Patch NotesPC

iRacing’s Season 3 Patch 2 is a cleanup pass with pit lane, UI, and track fixes

The June 24.02 build also adds a new Ukraine spotter pack and adjusts several cars, including GT3 and EURO NASCAR V8GP entries.

iRacing posted the 2026 Season 3 Patch 2 notes for build 2026.06.24.02 on June 25, 2026, and this one is all about fixes. The update touches the launcher, simulation, race control, user interface, spotter audio, and a handful of cars and tracks.

Some of the most practical changes are under the hood. iRacing fixed a launcher paint issue tied to accented characters, addressed a simulator launch problem involving accented or non-English Windows usernames, and adjusted pit speed limit handling to give drivers a little more breathing room near the line.

Patch Notes

The patch also reaches into race control, the fuel calculator, and session displays, while the car and track updates cover everything from GT3 traction control to a corrected aircraft carrier name at Qualcomm Circuit.

Patch Release

  • This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 3 Release.

iRACING Launcher

Paint Kit

  • Fixed an issue where car paints would not render accented characters when painting a driver name onto a car.

Simulation

General

  • Fixed an issue where having accented or some non-english characters in your Windows username could prevent the Simulator from launching.

Race Control

  • For the race control rules governing pit speed limit, the rules will now have a notion of how far ahead of where the car is now it should be within given timeframes regardless of speed. This should provide a brief and small relaxation for physical oscillations of the car when vehicle speed is very close to the strict speed limit.
  • For the recent Pit Speed Limiter changes, added some additional preventative measures to the system for stopping inadvertent overspeed.
  • Updated some of the race control systems governing pit speed limits to provide a bit more leeway for vehicles entering pit lane.
  • Fixed an issue with Heat Racing where if a track had its “maximum allowed cars on track” value set lower than its “number of starting grid locations”, it could fail to generate enough heat sessions to work correctly.
  • Fixed an issue that would prevent an event Admin from rewinding to the start of an event that only had a Qualify and Race session.

User Interface

  • For the Weekend Rules display, the qualifying scrutiny rules are now always displayed in all sessions.
  • For the Weekend Rules Widget, re-added the Pace Speed and Pit Speed values back to the display.
  • The Incident Tracker and Session Rules UI elements are now always at 100% opacity.
  • For the Settings menu, fixed an issue with the ‘Only Show Controls for Current Car’ behavior.
  • For the Fuel Calculator widget, fixed a Simulator hang that could occur when a calculated stint length was incorrectly estimated as zero milliseconds. No one is that fast!
  • For the Fuel Calculator, fixed a crashing issue with both the Mercedes-AMG W12 and W13 E Performance cars.
  • For the Fuel Calculator widget, fixed an issue where the stint calculations were not running correctly.
  • Fixed an issue where Session Entries could appear empty in Replays.
  • Fixed an issue where the Session Entries “Expand All” button was not usable for team races.
  • Fixed an issue with improper Session labeling in the Session Results tab during Heat Racing Consolation events.

Spotter/Crew Chief

  • A new Ukraine-Vitaliy_Chizhuk spotter pack has been added!
    • Many thanks to Vitality for the hard work on this!
  • Added some additional spotter pack audio updates for:
    • Chinese-Tong_Li
    • Italian-Renzo_A_Olivieri
    • Italian-Marco_Arcidiacono
    • Spanish-Ari_Cejas

Telemetry

  • Fixed an issue with pace car telemetry collection.

Cars

GT3

  • Dry traction control intervention at the most restrictive end of the range has been reduced – TC1, TC2, or TC11 remain unchanged, based on the vehicle. Wet TC intervention at the low end of the range has been reduced, max assist remains the same. These changes are scaled across the entire Dry or Wet range, so most settings have been fine tuned.

BMW M8 GTE

  • Fixed an issue where the rear anti-roll bar stiffness selection was not working correctly.

Chevrolet Corvette C8.R GTE

  • Fixed a text error in the pit stop black box.

EURO NASCAR V8GP

  • Fixed an issue with the spoiler color for the fixed paint scheme.
  • Removed the ability to alter fuel level during fixed setup events.
  • The appearance of scrape damage on the side panels has been tuned based on vehicle damage.
  • Opponent vehicles should now appear to have the correct spoiler position and tire compound equipped, based on what the driver is actually using.

Mercedes-AMG GT3 2020

  • TC settings for all setups have been updated.

Modified – SK

  • (BOTH) – Increased effectiveness of FFB Low-pass filter to try and stop high-strength FFB oscillations when the cars are stopped.

Tracks

Algarve International Circuit

  • Barney, Legendary Flagman, is now equipped with a proper flag – he no longer needs to only use his hands to signal race control correctly.

Charlotte Motor Speedway

  • (Legends Oval) – Fred’s pace car pit entry technique has been upgraded so he gets onto the “Apron” part of the track faster, and prevents “passing the pace car” penalties.

Qualcomm Circuit (Naval Base Coronado)

  • Fixed an issue where crowds would remain when the grandstands were set to be invisible. These were some devoted fans!
  • The aircraft carrier number and name have been corrected.

Share your thoughts in the comments if you have a favorite fix from this build, and follow us on X, Bluesky, YouTube, Instagram.

Source: Steam

iRacing

iRacing

From NASCAR, rallycross, and Aussie Supercars to sports cars and Grand Prix racing, iRacing has it all. All you need is a computer, a gaming wheel or game pad that simply plugs into the USB port of your computer and an Internet connection. iRacing centrally organizes all of the racing for you with over 150 cars and tracks, 40 official series , or you can choose to host your own race or race in one of over 800 private leagues.

  • Genre: Racing, Simulator, Sport
  • Platforms: PC (Microsoft Windows), Oculus Rift
  • Modes: Single player, Multiplayer, Massively Multiplayer Online (MMO)
  • Release: 2008-08-26
  • Publisher: iRacing.com Motorsport Simulations, iRacing
  • Age Rating: ESRB E ESRB E
  • IGDB Rating: 92.3/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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