX problems are also called out.

These changes may appear in a future live update or be folded into the broader Operation High Stakes release, depending on final validation. Players who use the test server should notice fewer animation and bot-related interruptions after the changes are applied. No firm live release date is provided in the addendum. For the full Operation High Stakes patch notes, see the Operation High Stakes patch notes.

Patch Notes – Y10S3 Addendum

BUG FIXES

GAMEPLAY

FIXED – Player collects points twice when deploying Azami’s Kiba Barrier.

FIXED – The check mark indicating the respawn prompt doesn’t update correctly.

FIXED – Refined trigger zone at Assembly Tank to block defuser placement via lag switch exploit. Players can still enter the tank, but planting is no longer possible.

FIXED – Idle kick fails to trigger when switching from mouse and keyboard to controller input while using Observation Tools.

FIXED – The iron sight on Denari’s Glaive-12 is zoomed in while aiming down sights.

FIXED – The epilepsy tool reports Spatial Pattern Caution while watching the 1F CC Stairs on Nighthaven Labs map.

FIXED – Progress bar for Solis’s overclock ability isn’t refilling and shows incorrect ammo count.

FIXED – Rauora’s D.O.M. Panel doesn’t auto-destroy upon changing Operators.

FIXED – Shields don’t transition properly when switching from aiming down sights to equipping or throwing a grenade in first-person view.

FIXED – AI Operators can get stuck in rappel.

FIXED – Level of detail issue with the red tape at the end of Fuze’s Cluster Charge device.

FIXED – Shield deploy icon is present during the barricade deployment animation.

FIXED – AI Operators become inactive when they can’t find a spot to camp for enemies.

FIXED – AI Operators gets stuck on a vaultable object located next to the hatch on the exterior Café Rooftop, above the 3F Cigar Balcony, on the Kafe Dostoyevsky map.

FIXED – After triggering Lesion’s GU Mine, the bot turns to face the mine’s last point of interest.

FIXED – AI Operators become stuck after being revived from Frost’s Welcome Mat.

FIXED – Very bright light bleeds are present in basement floor on Bank map.

FIXED – The hostage doesn’t cast any shadows when they’re being escorted by the Attackers.

FIXED – Alibi’s Prisma doesn’t open when deployed at 2F CCTV Room on Club House map.

FIXED – Alibi’s Prisma doesn’t open when deployed at 2F Gym and 2F Bedroom on Club House map.

FIXED – AI Operators use of throwable gadgets can miss their target by a wide margin.

FIXED – Operators with sticky devices can force crash a match by deploying the device at the same time as Bandit’s Shock Wire.

FIXED – Black textureless objects obstructs drone vision when passing through the vent at EXT Garage Ramp on Bank map.

FIXED – Denari’s T.R.I.P. Connector can be seen floating when entering Denari’s Customization tab.

FIXED – Old studs are still visible in the ceiling panels above the line of scrimmage area in Kafe Dostoyevsky map.

FIXED – Playlists become unresponsive when sixth member leaves the Squad.

LEVEL DESIGN

FIXED – Exterior is overexposed when viewed from inside.

FIXED – Non-destructible walls DAB Core walls are overlapping with most of the blocked windows on the third floor level on Kafe Dostoyevsky map.

OPERATORS

FIXED – Glaive-12 aim down sights timing was incorrect.

USER EXPERIENCE

FIXED – The Quit Matchmaking button from the Dynamic Play Button no longer displays a door icon.

FIXED – Players are able to see shadows through some solid objects.

FIXED – Cannot open pause menu in repick menu with controllers.

FIXED – Players can’t scroll down in the Latest section of the Locker when hovering over an Operator Portrait or Card Background.

FIXED – Defenders affected by Grim’s Kawan Hive don’t see Kawan bot VFX on screen.

FIXED – Data for championship stage isn’t displaying when including multiple groups in the Esports section.

FIXED – The final leaderboard can’t be fully scrolled on the overview section when players select a completed championship stage in the Esports section.

FIXED – Navigation stops working when pressing right and not selecting a tile while in the Esports championship section.

FIXED – Attacker loses control of their drone when another player spectates it during the Preparation Phase.

AUDIO

FIXED – Melee SFX missing when doing a melee strike.

Share your thoughts in the comments and tell us what stood out, or follow updates on X and Bluesky.

Tags: rainbow six siegeUbisoft
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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