Enlisted’s Off-road Patrol Update Adds Capturable Vehicles and Ray Tracing
Off-road squads can capture points without dismounting, while the update also adds the G4M1 bomber, a Lewis gun variant, combat effects, and a shop event through October 13.

Enlisted‘s Off-road Patrol update adds a new vehicle class built for quick point captures and frontline grenade resupply. Off-road vehicles and motorcycles can now capture objectives without forcing their crews out, while the new off-road squads carry extra grenade boxes. The update also expands research trees, adds premium squads, revises mission balance, updates melee combat, and introduces new graphics options. The full details are in the official Steam announcement. The update’s graphics work had been detailed five days earlier, when Enlisted outlined the planned console ray-tracing presets and expanded PC frame-generation options.
Research trees now include off-road vehicles for every army, including the GAZ-64 DS-39 for the USSR, the Kubelwagen 82 for Germany, the Type 95 Kurogane for Japan, and the Willys M1919A4 for the USA. Japan also receives the G4M1 bomber, while the USA gets the Lewis Gun Home Guard. Premium additions include the P-39Q-15, the Kubelwagen 82 Zwillingssockel, the Willys Bazooka, and an Imperial Japanese Navy squad equipped with the IJN 80mm AT.
Off-road and motorbike squads now receive a 50% experience bonus, excluding premium squads, and cost 50% fewer reinforcement tickets to spawn. The new vehicles share the vehicle limit with motorcycles, giving players another way to move supplies and contest objectives without sacrificing an infantry slot.

Combat feedback has also received a broad pass. Large-caliber weapons now have new infantry hit effects, powerful explosions can throw nearby soldiers through ragdoll inertia, and melee attacks have revised animations for bayonets, knives, firearms, buttstock strikes, and fists.
On the graphics side, Off-road Patrol adds Path Traced Global Illumination, Opacity Micromaps, bullet tracers in reflections, physical shell casings, and ray-tracing presets for PC, PS5, PS5 Pro, and Xbox Series X. The update also adds support for NVIDIA DLSS 6x and Dynamic Multi Frame Generation, along with FSR Frame Generation, and lowers the minimum VRAM requirement for ray tracing to 6 GB.

The shop is offering Saboteur’s stash chests until October 13 at 13:00 UTC. The rewards cover content through the Liberation of Rome event, while the golden chest includes recently removed premium squads and additional customization pieces.

Here are the official patch notes for the update.
Enlisted Off-road Patrol Patch Notes
Weapons and soldiers
- Added new weapons:
- Lewis Gun Home Guard (USA, BR IV, Research)
- IJN 80mm AT (Japan, BR II, Premium)
- Fixed the damage falloff at longer ranges of the PP Shpitalniy 1943 (USSR, BP).
- Added an additional Medic soldier to the PPSh-2 (USSR, Premium) and Orita M1941 (Germany, Premium) squads.
- Reduced the recoil control of multiple weapons from 75% to 69%: AVS-36, AVS-36 20, AVT-40 AVT-40 20, AKT-40, Fedorov rifle (25), FG 42, FG 42 II, Krieghoff FG, FG 42 with grenade launcher, Gewehr 43 (DFE), T20 rifle, T20E1 rifle and Type Hei Automatic rifle.
- Changed the name of the FN Model 1930 to FN Model D, reduced its vertical and horizontal recoil, decreased its rate of fire to 660 rounds per minute.
- Updated the animations of charge attacks with bayonets and charge capable weapons.
- Updated the animations of melee attacks with firearms and added new buttstock strikes and fist attacks.
- Updated the animations of melee attacks with knives and its ready stance.
- Reduced camera shake while using ladders.
- Updated the animations of Type 97 and Type 99 sniper rifles.
- The bipod of the Browning M1918A2 now changes based on if it is deployed or not.
- Fixed a bug where the hammer of the Winchester 1866 (USA, Event) changed to the dropped position after doing a full reload.
- Fixed a bug that made it impossible to destroy trees with TNT charges.
- Added additional USMC customization options.
- Removed the pea dot camouflages from German customization options in Moscow.
- Adjusted the customization options of the Sniper Gewehr 41 (Germany, Premium) squad in the Battle of Stalingrad / Rzhev and Battle of the Bulge campaigns.
- Fixed the color of the summer pea dot camouflage pants to match its respective tunic.
- Added green, yellow and brown M35 jackets, along with green and yellow pants for the USSR in the Battle of Berlin / Far East campaign.
- Adjusted the color of certain customization pieces for the USSR in the Battle of Berlin / Far East campaign to make them more consistent with each other.
- Added amoeba pants for the Beltfed DP (USSR, Premium) squad.
- Added additional helmet options for the Tanker squads of the USSR.
- Added matching pants to the brown tunic for the USSR in the Battle of Berlin / Far East campaign.
- Added matching pants for the Thompson M1928 USMC (USA, Premium) squad and updated the textures of their tunic.
- Restored the customization options of Sniper squads of Germany in the Battle of Stalingrad / Rzhev campaign.
- Removed the M35 Helmet with cloth cover from the Battle of Berlin campaign and added it to winter campaigns.
- Added additional customization options for the 244th Volkssturm Battalion (Germany, Research, Guerrilla II) squad.
- Added additional brown uniforms for Japan.
- Updated the textures of Japanese tunics.
- Adjusted the helmet customization options of the AS-44 model 5 (USSR, Premium) squad in the Battle of Berlin / Far East campaign.
- Added summer pants for the AS-44 model 5 (USSR, Premium) squad in the Battle of Berlin / Far East campaign.
- Added additional smocks with the hood down for the MG 45 (Germany, Premium) squad.
- Added additional customization options for the Medic squads of Germany.
- Corrected the color of shoulder tabs on German Medic tunics.
- Added additional customization options for the Medic squads of the USSR.
- Added additional customization options for the M1A1 Carbine (USA, Event) squad outside of the Pacific War / Burma campaign.
- Added matching pants to the zeltbahn overcoat for Germany in the Battle of Tunisia campaign.
- Added matching padded and regular pants to the brown jacket for the USSR in the Battle of Moscow campaign.
- Added an additional zeltbahn overcoat for Germany.
- Fixed an issue where the soldiers’ hands of the PPSh-2 (USSR, Premium) squad clipped through their sleeves.
Vehicles
- Added new vehicles:
- GAZ-64 DS-39 (USSR, BR II, Research)
- Kubelwagen 82 (Germany, BR II, Research)
- Type 95 Kurogane (Japan, BR II, Research)
- Willys M1919A4 (USA, BR II, Research)
- G4M1 (Japan, BR IV, Research)
- P-39Q-15 (USSR, BR III, Premium)
- Kubelwagen 82 Zwillingssockel (Germany, BR II, Premium)
- Willys Bazooka (USA, BR II, Premium)
- Added a new vehicle type: off-road vehicles. They share the vehicle limit with motorcycles in your squad lineup and carry grenade boxes.
- It is now possible to capture points with motorcycles and the newly added off-road vehicles.
- Off-road and Motorbike squads received a 50% experience bonus (except premium squads) and now they cost 50% fewer reinforcement tickets to spawn.
- Changed the BR of the M4A3 (105) from III to IV, replaced 15 HE shells with HEAT.
- Revised the overheating of machine guns on vehicles, the number of shots they can fire before they start to overheat has been increased.
- Added the ability to adjust the aircraft’s fuel load before spawning.
- Armor analyzer now calculates thickness properly for variable thickness armor.
- Added four 50 kg SC50JA bombs to the Bf 109 F-4/trop (Germany, Research).
- Fixed the crew’s poses of the GAZ-MM (72-K) (USSR, Event).
- Fixed the tail gunner’s pose of the AP-1 (USA, Research).
- Added bomb sights for the U-2, E13A1, Sb-2m, Su-2 (M-82) and the A-20 Boston MK.3.
- Added working bomb bay doors to aircraft.
UI
- Added a new animation for BR change to the START button, making it more noticeable.
- Adjusted the marker placement logic. Markers are now placed based on the direction the player is looking, rather than from the weapon.
- Fixed a bug where the ammunition row of the attached grenade launcher remained at the bottom after switching to it.
- Improved readability of the battle area on the map.
- Improved readability of the changing battle area – it now blinks more frequently.
- Fixed a bug where the narrator did not warn about the changing battle area.
- Improved visibility of the warning while inside a a changing battle area.
Sound
- Add a new sound effect when limbs are torn off limbs.
- Added sound occlusion, which when enabled, muffles and blocks sounds behind obstacles.
- Fixed a bug that caused melee sounds not to play when the source was out of sight
- Fixed a bug that caused footstep sounds not to change when walking through puddles.
- Fixed a bug that caused reload sounds not to play when the source was out of sight.
- Fixed a bug where the sound of a shot fired from a tank’s machine gun played multiple times.
Graphics
- Added support for 6x and Dynamic Multi Frame Generation when using NVIDIA DLSS.
- Added support for FSR Frame Generation when using AMD FSR.
- Added a Ray Tracing graphics quality preset on PC.
- Added a Ray Tracing preset for PS5, PS5 Pro and XBOX Series X.
- Added a Path Traced Global Illumination setting. Overrides both Global Illumination and Ambient Occlusion. Requires DLSS Ray Reconstruction.
- Optimized effect tracing in ray traced reflections.
- Fixed a bug where DLSS ray reconstruction could produce patterns with ray traced shadows and ambient occlusion.
- Improved the quality of the film grain effect and now it is turned off by default.
- Added Opacity Micromaps to speed up ray tracing on graphics cards supporting it.
- Added bullet tracers to BVH.
- Disabled the screen space reflectance blur component of subsurface scattering with DLSS ray reconstruction, because it resulted in visual artifacts.
- Updated the tooltip of the Ultra option for Shadow Quality and added a performance warning.
- Removed the Low option for Temporal Hyper Resolution and AMD FSR1 from the graphics settings.
- Made various optimizations to reduce memory usage when ray tracing is enabled.
- Reduced the minimum VRAM requirement for Ray Tracing to 6 GB.
- Added a new model of shading (sheen shading), which imitates the soft, velvety sheen on the edges of fabrics (velvet, silk) and fuzzy/napped surfaces.
- Added dust trails for projectiles flying low above the ground.
- Fixed fire effects persisting indefinitely on destroyed tanks.
- The “Auto” Graphics API option now starts the game using DirectX 12 on GeForce GTX 900 series graphics cards.
- Fixed the paper and newspaper GPU objects on the Seelow Heights location.
- Added snow sparkle effects.
- Fixed polygonal lighting artifacts on heat sources.
- Set the minimum Temporal Hyper Resolution Scale to 50%.
- Added a new Physical shell casings setting.
- Fixed a bug that caused buildings to be completely dark on Bare Minimum graphics settings.
- Fixed the missing ray-traced reflections on glass.
- Fixed the incorrect vehicle trail strength caused by wrong wheel data.
- Added additional trails when the ammunition of a tank explodes.
- Fixed the missing ground dust effects for 20 mm guns.
- Added a separate smoke exhaust effect for cars and motorcycles.
- Separated the exhaust effects of wheeled vehicles from tanks.
- Added ragdoll inertia from large explosions.
- Reworked vehicle destruction effects.
- Ragdolls now react when hit by artillery and tank shells.
- The heads of soldiers can now be blown off.
- Fixed the refraction halos around foreground objects over water.
- Fixed the glowing seabed.
- Fixed the white halos around grass in reflections.
- Fixed a bug that caused the water to become opaque on Bare Minimum graphics settings.
- Fixed a bug that caused the water to become fully opaque with DLSS Ray Reconstruction.
- Fixed the broken screen-space reflections.
- Added disintegration animations of certain parts of destroyed tanks.
- Fixed the Film grain settings.
- Fixed missing lens flares.
- Fixed missing persistent wreckages of destroyed vehicles.
- Fixed a bug that caused puddles to appear above the ground.
- Fixed blood decal masking.
- Improved the effects of wounds on soldiers.
- Added more varied torn-wound shapes.
- Added tank and wheel trail variation on quarry sand.
Locations and missions
- Added new missions: “Hermann Goering strasse East (Invasion)”, “Le Bre (Conquest)” Large, “Myansera (Assault)” and “Heilongjiang (Confrontation)”.
- Added reinforcement points for the defenders in Assault missions.
- Improved the balance in a number of missions.
- Reviewed and reworked the destructibility of wooden canopies and sheds in Moscow and Normandy.
- Fixed places where soldiers could get stuck in the water on the Gavutu location.
- Added destructibility to doghouses.
- Added the ability to shoot through the mesh floor of water towers.
- Fixed the position of destroyed tanks in Stalingrad and on the Berlin Opera location.
- Improved the navigation of AI soldiers on the Berlin Opera location: added several small ramps to make it easier for the AI to move through the windows of the railway station.
- Fixed the position of the rock near the bunkers in the “Omaha beach” missions.
- Improved the navigation of AI soldiers in the “Heilongjiang” missions.
- Moved the infantry spawn points out of the water in the “Heilongjiang Airport (Invasion)” mission.
- Fixed places where soldiers could get stuck at the spawn point in the “Heilongjiang South (Invasion)” mission.
- Improved the placement of motorcycle and APC spawn points in all variants of the “Heilongjiang” mission.
- Increased the duration for which capture points are locked in multiple “Confrontation” mode missions.
- Added a previously missing ammunition resupply point to both variants of the “Tractor Plant (Invasion)” mission.
- Improved the placement of spawn points and battle areas in all variants of the “Gavutu” mission.
- Added a new “Armored train” capture point to the “Werbig station (Invasion)” and “Werbig station (Confrontation)” missions.
- Fixed places where soldiers could get stuck at the spawn point in the “Lehrter Bahnhof” missions.
- Fixed the placement of infantry spawn points while the first sector is active in the “Al Jabal Farm” missions.
- Improved the placement of infantry spawn points and battle areas in the “Königsplatz (Invasion)” and “The Kroll Opera House (Invasion)” missions.
- Improved the placement of infantry spawn points in the “Le Bre East (Invasion)” mission.
- Improved the placement of infantry spawn points in the “Communist street (Destruction)” mission.
- Improved the battle areas in the “D-Day (Invasion)” mission.
- Improved the placement of vehicle spawn points in the “Ver-sur-Mer North (Invasion)” mission.
- Improved the placement of vehicle spawn points in the ” Ruins of Vaux South (Invasion)” mission.
- Improved the placement of infantry spawn points in the “Gare de Saint-Lo (Confrontation)” mission.
- Improved the battle areas in the “New Georgia (Conquest)” mission.
- Added destructibility to luggage carts used in Normandy and Berlin.
- Fixed a bug where roofs and shelters in trenches could be penetrated in Moscow.
Which part of Off-road Patrol are you most interested in testing, the vehicle changes, the new weapons, or the visual settings? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Enlisted
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