Battlestate Games posted on December 15, 2025 that one million copies of Escape from Tarkov have sold since the 1.0 release on November 15, and that just 500 PMCs have completed the game’s campaign so far. The studio did not publish lifetime sales figures. Measured against the one million copies sold since launch, 500 completions equals 0.05% of those buyers. Battlestate and community observers note that when earlier alpha and beta sales are added to the total installed base, the completion rate drops to under 0.1% overall.
The campaign has only been available since the 1.0 launch, and Battlestate previously announced Tigz as the first player to finish the story on December 1, 2025. The studio also shared aggregate playtime numbers in the same social post and ran a promotional code, ONEMILLIONPLUS, for players to claim. Escape from Tarkov’s campaign is deliberately difficult and unforgiving. The design removes typical in-game guidance and punishes single mistakes with severe progress loss, which the developer and players have cited as a major factor behind the low completion numbers.
Console PC Gaming recently covered a smaller post-launch item drop from Battlestate where the studio awarded a streamer a custom balaclava, illustrating how the developer has been active with community-facing updates since 1.0; the report is available here. Given how new the campaign is and how few players have reached its end, completion totals are likely to rise over months rather than weeks as more players get time to tackle the challenges.
Since its release, #EscapefromTarkov has sold over one million copies.
In the first month alone, players spent a total of 135,000,000 hours (or 15,410 years) in the Norvinsk region. This is equivalent to over 200 million full Customs raids, had each lasted until the final minute… pic.twitter.com/dZnCBV7Bdg
— Escape from Tarkov (@tarkov) December 15, 2025
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Escape from Tarkov
Developed by Battlestate Games




















