Escape From Tarkov

All Escape From Tarkov Extractions, PMC and Scav Exits for Every Map

PMC, Scav and co-op exits, with requirements for each map.

Choosing an extraction in Escape From Tarkov means checking more than its position on a map. The exit must accept your character, be available in your raid and have its required conditions met. This reference separates PMC, Scav and co-op exits across the game’s locations.

For Peacekeeper’s The Guide quest, use PMC-capable exits. A Scav-only marker cannot complete a PMC survival objective. Check the extraction list in the current raid before building your route around any option below.

Before choosing an exit

  • Shared means either character type can use the exit. Co-op means a PMC and a Scav must work together.
  • A paid vehicle can leave before you arrive. Bring the payment and keep another exit in mind.
  • A signal-flare exit requires a green flare fired from its designated signal area. An existing green light or flare marking an open exit is a different condition.
  • Some exits need a key, code-word note, equipment combination, power switch or specific raid timing.
  • A transit moves you into another location. It is not the same as extracting to the menu.

Maps

Factory

Factory has exits on different floors, and the floor matters as much as the pin. Cellars and Smugglers’ Passage belong to the tunnels, while Office Window is an upper-office Scav exit. A single flattened plan can send you to the wrong level.

Illustrated Factory ground-floor map showing extraction locations and PMC or Scav access.
Factory ground-floor extraction overview. Gate 3 is shared; Gate 0, Courtyard Gate and Med Tent Gate are PMC exits. Med Tent Gate needs the Factory emergency exit key.
Illustrated Factory tunnel map showing extraction locations and PMC or Scav access.
Factory tunnel extraction overview. Cellars needs the Factory emergency exit key; Smugglers’ Passage needs the Ark code-word note; Camera Bunker Door is Scav-only.
Factory illustrated extraction map: upper floor.
Office Window is in the upper office strip and is available to Scavs. The lighter offices and grated catwalks show this level.
Extraction Character Requirements and availability
Camera Bunker Door Scav No extra item or action specified; check your assigned exits.
Cellars PMC Factory emergency exit key.
Courtyard Gate PMC No extra item or action specified; check your assigned exits.
Gate 0 PMC No extra item or action specified; check your assigned exits.
Gate 3 PMC or Scav No extra item or action specified; check your assigned exits.
Med Tent Gate PMC Factory emergency exit key.
Office Window Scav No extra item or action specified; check your assigned exits.
Smugglers’ Passage PMC or Scav Note with code word Ark.

Customs

Customs has shared exits, character-specific exits and several alternatives with extra conditions. Keep the boiler-room co-op exit separate from ZB-1013, and do not confuse a transit to another map with an extraction back to the menu.

Customs illustrated map showing numbered extraction areas and PMC or Scav access.
Customs extraction locations. Basement markers identify their host building or access area; the extraction requirements are listed below.
Extraction Character Requirements and availability
Administration Gate Scav No extra item or action specified; check your assigned exits.
Boiler Room Basement (Co-op) Co-op A PMC and a Scav must cooperate.
Crossroads PMC or Scav No extra item or action specified; check your assigned exits.
Dorms V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 4 players; Conditional availability; Single-use.
Gate Near Medblock Scav No extra item or action specified; check your assigned exits.
Old Gas Station PMC or Scav PMC: conditional; green flares indicate open. Scav: no additional activation requirement.
Railroad Passage (Flare) PMC Fire a green flare upward from the signal area.
Railroad to Port Scav No extra item or action specified; check your assigned exits.
Railroad to Reserve PMC or Scav No extra item or action specified; check your assigned exits.
Railroad to Tarkov Scav No extra item or action specified; check your assigned exits.
Reserve Checkpoint Scav No extra item or action specified; check your assigned exits.
Smugglers’ Boat PMC or Scav Note with code word Voron.
Smugglers’ Bunker (ZB-1012) PMC or Scav Note with code word Voron.
Trailer Park PMC or Scav No extra item or action specified; check your assigned exits.
ZB-1011 PMC or Scav No extra item or action specified; check your assigned exits.
ZB-1013 PMC Warehouse #4 power lever and ZB-1013 key.

Woods

On Woods, pick a backup exit before crossing the map. The vehicle, signal-flare and locked-bunker options need preparation, while the northern bridge and expanded northern area make old cropped maps poor navigation references.

Woods illustrated map showing numbered extraction areas and PMC or Scav access.
Woods extraction areas, including separate markers for the nearby RUAF exits and both northern bridges.
Extraction Character Requirements and availability
Boat Scav No extra item or action specified; check your assigned exits.
Bridge V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 4 players; Conditional availability; Single-use.
Dead Man’s Place Scav No extra item or action specified; check your assigned exits.
Eastern Rocks Scav No extra item or action specified; check your assigned exits.
Friendship Bridge (Co-Op) Co-op A PMC and a Scav must cooperate.
Mountain Stash Scav No extra item or action specified; check your assigned exits.
Northern UN Roadblock PMC No extra item or action specified; check your assigned exits.
Old Railway Depot Scav No extra item or action specified; check your assigned exits.
Outskirts PMC or Scav No extra item or action specified; check your assigned exits.
Power Line Passage (Flare) PMC Fire a green flare upward from the signal area.
Railway Bridge to Tarkov PMC or Scav Minefield map (Woods).
RUAF Gate PMC Green flare = Open; Conditional availability.
RUAF Roadblock Scav No extra item or action specified; check your assigned exits.
Scav Bunker Scav No extra item or action specified; check your assigned exits.
Scav House Scav No extra item or action specified; check your assigned exits.
UN Roadblock PMC or Scav No extra item or action specified; check your assigned exits.
ZB-014 PMC Green flares indicate open; ZB-014 key required; conditional availability.
ZB-016 PMC Green flares = Open; Conditional availability.

Interchange

Interchange’s main perimeter exits are only part of the picture. Power Station is a vehicle option, Saferoom requires an activation sequence, and the Scav Camp exit needs cooperation between a PMC and a Scav.

Interchange illustrated extraction map: exterior.
Interchange perimeter exits. The garage extraction locations are shown in the separate parking-floor view.
Interchange illustrated extraction map: underground parking.
The underground parking exits include the co-op Scav Camp location. Smugglers’ Tunnel is marked as non-functional and should not be relied upon.
Extraction Character Requirements and availability
Emercom Checkpoint PMC or Scav No extra item or action specified; check your assigned exits.
Path to River (Flare) PMC Fire a green flare upward from the signal area.
Power Station V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 4 players; Conditional availability; Single-use.
Railway Exfil PMC or Scav No extra item or action specified; check your assigned exits.
Saferoom Exfil PMC Turn power on; flush Burger Spot urinal; swipe Object #11SR keycard at revealed panel; lock extraction door from inside; Single-use.
Scav Camp (Co-Op) Co-op A PMC and a Scav must cooperate.
Smugglers’ Tunnel PMC or Scav Currently reported non-functional; do not rely on this exit.

Ground Zero

Ground Zero mixes shared exits with a paid vehicle and a signal-flare route. Check the exact exit name in your raid before committing to a crossing, particularly around Mira Avenue and the northern end of the street.

Ground Zero illustrated extraction map: extraction / access areas.
Ground Zero extraction areas. Nakatani is reached through its basement stairs, and Scav Checkpoint requires a PMC and Scav together.
Extraction Character Requirements and availability
Emercom Checkpoint PMC or Scav No extra item or action specified; check your assigned exits.
Mira Ave (Flare) PMC Fire a green flare upward from the signal area.
Nakatani Basement Stairs PMC or Scav No extra item or action specified; check your assigned exits.
Police Cordon V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 4 players; Single-use.
Scav Checkpoint (Co-op) Co-op A PMC and a Scav must cooperate.
Tartowers Sales Office PMC or Scav Note with code word Adaptation.

Shoreline

Shoreline’s extraction options stretch from the resort area to the coast and map edges. The climbing route needs equipment, Mountain Bunker needs its code-word note, and the pier boat is conditional rather than a dependable fallback in every raid.

Shoreline illustrated extraction map: extraction / access areas.
Shoreline extraction areas. Admin Basement and East Wing Gym Entrance identify their basement-access buildings, rather than exact outdoor extraction thresholds.
Extraction Character Requirements and availability
Admin Basement Scav No extra item or action specified; check your assigned exits.
Climber’s Trail PMC Red Rebel, Paracord and no equipped armor vest.
East Wing Gym Entrance Scav No extra item or action specified; check your assigned exits.
Lighthouse Scav No extra item or action specified; check your assigned exits.
Mountain Bunker PMC or Scav Note with code word Heartbeat.
Path to Lighthouse PMC No extra item or action specified; check your assigned exits.
Pier Boat PMC Green flare = Open; Conditional availability.
Railway Bridge PMC No extra item or action specified; check your assigned exits.
Road to Customs PMC or Scav No extra item or action specified; check your assigned exits.
Road to North V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 5 players; Single-use.
Ruined Road Scav No extra item or action specified; check your assigned exits.
Smugglers’ Path (Co-op) Co-op A PMC and a Scav must cooperate.
Tunnel PMC No extra item or action specified; check your assigned exits.

Lighthouse

Lighthouse offers exits at both ends of the map, along the coast and through a mountain route. A Scav hideout is not a PMC escape route, and the Side Tunnel co-op room is separate from simply reaching the tunnel entrance.

Lighthouse illustrated extraction map: extraction / access areas.
Lighthouse extraction and access areas. Cave, tunnel and under-deck markers identify the corresponding approach areas.
Extraction Character Requirements and availability
Armored Train PMC or Scav Timed train; stay aboard for departure.
Hideout Under the Landing Stage Scav No extra item or action specified; check your assigned exits.
Industrial Zone Gates Scav No extra item or action specified; check your assigned exits.
Mountain Pass PMC Red Rebel, Paracord and no equipped armor vest.
Northern Checkpoint PMC No extra item or action specified; check your assigned exits.
Passage by the Lake PMC or Scav Minefield map (Lighthouse).
Path to Shoreline PMC or Scav No extra item or action specified; check your assigned exits.
Road to Military Base V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 5 players; Conditional availability; Single-use.
Scav Hideout at the Grotto Scav No extra item or action specified; check your assigned exits.
Side Tunnel (Co-Op) Co-op A PMC and a Scav must cooperate.
Southern Road PMC No extra item or action specified; check your assigned exits.
Southern Road Landslide Scav No extra item or action specified; check your assigned exits.

Reserve

Reserve’s most important distinctions are underground access and activation requirements. D-2 and Bunker Hermetic Door use different controls; the train is timed, and Sewer Manhole has a backpack restriction.

Reserve illustrated extraction map: surface / access areas.
Reserve surface extraction and access areas. The underground door exits are shown in the separate bunker views.
Reserve illustrated extraction map: underground-north.
The northern underground views keep Bunker Hermetic Door and Depot Hermetic Door separate. The alarm lever is a different location from the extraction door.
Reserve illustrated extraction map: underground-south.
D-2 is in the far-right terminal branch of the lower bunker network. Restore power and use the extraction door button.
Extraction Character Requirements and availability
Armored Train PMC or Scav Timed train; stay aboard for departure; Single-use.
Bunker Hermetic Door PMC or Scav Activate the shack lever west of White Pawn; 4-minute window.
Checkpoint Fence Scav No extra item or action specified; check your assigned exits.
Cliff Descent PMC Red Rebel, Paracord and no equipped armor vest.
D-2 PMC Activate bunker power, then press the button beside the extraction door.
Depot Hermetic Door Scav No extra item or action specified; check your assigned exits.
Exit to Woods PMC or Scav Minefield map (Reserve).
Heating Pipe Scav No extra item or action specified; check your assigned exits.
Hole in the Wall by the Mountains Scav No extra item or action specified; check your assigned exits.
Scav Lands (Co-Op) Co-op A PMC and a Scav must cooperate.
Sewer Manhole PMC or Scav No backpack equipped.

Streets of Tarkov

Streets has enough similarly named buildings and underground access points to make broad pins unhelpful. Check the specific staircase or floor for indoor exits, and prepare the correct flare, fare or note for conditional alternatives.

Streets of Tarkov illustrated extraction map: beluga / third floor.
Stylobate Building Elevator is behind the bar on the third floor of the Beluga restaurant.
Streets of Tarkov illustrated extraction map: surface / access areas.
Streets of Tarkov surface extraction and access areas. Basement, garage and shaft markers identify their access locations.
Extraction Character Requirements and availability
Cardinal Apartment Complex Parking Scav No extra item or action specified; check your assigned exits.
Collapsed Crane PMC No extra item or action specified; check your assigned exits.
Courtyard PMC Green flare = Open; Conditional availability.
Crash Site PMC No extra item or action specified; check your assigned exits.
Damaged House PMC No extra item or action specified; check your assigned exits.
Entrance to Catacombs Scav No extra item or action specified; check your assigned exits.
Expo Checkpoint PMC No extra item or action specified; check your assigned exits.
Klimov Shopping Mall Exfil Scav No extra item or action specified; check your assigned exits.
Klimov Street (Flare) PMC Fire a green flare upward from the signal area.
Near Kamchatskaya Arch Scav No extra item or action specified; check your assigned exits.
Pinewood Basement (Co-Op) Co-op A PMC and a Scav must cooperate.
Primorsky Ave Taxi V-Ex PMC Vehicle payment; fare varies with Scav karma; up to 4 players; Conditional availability; Single-use.
Sewer Manhole Scav No extra item or action specified; check your assigned exits.
Sewer River PMC No extra item or action specified; check your assigned exits.
Smugglers’ Basement PMC or Scav Note with code word Onyx.
Stylobate Building Elevator PMC No extra item or action specified; check your assigned exits.
Ventilation Shaft Scav No extra item or action specified; check your assigned exits.

The Lab

The Lab uses elevators, gates and service routes across multiple floors. An activation switch and the extraction it enables can be in different places, so a useful map must show both rather than placing one unexplained marker over a building.

The Lab illustrated extraction map: technical basement.
The Lab technical floor contains the Main Elevator, Medical Block Elevator, Sewage Conduit and Ventilation Shaft extraction approaches.
The Lab illustrated extraction map: first main facility level.
Parking Gate and Hangar Gate are on the first level. Their activation controls are on the upper floor.
The Lab illustrated extraction map: second main facility level.
Cargo Elevator is on the second level. Its power control is in the technical basement.
Extraction Character Requirements and availability
Cargo Elevator PMC Restore power in the basement, room G1.; Single-use; Call the powered elevator, enter and press its inside button.
Hangar Gate PMC Open the gate in cabin B24, on the second floor of the hangar.; Conditional availability.
Main Elevator PMC Restore power in the basement, opposite of room R4.; Call the powered elevator, enter and press its inside button.
Medical Block Elevator PMC Restore power in the basement, room G6.; Call the powered elevator, enter and press its inside button.
Parking Gate PMC Open the gate in room Y21 on the second floor, next to R22.; Conditional availability.
Sewage Conduit PMC Activate the drainage switch in basement B1; allow approximately 80 seconds for water to drain.
Ventilation Shaft PMC No backpack equipped.

The Labyrinth

The Labyrinth has 2 extraction routes with different conditions. Ariadne’s Path needs its symbol key; The Way Up becomes available only after the raid has been running for 15 minutes.

The Labyrinth illustrated extraction map: extraction locations.
Ariadne’s Path requires its symbol key. The Way Up becomes available 15 minutes after the raid starts.
Extraction Character Requirements and availability
Ariadne’s Path PMC Ariadne symbol key.
The Way Up PMC Only available 15 min after raid start..

Terminal

Terminal uses the Zubr Boat rather than a conventional set of perimeter exits. Seats depend on the number of players who entered, and carrying the Alpha-1 evidence container creates an additional condition at extraction.

Terminal illustrated map showing numbered extraction areas and PMC or Scav access.
The Zubr Boat extraction approach at the southern return pier. The extraction conditions are listed below.
Extraction Character Requirements and availability
Zubr Boat PMC Pier door key needed for approach; single-use boat; 3-minute timer starts on pier entry; 3 seats for 1-3 entrants, 3-4 seats for 4 entrants, 4-5 seats for 5 entrants; retain Alpha-1 evidence container if brought in.

Icebreaker

Icebreaker’s helicopter extraction needs both a valid green signal flare and the euro payment. Reaching the helicopter area alone does not complete the process, so retain the required supplies until you are ready to leave.

Icebreaker illustrated extraction map: helipad / deck 2.
The helicopter extraction is on deck 2. Prepare the green signal flare and per-player payment before approaching the helipad.
Extraction Character Requirements and availability
Helicopter PMC Fire a green flare upward from the signal area; 2,400 euros per player.

Planning The Guide

Choose one map from each of the quest’s pairs and prepare the extraction equipment for those choices. Do not choose a route solely because its marker is nearby. An exit that needs a missing key, an absent vehicle or a Scav partner is not a useful fallback when you need to preserve a survival streak.

The extraction reference does not change the quest’s Survived-status requirement. Check our The Guide walkthrough for the map pairs, eliminations and conditions that reset the run.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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