Since the official release of Once Human version 1.4.3, the development team has gathered community feedback and addressed player concerns. This latest patch includes a series of fixes to enhance gameplay stability and user experience.
Patch Notes
- Fixed a rare issue where the game would freeze after the player entered a Floor Mirror.
- Fixed an issue that caused errors with the season settlements of some territories.
- Fixed an issue where images placed in photo frames were occasionally displayed with abnormal stretching.
- Fixed an issue in Prismverse’s Clash where Prism Deviations were incorrectly settled multiple times in other players’ territories.
- Fixed an issue where players encountered login errors.
- Fixed an issue where vehicles would shake after being summoned.
- Fixed an issue where Fence: Spring’s Lattice and Gate: Spring’s Lattice would sink into the ground.
- Fixed an issue where Thermal Towers in neutral settlements within the Snowy Realm were not visible.
- Fixed an issue where an error would occur when interacting with the entry points of some game modes.
- Fixed an issue where weapons obtained in the wilderness could not be disassembled to produce calibration blueprints.
- Fixed an issue where Vending Machines in Harvesters’ Markets were not visible from some angles.
- Fixed an issue where the Jump button on controllers became unresponsive after being used once.
- Fixed an issue where output could not be claimed from gathering platforms.
- Fixed an issue where returning players lost blueprints and Deviations. Previously unsettled players will automatically complete the settlement upon login.
The attention to these very important issues highlights how responsive developers are to player needs, making it easier for everyone to enjoy their time in Once Human. For more details about this update, check out their official announcement here: Steam Community Announcement.