PEAK Patch 2.5.a Targets Reconnection Deaths and Room Code Problems
Its notes also cover a Citadel campfire badge bug, Kiln lava artifacts, anti-sphere fall damage, and restored menu music.

PEAK Patch 2.5.a focuses on multiplayer problems that can turn a reconnect or room-code join into a dead end. Reconnecting players should no longer return dead when they are still alive, while joining a nonexistent room code should no longer disable the menu buttons. The Steam announcement for Patch 2.5.a also lists fixes for a Citadel badge issue, THE KILN visuals, and cross-region loading.
Badge progress gets attention too. Loading a save from the THE CITADEL campfire had prevented players from earning the Medieval History badge. The notes also stop cloned fuel items from spontaneously recharging, fix a skeleton reconnect or save-loading death case, and address visual artifacts in the lava streams.
The patch includes a reduction to fall damage when leaving an anti-sphere, along with the return of the original menu music. Mesh optimizations in the final biome round out the smaller technical changes.
PEAK Patch 2.5.a Notes
Bug Fixes
- Reconnecting players will no longer come back dead in cases where they should still be alive
- Fixed bug where players loading a save from the Citadel campfire could not earn the Medieval History badge
- Cloned items with fuel should no longer spontaneously recharge
- Fixed some visual artifacts with the lava streams in the Kiln
- Optimized several meshes in the final biome
- Players attempting to connect to a game in a different part of the world will no longer get stuck on the Loading screen
- Fixed a case where attempting to join a room code that doesn’t exist would break your menu buttons
- Fixed an issue where reconnecting or loading a save as a skeleton would sometimes instantly kill you
Misc.
- Reduced the amount of fall damage a player takes when leaving an anti-sphere
- Restored original menu music
Which part of Patch 2.5.a will help your climbs most, the reconnect fixes, the room-code changes, or the THE KILN cleanup? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Peak
Developed by Landfall Games, Aggro Crab Games





