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Fresh Eyes Helped Bring Ocarina of Time Remake to Life

Aonuma credited younger developers, including some who had not played the 1998 original, with helping adapt the remake, though he is nervous about how players will receive it.

Some of the younger developers working on The Legend of Zelda: Ocarina of Time remake had never played the 1998 Nintendo 64 original. Producer Eiji Aonuma says their fresh perspective helped the team consider how to adapt the adventure and make it fun in players’ hands.

Aonuma, who worked as scenario director and dungeon designer on the original, admitted in an AFP interview that he is nervous because he does not know how the remake will be received. He said the team left room for surprises and credited younger staff with finding ways to make the game fun once players have the controls in hand.

Nintendo’s September 8 gameplay reveal showed changes to those controls, including on-demand jumping, a dash, gyro aiming and quicker item switching. The Switch 2 control updates give players more direct ways to move, aim and switch items.

Aonuma said the team wanted a visual style that felt new while staying connected to the original, a goal reflected in the remake’s art direction. He also said he wants to see what younger staff imagine for future Zelda games and is happy to guide them as they develop ideas together.

Nintendo has scheduled the remake as an exclusive Nintendo Switch 2 release for Nov. 5, 2026.

Which part of the original would you most want the remake team to rethink? Follow the remake’s control updates and lead-up to its November launch on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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