The Halo: Campaign Evolved remake is on the way, and with generative AI a hot topic across the industry, the team behind the 2001 shooter’s modern return has been asked how much the tech is involved. Executive producer Damon Conn and game director Greg Hermann addressed those concerns in an interview with Rolling Stone, and their message was straightforward: AI can help, but people are still the ones doing the creative work. Conn said AI can “improve workflows” and “do things for the game,” but emphasized that the people are the ones creating the game. Hermann described AI as “a tool in a toolbox,” comparing it to tools like Adobe Photoshop and noting the fuzzy boundary when tools acquire generative features.
That phrasing matters because it frames AI as a support to human creativity rather than a replacement. Rolling Stone also reported that an Xbox Game Studios representative clarified there is no mandate to use generative AI in development, including on Halo: Campaign Evolved. The debate over AI in development is already present in other studios. For an industry perspective on how studios are handling generative tools, see our coverage of a DICE executive calling generative AI “very seducing” while keeping it limited to early work during Battlefield 6’s development.
The remake is being positioned as a faithful yet modernized return to the original Halo experience, and some design choices are already emerging in reporting. For more on how the remake will alter specific levels, read our piece on the Library level changes in Campaign Evolved. Short version: the Halo leads say AI may be used to speed or tidy workflows, but the creative spark and final decisions remain human. How much the team actually uses generative tools will likely become clearer as the project moves toward its 2026 release window.
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