CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
CPG - Console & PC Gaming
Home News

Factorio’s Patch 0.15.32 Fixes Compatibility Issues With Some Antivirus Programs

Angel Kicevski by Angel Kicevski
August 2, 2017
in News, Patch Notes
0

Wube Software has made quite some changes around Factorio. The newest patch 0.15.32 will fix some of the very known issues caused by Antivirus programs. Mainly, having an antivirus issues causing the game to crash is sometimes very annoying.

This new release should patch up other things too and it’s quite big. Cleaning the bugs is what the developers aim for at first place.

The whole Factorio’s community is very excited because of these changes, and they’ll be able to run their factories without any kind of further issues. Just as a reminder, Factorio is still in Early Access so any further bugs might be encountered. Furthermore, the developers promise they will polish them out and make the Factorio run smoothly.

Factorio has a really nice community, and the game itself has been receiving very positive feedback over the past. You can find the full patch notes down below:

Bugfixes

Fixed compatibility problem with several antivirus programs. more[forums.factorio.com]

Fixed seed in map-gen-settings.json would be ignored when creating map on headless server. more[forums.factorio.com]

Fixed that connecting to a multiplayer game with a large blueprint library might be difficult. more[forums.factorio.com]

Fixed that using capsules would open an Entity’s GUI when clicked. more[forums.factorio.com]

Fixed that –window-size=maximized wouldn’t work on Linux. more[forums.factorio.com]

Fixed that changing reactor consumption(production) values through a mod didn’t update its production until rebuilt. more[forums.factorio.com]

Fixed that blueprints would sometimes stop transferring.

Fixed crash when opening item/container and at the same time the controller is set to some that doesn’t have inventory. more[forums.factorio.com]

Fixed 3 possible crashes related to getting malformed network packet over the network.

Maybe fixed a biter path cache-related crash. more[forums.factorio.com]

Fixed that bad_alloc and similar low level erros were catched internally, so we couldn’t get proper stack trace of those.

Limited the size of a train chart tag when the map is zoomed in. more[forums.factorio.com]

Possible rare crash fix related to building rails and viewing preview of entities right after that. more[forums.factorio.com]

Limited technology cost multiplier to maximum of 1000. more[forums.factorio.com]

Scripting

The log method also specifies the mod that wrote that, not only script file.

Added LuaEntityPrototype::distribution_effectivity read.

Added LuaEntityPrototype::time_to_live read.

Added LuaControl::following_robots read.

Added LuaPlayer::pipette_entity().

Added LuaEntity::can_be_destroyed().

Added script_raised_destroy reserved event ID.

Added script_raised_built reserved event ID.

Added script_raised_revive reserved event ID.

Changed LuaEntity::time_to_live to also work for combat robots.

Changed LuaEntityPrototype::fluid_capacity read to also work on fluid-wagon.

Changed LuaEntityPrototype::turret_range read returns nil instead of error if not turret.

Changed LuaEntity::train to return nil if entity is not rolling stock.

Added LuaEntityPrototype::explosion_beam read.

Added LuaEntityPrototype::explosion_rotate read.

Tags: FactorioWube Software
ShareTweet
Previous Post

PUBG’s Rules are Extremely Strict, Even a Stream Snipe Might Get You Banned

Next Post

Quake Champions’ New Patch Will Reset User Data

Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

RELATEDPOSTS

PC

How to force OpenGL in Factorio

October 8, 2025
Patch Notes

Factorio 2.0.69 experimental patch fixes crashes and adds modding and scripting hooks

September 29, 2025
Patch Notes

Factorio 2.0.67 Patch Notes – Splitters Can Now Join the Circuit Network

September 22, 2025
Patch Notes

Factorio Version 2.0.66 adds code signing and reverts belt changes

September 2, 2025
Patch Notes

Factorio 2.0.59 Update Brings Music Revamp, Performance Fixes, and Crucial Bug Patches

July 9, 2025
News

Factorio 2.0.12 Patch Notes: A Simple Fix for a Complex Game

October 29, 2024

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Upcoming Games

  1. Subsequence

    Subsequence

    Releases March 13, 2026 in 22 hr 4 min

    PC (Microsoft Windows)

  2. Neve

    Neve

    Releases March 13, 2026 in 22 hr 4 min

    PC (Microsoft Windows)

  3. Mythmatch

    Mythmatch

    Releases March 13, 2026 in 22 hr 4 min

    PC (Microsoft Windows), Mac

  4. Yellow Trouble

    Yellow Trouble

    Releases March 13, 2026 in 22 hr 4 min

    PC (Microsoft Windows), Mac

  5. Vespera Bononia

    Vespera Bononia

    Releases March 13, 2026 in 22 hr 4 min

    PC (Microsoft Windows)

View full release calendar →

CPGPATCH NOTES

Patch Notes

Apex Legends patch fixes Epyon’s Lash crash, Gundam badge art, and Firing Range announcer

by Angel Kicevski
March 11, 2026
News

Midnight hotfixes (March 11, 2026): Guardian Druid fixes, Sundering Roar tuning and dungeon adjustments

by Angel Kicevski
March 11, 2026
Patch Notes

Astroneer Patch 1.38.7 cuts Megastructure costs, adds Megatech custom options and a Biodome scaling perk

by Angel Kicevski
March 11, 2026
Patch Notes

Fellowship update for March 11: crash fix, translation updates, and no mid‑season soft reset

by Angel Kicevski
March 11, 2026
Patch Notes

Slay the Spire 2 hotfix v0.98.3 squashes timeline softlock

by Angel Kicevski
March 10, 2026

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About Us – Our Story
  • Privacy Policy
  • Contact

© 2025 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2025 CPG - Console & PC Gaming