Bungie has just unleashed Destiny 2 update 3.65, also known as patch 9.0.0.1, alongside the launch of the The Edge of Fate expansion. This isn’t your average bug-fix update; it’s packed with new gameplay options, a fresh destination, and a complete revamp of how activities and rewards work. If you thought Destiny 2 was done evolving, think again.
What The Edge of Fate Expansion Brings
- First expansion in the Year of Prophecy saga, kicking off the new Fate Saga multi-year storyline.
- New location: Kepler, divided into four regions with dynamic free-roam encounters.
- A new campaign featuring deep story elements with the mysterious Nine and an ancient threat.
- New abilities on Kepler like Matterspark, allowing Guardians to become energy balls for traversal and puzzle-solving.
- The introduction of the World Tier system with escalating difficulty levels from Brave to Mythic, encouraging stronger builds for better rewards.
- An overhaul of armor with Armor 3.0, including new mods, tuning, and set bonuses.
- Three new Exotic armor pieces for each class bringing distinct mechanics.
- A fresh set of Legendary weapon archetypes and a transparent gear tiering system.
New Exotic Armor Highlights
- Hunter Vest: Moirai – Throw Threaded Spikes that detonate and return for a second throw.
- Titan Gauntlets: Melas Panoplia – Recall your hammer to trigger timed explosions.
- Warlock Gauntlets: Eunoia – Projectiles deal more damage over distance with fiery shrapnel effects.
The Portal: Your New Hub for Activities
The headline feature of this patch is The Portal, a new interface accessible directly from orbit. It’s designed to centralize access to all new content and activities:
- Kepler destination access
- Portal Activity Ops including solo, fireteam, pinnacle, and Crucible operations
- Event Card and Seasonal Hub access
- Quick Launch and Information Carousels
The Portal lets players customize their gameplay experience with modifiers and difficulty tiers. There are five difficulty levels from Normal (Power 10) up to Grandmaster (Power 400). You can tweak challenges, enemy banes, player boons, and stakes to tailor the difficulty and rewards.
Reward System Revamp
Rewards now depend on a Reward Score, calculated from a Challenge Multiplier shared by the fireteam and a Reward Multiplier controlled by each player’s build and power level. This score predicts the quality of loot you’ll get, shown clearly before you start an activity. Reward Ranks range from Copper up to Diamond V, with graded Reward Packages from C to A+ based on your performance.
Activity Scoring Types
- Final-blow scoring for strikes, hunts, and battlegrounds.
- Objective scoring for solo ops and exotic missions.
- Wave-based scoring for Onslaught mode.
You need to hit score benchmarks during activities to get the reward packages forecasted in the Portal UI.
Seasonal Hub and Challenges
- The Seasonal Hub replaces older challenge interfaces, offering daily and weekly challenges tied to Portal activities.
- Completing challenges advances your Weekly Reward Track, which grants currencies like Exotic Ciphers, Bright Dust, and powerful gear engrams.
- There’s also a Seasonal Title Hub with Triumphs that unlock a special title.
New Campaign and Destination Details
- The Edge of Fate campaign launches July 15, 2025, introducing Kepler with story missions, quests (including exotic ones), new weapons, armor, and activities.
- Secrets scattered across Kepler urge exploration and discovery.
Crucible Updates
- Trials of Osiris has new loot, including armor and weapons, but power advantages are disabled, requiring players to hit the Power Cap of 200 to participate.
- Passage wins influence Trials and Crucible Reward Multipliers.
- Featured weapon rotations will return mid-season.
- Competitive Crucible introduces new rewards and a new emblem for reaching Ascendant Rank, though this emblem arrives in a future patch.
- Competitive weapon drops now have a chance to drop on wins, scaling with your rank.
- Cutting Edge playlist requires a full new gear set and rotates weekly through modes and fireteam sizes.
Raid: The Desert Perpetual
- Launching July 19 at 10 AM Pacific, this new raid will challenge six-player teams with tough puzzles and encounters.
- The first 48 hours will feature a Contest mode with capped power and tougher enemies, kicking off the race for World First completion.
There’s a lot more in this massive patch, including many quality-of-life improvements and fixes. Bungie will likely follow up with another patch to iron out any kinks from this huge update.