Today marks the release of a small yet essential patch for Garry’s Mod. This patch targets several issues that crept in with the last update. Servers and clients are recommended to apply this update promptly to improve gameplay performance.
Change list
- Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)
- Fixed regression with TTT team colors while spectating
- Fixed a regressive server crash to do with keyvalues
- Fixed some small memory leaks in dedicated server workshop handling
- Added `-noconclr` launch parameter to disable dedicated server console colors
- Partially implemented missing mat_ambient_light convars used by one of the newly added entities
- Fixed Half-Life: Source shotgun right click pump sounds desync
- Made zoom_sensitivity_ratio save across sessions
- Micro optimization for how C++ retrieves entities from Lua
- Made PLAYER:AddCleanup server only (Community Contribution)
- Added some new entities to Hammer (FGD) that were missed from the main update
- Fixed ELF_KEEP_ON_RECREATE_ENTITIES sharing value with another flag, resulting in unexpected behavior
- ContentIcon.Copy & SpawnIcon.Copy also copies the tooltip
Main update post can be found here:
https://store.steampowered.com/news/app/4000/view/521961040610590764
Original source:
https://store.steampowered.com/news/app/4000/view/521961040610591981