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Garry’s Mod March 2025 Hotfix Addresses Server and Client Issues

A new hotfix for Garry's Mod improves stability and resolves key issues.

Angel Kicevski by Angel Kicevski
March 28, 2025
in News, Patch Notes, PC, Steam Deck
0

Today marks the release of a small yet essential patch for Garry’s Mod. This patch targets several issues that crept in with the last update. Servers and clients are recommended to apply this update promptly to improve gameplay performance.

Change list

  • Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)
  • Fixed regression with TTT team colors while spectating
  • Fixed a regressive server crash to do with keyvalues
  • Fixed some small memory leaks in dedicated server workshop handling
  • Added `-noconclr` launch parameter to disable dedicated server console colors
  • Partially implemented missing mat_ambient_light convars used by one of the newly added entities
  • Fixed Half-Life: Source shotgun right click pump sounds desync
  • Made zoom_sensitivity_ratio save across sessions
  • Micro optimization for how C++ retrieves entities from Lua
  • Made PLAYER:AddCleanup server only (Community Contribution)
  • Added some new entities to Hammer (FGD) that were missed from the main update
  • Fixed ELF_KEEP_ON_RECREATE_ENTITIES sharing value with another flag, resulting in unexpected behavior
  • ContentIcon.Copy & SpawnIcon.Copy also copies the tooltip

Main update post can be found here:
https://store.steampowered.com/news/app/4000/view/521961040610590764

Original source:
https://store.steampowered.com/news/app/4000/view/521961040610591981

Tags: Garry's Mod
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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