
AZ3 is live in Season Meltdown, and Delta Force’s Operations team is using the map to push extraction into harsher territory.
The studio says AZ3 is the first new extraction map since Tide Prison, and it was built to do more than add another place to fight over. The plant sits at the crossroads of old Ahsarah, industrial decay, and Havvk’s advanced systems, which gives it a ruined, modern look that fits the map’s theme: a nuclear facility that is already breaking down.
Radiation is the backbone of that design. Rather than acting like a simple fail state, it builds in stages, can be managed with cleanup rooms and certain gear, and affects movement, vision, and survival as squads push deeper. The Geiger counter does double duty too, since the same signal that warns players off can also point toward better value.
Looting in AZ3 is meant to feel more connected to the space around it. High-value rooms are tied to keys, routes, and environmental clues, while some searchable areas can leave behind smoke, sparks, leaks, or other signs that the place has already been touched. The map also keeps changing during a run, with the reactor and nearby systems creating the sense that the facility is under pressure rather than waiting for players to finish a sweep.
That pressure is reinforced by H1000, the plant’s security chief who has been transformed through Havvk technology into a mobile threat. He can hunt high-threat Operators, flank, use smoke, fire a tranquilizer dart, and close distance when squads are least comfortable. The studio says AZ3 is meant to stay readable, not random, so experience still matters even when the map starts pushing back.
There is also a late-run outcome tied to the reactor situation, though the team is keeping the exact result under wraps for players to discover in the mode. AZ3 is available with both Easy and Normal difficulty, which should give newer Operators room to learn the layout without shutting the door on squads that want the harsher version of the run.
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Source: Steam
Delta Force
Developed by TiMi Studio Group




