Patch NotesPC

League of Legends Patch 26.15 Brings a Major Bel’Veth Rework

The July 29 update starts Season 3, launches League Classic, reopens Master-tier duo queue, and buffs Alistar, Kai'Sa, Maokai, Volibear, and Zac while reducing Locke, Mordekaiser, Naafiri, Riven, and Sylas.

Riot Games has detailed League of Legends Patch 26.15, which will arrive on July 29, 2026. The update is led by a wide-reaching Bel’Veth rework that trades away much of her early strength for a more durable late-game presence.

The patch will also adjust Mordekaiser after his previous changes overshot, reduce Locke’s mid-game power, and nerf Riven. Alistar, Kai’Sa, Maokai, Volibear, and Zac are receiving buffs, while several items are getting small improvements. Patch 26.15 will also begin Season 3, launch League Classic on live servers, reopen Master-tier duo queue, and add changes to ARAM: Mayhem and Arena.

When will League of Legends Patch 26.15 arrive?

Patch 26.15 is scheduled for July 29 alongside League Classic. Release times vary by region, with the expected schedule listed as follows:

  • 3 pm CT (NA)
  • 5 am GMT (EU West)
  • 3 am CET (EU North East)
  • 8 am KR (Korea)

Season 3 will begin at 12 p.m. local server time on July 29. The Victorious Ranked Mission will refresh, and Season 2 rewards will be distributed shortly after the new season begins. Shard transfers will be temporarily unavailable until those rewards are granted.

The update is built around smaller balance changes, but Bel’Veth’s kit is receiving a much larger set of adjustments. Riot’s goal is to make her less oppressive during early invades and skirmishes while giving her empowered form more staying power later in a match.

Season 3, ranked changes, and League Classic

Aegis of Valor will focus only on wins in the new season. It will no longer reduce LP losses after a defeat, while wins will award double LP without requiring a minimum mastery score.

Master players will be able to duo with players close to them in rank. Grandmaster and Challenger players, as well as players with Grandmaster or Challenger MMR, will not be allowed to duo.

League Classic will launch on live servers with 60 champions using classic versions of their gameplay from League’s early history. The mode will emphasize strategy and stronger consequences for decisions, including the return of older items and systems.

League of Legends Patch 26.15 notes

Champion buffs

Alistar

  • Base MS: 330 -> 335

Kai’sa

  • P damage on-hit: 4-24 (+12% AP), +1-6 (+3% AP) per prior stack -> 4-30 (+12% AP), +1-8 (+3% AP) per prior stack

Maokai

  • Q Monster Mod: 140 / 150 / 160 / 170 / 180 -> 150 / 160 / 170 / 180 / 190
  • Damage: +40% AP -> +50% AP

Volibear

  • Q CD: 14/13/12/11/10 -> 12/11.5/11/10.5/10

Zac

  • Armor Growth: 4.7 -> 5.2
  • E Cooldown: 22-10 -> 21-9

Champion nerfs

Locke

  • Base HP: 655 -> 620
  • Q Nail Damage: 50-82 (+20% AP) -> 40-72 (+20% AP)
  • W MS: 40-60% (+2% per 100 AP) -> 40% (+2% per 100 AP)
  • W Grey Health Base: 40-160 (+120% AP) -> 40-120 (+120% AP)

Mordekaiser

  • R Stat Steal: 13% -> 10%
  • E CD: 18-10 -> 16-8

Riot is also fixing a Mordekaiser bug where ulting a target with health above their post-reduction maximum could lead to increased damage, up to double damage.

Naafiri

  • R Damage: 150 / 225 / 300 (+120% AD) -> 125 / 200 / 275 (+100% Bonus AD)
  • Per Packmate: 15 / 22.5 / 30 (+12% AD) -> 12.5 / 20 / 27.5 (+10% Bonus AD)

Riven

  • R AD Bonus: 25% -> 20%
  • R2 min damage bonus AD ratio: 60% (180% max) -> 55% (165%)

Sylas

  • Q1 Damage: 40-140 (+45% AP) -> 40-120 (+40% AP)

Champion adjustments

Bel’Veth

Bel’Veth’s update lowers her starting attack speed, attack damage, armor, and health while changing how her abilities scale. Her empowered form will also last longer at higher stack counts, including an infinite duration once she reaches 80 stacks.

  • Base Stats
  • Level 1 AS: .85 >>> .67
  • AS ratio: .85 >>> .67
  • AD: 60 >>> 55
  • AA Damage mod: 75% >>> 100%
  • Attack cast time: .25 >>> .22
  • AA total time/animation adjusted to feel better at lower Attack Speeds
  • Armor: 32 +47 >>> 28 + 5
  • HP: 610 +105/lvl >>> 580 +110/lvl
  • Model size reduced by 5%

P

  • AS after spell cast: 20-40% for 2 attacks >>> 20% for 3s
  • AS per stack: .28-11% >>> .1-2% (gains more at later levels)

Q

  • Speed: 800-1000 >>> 850
  • Between cast CD: 1 >>> 4-1
  • Monster mod: 55-95 >>> 70
  • Minion mod: 60-100% >>> removed
  • Damage: 0-20 (+100% AD) >>> 12-20 (+105% AD)
  • AS to AH conversion: .25 >>> .2

W

  • Damage: 70-230 (+100% BAD)(+125% AP) >>> 80-320(+150% AP)
  • Slow duration: 1.25-2.25 (50% slow) >>> 2 (30% slow)
  • Knockup duration: .75 >>> .6-1s

E

  • Damage: 6-10 (+8% AD)(+8% on-hits), increased up to 300% based on missing health >>> 10-18(+12% AD) (+12% on-hits), increased up to 100% based on missing health
  • Number of strikes: 6 +1 per 33% bonus AS >>> 6 +1 per 40% bonus AS
  • DR: 35-55% >>> 20-60%
  • Lifesteal: 20% >>> 20-40%
  • Lifesteal scaler: 100% >>> [removed]
  • CD: 20-16 >>> 24-12
  • Monster mod: 150% >>> 200%

R

  • Passive on hit now applies every attack instead of every other attack
  • Passive no longer removed when swapping targets
  • Passive true damage: 6-14 (+12% BAD) >>> 2-6 (+3% BAD)
  • Max stacks on Epic monster: 10 >> 8
  • Passive now applications on E and Q no longer require Bel’Veth to have attacked the target first
  • Explosion damage: 150-250(+100% AP)(+25% missing hp) >>> 150-250(150% AP)(+20% missing HP)
  • Heal/bonus health: 100-200 (+120% BAD)(+90% AP) >>> 100-400(150% BAD)(+150% AP)
  • AA range bonus: 75 >>> 25/75/125
  • Total AS: 10/15/20% >>> 5/15/25%
  • Size: 10% >>>10/15/20%
  • Unempowered Buff duration: 60 >>> 45/90/infinite @ 0/40/80 stacks
  • Empowered buff duration: 180 >>> 45/90/infinite @ 0/40/80 stacks
  • Post cast lockout: .5s >>> .25s

System buffs

Bastionbreaker

Cost: 3200g -> 3000g
Shaped Charge Base Damage: 30 -> 50

Terminus

On Hit Damage: 30 -> 30 (+10% bonus AD) (+10% AP)

Yuntal

Total Cost: 3100g -> 3000g
AS: 40% -> 45%

System nerfs

Jack of All Trades

Adaptive at 5 and 10 Jack Stacks: 10, 25 -> 8, 20

ARAM: Mayhem and Arena

Patch 26.15 will apply ARAM: Mayhem damage-dealt modifiers to spell, item, and Augment damage, rather than limiting those modifiers to spells and champion attack damage. Several champion modifiers will move to 100%, while Warding Weapon, Titan’s Resolve, Earthwake, and Endless Decimation will receive Augment buffs. Critical Missile will deal less damage per missile.

Arena will adjust champions including Akali, Kai’Sa, Locke, Nocturne, Seraphine, Thresh, Twisted Fate, Warwick, and Zac. Several Augments will have their maximum level reduced from 3 to 2, Ok Boomerang will fire a second boomerang at level 2, and Slow and Steady will be removed. Critical Strike to Adaptive Force Conversion will increase from 0.68:1 to 1:1.

Bug fixes and cosmetics

The patch will fix issues involving Neeko disguises, Diana’s dash, Cassiopeia’s ultimate visual effects, Nilah’s Hail of Blades interaction, Death Recap, Zeke’s Convergence, and several Locke interactions. Riot will also release new skins and chromas in Patch 26.15, including Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar on July 29, 2026. Divine God-King Darius and Fallen God-King Garen will return to The Sanctum until Patch 26.19.

Patch 26.15 will give Bel’Veth players a very different early game to learn, while Season 3, League Classic, and the smaller champion, item, mode, and ranked changes should affect several roles across Summoner’s Rift. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

League of Legends

League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements. Two teams of powerful champions, each with a unique design and playstyle, battle head-to-head across multiple battlefields and game modes. With an ever-expanding roster of champions, frequent updates and a thriving tournament scene, League of Legends offers endless replayability for players of every skill level.

  • Genre Role-playing (RPG), Strategy, MOBA
  • Platforms PC (Microsoft Windows), Mac
  • Perspective Bird view / Isometric
  • Modes Multiplayer, Co-operative
  • Release October 27, 2009
  • Publisher Riot Games, Tencent Holdings, GOA Games Services Ltd.
  • Age Rating ESRB TPEGI 12USK 12ACB MGRAC 12+CLASS_IND 12

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