Blizzard appears to be moving toward an official Solo Self-Found option for Diablo 4, a change that would give players an in-game way to prove they found every piece of gear themselves rather than relying on groups or trading. The topic came up during an interview with creator Ryan ‘Raxxanterax’ and Blizzard leads Colin Finer and Zavin Haroutunian, who said the idea is being actively discussed but will not arrive in Season 11.
The full interview is long, but the SSF discussion starts late in the stream, and the developers flagged that they hear this from the community a lot. For anyone who likes the purity of finding every drop by hand, an official SSF toggle or mode would be a meaningful acknowledgement of that playstyle.
Haroutunian framed SSF as a feature other games have and something the team has talked about at length. He warned that it is not part of the Season 11 rollout, but the developers want player feedback on how such a mode should behave, especially once the Tower and its leaderboards are live. The Tower’s competitive structure makes SSF more relevant, since leaderboards are a prominent place where a Solo ladder would carry weight.
There are other system changes on Blizzard’s roadmap that connect to this conversation. The team mentioned working on future Torment difficulty tiers and a rework of the defensive systems to avoid punishing players as Torment levels increase. They also discussed monster reworks in Season 11 that should make encounters feel faster and more varied, as well as a return to starting with just one skill point to give early progression more meaning. For more on upcoming system work, see our coverage of Diablo 4’s next PTR.
The developers admitted the current skill tree is too simple and said larger updates are planned, though they stopped short of giving specifics. One concrete intent is to support more genuine support-style builds, the kind of Zero DPS party roles that let players boost others rather than chase damage numbers for themselves. That was something Blizzard avoided early on because the team did not want the game to feel like it required multiplayer, but the studio now sees room to support playtypes better.
Season 11 also introduces capstone dungeons and other measures to push back against simply blasting through content, a move aimed at preserving meaningful challenge while trimming unnecessary friction. The developer commentary suggests those choices are being made with longer-term modes, like the Tower and a potential SSF option, in mind.
Expect this to be a slow rollout rather than an immediate change. The team wants to watch how Season 11 lands and how players react to the Tower before locking down plans for SSF and follow-up systems.
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