Patch NotesPC

Peak Patch 2.4.C Fixes Bookworm Badge Progress and Long-Run Lag

A temporary salute-emote shortcut restores the Bookworm Badge for players who had already earned it.

Peak Patch 2.4.C fixes the Bookworm Badge’s progress reset, stops Guidebook Scrolls from disappearing, and addresses lag that could appear during longer runs. The patch also includes several badge fixes, exploit preventions, and quality-of-life changes detailed in the Steam announcement.

Players who already earned the Bookworm Badge but lost it because of the bug can restore it without repeating the requirements. Open the guidebook to its second page, the one featuring the Scoutmaster and Rule 0, then use the salute emote. The shortcut works for everyone, so it should only be used by players who had previously earned the badge.

Several other fixes target issues that could interrupt a climb or create problems in multiplayer. Joining a room that no longer exists should not leave the game stuck on a loading screen, while Aeronautics and Daredevil Badge requirements now track more reliably. The update also fixes backpack weight updates, condor-related climbing behavior, poison-damage visuals, and a lava interaction that could provide stamina during invincibility-based climbs.

Gameplay changes are limited to one direct rule adjustment, with Amulets no longer cookable. The quality-of-life pass covers localization and text UI, a less intense snowstorm effect in Photosensitive Mode, clearer Rescue Claw targeting, and the return of the beach title screen.

Peak Patch 2.4.C Notes

The notes focus on badge progression, run stability, multiplayer loading, and a handful of exploits. The complete gameplay, bug-fix, and quality-of-life changes are below.

GAMEPLAY

  • Amulets can no longer be cooked.

BUGFIXES

  • Fixed an issue where the Bookworm Badge would reset its progress at the start of every run
  • Guidebook scrolls should no longer disappear when opened
  • Fixed a case where longer runs would suddenly start lagging out of nowhere
  • Attempting to join a room that doesn’t exist should no longer cause the game to get stuck on a loading screen
  • Fixed an issue where the Aeronautics Badge could be acquired by someone else in your lobby performing its requirements.
  • The Daredevil Badge unlock requirement should now work properly.
  • Fixed weight not being updated when placing an item into a backpack that is on the ground.
  • Fixed being able to start climbing when being carried by a condor and teleporting you back to the wall once the condor releases you.
  • The Play Dead emote now locks you from item switching for its duration, preventing an exploit where players could drop from heights and receive no fall damage if they swapped items rapidly in this state.
  • Fixed an issue where lava flows would give you stamina when hitting you, which would let you exploit them for extended climbs with items that grant invincibility.
  • Fixed an issue where other players taking poison damage would not cause them to flash purple.

QUALITY OF LIFE

  • Localization and text UI improvement pass throughout the game.
  • Reduced the intensity of the snowstorm effect in Photosensitive Mode.
  • The crosshair for the Rescue Claw will now turn yellow when hovering over a player as opposed to terrain.
  • The title screen is back to the beach, this is how it’s gonna look FOREVER.

Will the Bookworm Badge recovery shortcut help repair lost progress, or is the long-run lag fix the bigger win for your group? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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