Warhammer 40,000: Darktide is back in the spotlight with Hotfix #58 (1.6.5), rolling out across all platforms. If you’ve been feeling some disconnects during those high-stakes missions, this update aims to tackle that head-on. Grab your gear, and let’s break down what’s new!
The devs are taking player feedback seriously, especially regarding those pesky stalls and disconnects that seem to pop up when the action gets intense. The team is still investigating these issues but has included some initial fixes in this hotfix. So relief might be in sight if you’ve found yourself unexpectedly ejected from a game mid-mission.
Patch Notes
- Re: Stalls and disconnects on console.
- We are continuing to investigate the increased rate of stalls causing disconnects on console. We’ve seen this happens more frequently in high intensity missions such as higher levels of Havoc and Auric Maelstrom missions. We have some initial ideas on what might help with these disconnects and we have included those fixes in this patch.
- We have additional fixes in the works for the next update as well. As the hotfix rolls out, we’ll continue to monitor player comments to see if there have been improvements, as well as checking data on our end.
- [Console] Fixed a rare crash which could happen when suspending the game immediately after launching it.
- Fixed an uncommon crash which could happen when a player joined a Strike Team through the Party Finder due to the game failing to retrieve their profile data.
- Small improvements to memory usage for UI code.
- Improved presentation of the Weapons and Curios icons. The icons will now appear smaller, but better aligned and with more of the item visible.
- Special action description for the force sword in the inspect screen now shows correctly.
- Fixed UI crash that can happen while showcasing mastery progression at end of round.
- Fixed some typos and incorrect translations.
- Fixed an issue where special action description was overlapping with UI in Inspect screen for Blaze Force Greatsword weapon family.
- Fixed an issue where Quickplay “Select Threat Level” UI element was misplaced in Mission Board menu.
- Fixed an issue where incorrect image could be displayed when receiving Party Finder invitation while already participating in a mission.
- Fixed missing texture issue that sometimes resulted in a crash.
- Fixed visual bug on Mission Board menu that hid text behind UI elements.
- Fixed issue with missing physics and stretching materials on Veteran “Desert Hood (Dune camo)” headgear cosmetic.
- Fixed an issue where eyebrow would be removed while wearing Zealot “Votarist’s Pot Helm with Rebreather” headgear cosmetic.
- Fixed scaling of decal on side of Psyker “Krieg Witch Mask (Krieg 143rd, Shadow Ops)” headgear cosmetic.
- Fixed issue where eyebrow would be removed while wearing Ogryn “Mark XII Brute Model Cranial Implant (Size XXXXL)” headgear cosmetic.
If you want to dig deeper into what else has changed or share your thoughts about how these updates are treating you, check out more details here.
This patch might not bring world-shattering changes but it reflects ongoing efforts by Tinydicel Games. They’re listening to community concerns, a refreshing approach! Whether it’s fixing crashes or tweaking UI elements, each step is crucial in keeping players engaged.
Your experiences matter here; every comment shapes future updates! What do you think about these changes? Have they made your time-fighting hordes feel smoother? Let’s chat about it below!