Brendan Greene’s next project, Prologue: Go Wayback!, will enter early access on November 20. The single-player exploration and survival roguelike promises a fresh 64km2 map every run, persistent hazards like harsh weather, and a goal that isn’t a shrinking circle – it’s the weather tower.
The game is the first public release under PlayerUnknown Productions’ broader Project Artemis, an effort to use machine-learning tools to generate large, realistic environments in Unreal Engine 5 quickly. That ambition shows through in the basics: each new game spawns a unique landscape, so no two expeditions will look the same.
Prologue: Go Wayback! will launch with three main modes: Go Wayback! – chart a path to the weather tower, Objective: Survive – last as long as possible, and Free Roam Mode – just explore. Players ca n’tinker with custom settings such as weather and time of day, and a map editor lets creators build and import their own designs.
Brendan Greene has been frank about the project’s tone, and didn’t shy away from controversy. “I expect a lot of people will hate it,” Greene said, adding that provoking a reaction is part of the point. The comment echoes past bets on new ideas that initially confused players before catching on.
If you want a closer look before November, we covered the first-look trailer and earlier coverage of the studio’s demo work is available in our piece about the free tech demo and the developer’s ambitions here. Expect exploration, resource management, and weather as a mechanical antagonist more than a visual flourish.
There’s a clear through line from PUBG’s large-scale playgrounds to this smaller, stricter survival experiment. This is not a battle royale; it’s a test of endurance and route-finding inside a world that remakes itself every time you boot it.
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