GTA 6 Will Make Room for Empathy Alongside Its Crime
Rob Nelson says empathy is part of Lucia and Jason's story, while crime remains central and player actions affect how the game unfolds.

Grand Theft Auto VI will give players room to show empathy without asking them to abandon the series’ criminal core. In a Guardian interview, Rockstar co-studio head Rob Nelson said the game will include mechanisms that encourage empathy for players who want that approach, a first for Grand Theft Auto.
Nelson also said crime remains central to GTA and Rockstar does not want to punish players for familiar ways of playing. Player actions will still affect how the game unfolds, making empathy an option rather than an obligation.
Nelson described empathy as a product of the story Rockstar wants to tell, which centers on Lucia and Jason. He did not name a specific empathy mechanic in these comments. GTA 6’s criminal-profile system, which ranks players according to how they commit crimes, and its returning dynamic interactions are not identified as the mechanisms that encourage empathy.
Grand Theft Auto V offered smaller moments of choice through spontaneous street events. Players could help someone targeted in a robbery or potentially kill the robber and take the loot. GTA 6 will bring back dynamic interactions like those and add the criminal-profile system.
Red Dead Redemption 2 used a broader karma system, with a player’s conduct affecting the ending and how people treated the protagonist. Nelson’s comments establish an optional story focus for empathy in GTA 6, but do not detail how those choices affect the story.
What would make an empathetic choice feel meaningful in GTA 6? As the Nov. 19 console launch approaches, follow coverage of Rockstar’s approach to player choice on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Grand Theft Auto VI
Developed by Rockstar Games





